This is my latest iteration of the wizards tribal deck (tempo version). I can't believe that the deck hasn't caught on, because I have an obscene win-rate with it (I went 9-1 today, only loss to UW control in a very close match). Favourite match-up is stompy, even with the god draw on the play of T1 llanowar into T2 Steel leaf, this deck just nullifies all their plays (T2 naban into T3 exclusion mage, into tricksters on their upkeeps is just obnoxious and a nightmare to play against).
Tempo Wizards
Lands (22)
10 x
Island3 x
Mountain4 x
Spirebluff Canal4 x
Sulfur Falls1 x
Memorial to GeniusCreatures (26)
1 x
Siren Stormtamer4 x
Naban, Dean of Iteration4 x
Merfolk Trickster3 x
Silvergill Adept4 x
Viashino Pyromancer4 x
Exclusion Mage1 x
Ghitu Journeymage3 x
Watertrap Weaver2 x
Naru Meha, Master WizardInstants (12)
3 x
Siren's Ruse3 x
Unsummon4 x
Wizard's Lightning2 x
Illusionist's StratagemMain change was to lose the panharmonicon (too slow) and mimics (no double +1/+1 counters anyway) and I added in Siren's ruse (only 1 pirate in the deck, but the blink value is just colossal. Wish we had a 1cc blink spell).
The deck has game against nearly all the meta-decks, although chainwhirler is bad news, but not unbeatable. Even though it works best against creature decks, the flash and blink spells do plenty of work against control too.
How does it play? T2 naban is usually the right play (either to draw out the removal or to start the value train on T3). Most players don't want to lose their T2 or T3 just to kill naban, unless they don't have any other plays. When they let him live, dropping the silvergills (drawing 2 cards) is usually the best play (to draw land or more plays early). If they have 2 creatures to bounce, go for it (unless they have etb effects).
The best moment to cast trickster is on opponent's upkeep. Tapping mana dorks or big attackers can really slow them down. Tricksters are also phenomenal at ambushing walking ballistas.
Keep playing wizards that slow down your opponent and getting in damage and pretty soon you have 4 or 5 2/2s and are close to lethal. The viashinos help close out games really fast and also kill PWs that manage to sneak in.
Once you have some wizards out, blink them to blank removal and/or to exploit their etb effects. It takes a bit of practice, but a decent pilot can really crush with this deck.
Enjoy!