So apparently we're getting Momir in arena. I'd never heard of it, so I googled it. I suggest you do the same, or just check out this link:
https://www.mtggoldfish.com/articles/in ... omir-basicSo it's all about cc of creatures. There aren't any landwalk abilities in our cardpool, so that's a major factor vs traditional momir, so basic land choices for your deck will be different too.
So what creatures do we have in each cc slot that are relevant?
Let's start at the top:
12 cc (1)Ghalta, Primal HungerAt 12 mana, you have a guaranteed ghalta, which is big and nasty.
11cc (1)Metalwork ColossusAt 11 mana you have a guaranteed colossus, which is big, but very chumpable.
10cc (0)So 10cc is a dry patch, so if your going for ghalta, you'll have to skip this CC.
9cc (1)Zacama, Primal CalamityAt 9 zacama looks pretty damn strong, but it is legendary, so no use spamming the 9ccs.
8cc (9) (At 8 things start getting interesting)
Wakening Sun's Avatar (not cast so ability is irrelevant)
Zetalpa, Primal Dawn (so many keywords...)
Slinn Voda, the Rising Deep (can't kick it, so another irrelevant ability)
Razaketh, the Foulblooded (flying, trample, pay 2 life, sac a creature: search for a land?)
Torgaar, Famine Incarnate (life-gain/lifeloss could be relevant)
Ancient Brontodon (vanilla 9/9)
Polyraptor (could get interesting)
Verdant Force (A great source of chumpers)
Gishath, Sun's Avatar (hasty fatty, but sadly, there are no dinosaurs in your deck)
Zetalpa, verdant force and polyraptor may be the best creatures for the 8 slot.
7cc (32) (lots of nice stuff, but some chaff too)
Exquisite Archangel
Goring Ceratops
Seraph of the Suns
Aethersquall Ancient
Cryptic Serpent
Fleet Swallower
Gearseeker Serpent
Nezahal, Primal Tide
Striped Riverwinder
Windreader Sphinx
Fen Hauler
Herald of Anguish
Kazarov, Sengir Pureblood
Angrath's Marauders
Chaos Maw
Silverclad Ferocidons
Aetherwind Basker
Garruk's Horde (irrelevant ability)
Ghastbark Twins (not too shabby)
Greater Sandwurm (boring)
Pelakka Wurm (decent)
Sifter Wurm (not much to sift for)
Thorn Elemental (this is a good finisher)
Thundering Spineback (okish...)
Verdant Sun's Avatar (this looks annoying)
Belligerent Brontodon
(who knows, it could work out...)
Tishana, Voice of Thunder (might work if you lots of creatures)
Chromium, the Mutable (looks ok even if some of the abilities like flash are irrelevant)
Darigaaz Reincarnated (oh yes!)
Accomplished Automaton (bad)
Barricade Breaker (pretty bad)
Meteor Golem (small, but could be useful)
I'll finish later...