I'm not all that saddened by the lack of achievement.
That's unfortunate but
that's entirely a result of people abusing the system.
The reason for this is that you could have written down everything you did, step by step, and posted a "How to get 'Ooh Donut!'" achievement guide you would then post on steam or reddit.
^ This is something people were actually doing, and the achievements basically got removed within a week of someone doing this for both Minimalist and Speed Climber. The dailies are even more easy to abuse than seeded runs.
I am a little perplexed as to why that matters. It seems that
people are trying to maintain the integrity of the achievements by making sure other people can't get them as easily as they did. It's a weird stance to take when the achievements are already inherently meaningless and the basic strategies to attain them already pretty obvious. Maybe things are better off this way, but I can't see it as an "abuse" of the system.
Not people. THE DEVS.
How would you feel if you put a whole lot of effort and time into coming up with a good list of challenge runs for players to attempt and then someone goes to write a how-to guide that makes the hardest one so easy even some 5-year olds could do it?
The devs imo were very obviously pissed that people were writing
HOW-TO-GUIDES on how to get the hardest achievements in the game on seeded runs. Which is completely and utterly understandable. There has been a whole lot of complaining on this topic since then and the answer has always been that dailies make it too easy to randomly do hard things.
It's not even on purpose sometimes. The dailies are just too easy in general. Just as an example, a recent daily with the Hoarder mode gave you 3 Mind Blast and 3 Backstab at the beginning. If you took these in your run, you would easily get both the speedrunning achievement and the achievement for killing a boss in one turn. Despite the fact that both of those are supposed to be actual...... well
achievements.