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PostPosted: Wed May 16, 2018 2:23 pm 
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Ravenous Rats was borderline before. The loss of Grave Pact takes away enough secondary utility that it's better to drop it entirely if we can keep the same curve.

-2 Ravenous Rats
+2 Diabolic Edict


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PostPosted: Fri May 18, 2018 12:00 am 
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Can't agree with the cutting of Drana - for me the strength of sepulchral strength is the fact that you pressure your opponents removal so much as EVERYTHING you run needs to die (master, liege, hell even blood artist can all take over the game by themselves) and Drana is a part of that picture being the only huge flyer, with an ability that closes out the game if she gets a turn, and you're even running Acetism which gives her added survivability

Yes she may die a lot of the time - but when she doesn't she wins, and when she does it's one less removal spell for your other bombs.

Also always found Greater good a bit of a trap in this deck - all of the stuff we'd like to sacrifice puts us at best even on cards but usually down, so it's only real use is with Slime and in response to removal, which is a little too cute for a 4 mana enchantment imo

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PostPosted: Fri May 18, 2018 7:57 am 
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mjack33 wrote:
At the end of the day the only deck that mattered was the one where DevilWuster ran a total of 3 creatures and won most of the games where people didn't gang up on him. Or at least the ones I had to suffer through.

Although I am now stuck trying to remember if the above deck had more than 2 copies of Lone Missionary available.

I need to find the time to find that deck. Throughout the years I have come up with some wicked jank.
A lot of crap once in a while also but those are the Johnny odds
Edit: I just remembered this morning that it was the confluence deck I had that ran only 3 creatures. I was a pure blow out cut, yes.

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PostPosted: Sat May 19, 2018 4:34 pm 
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Can't agree with the cutting of Drana -


Because Born of Flame is my favorite deck, I tend to rank cards by how good they are in that specific matchup. My build uses all four copies of Chandra's Outrage, which makes me shy away from spending too much mana on 4-toughness creatures that don't have enters/leaves play value. Lord of Extinction has some minor limitations of its own (can sometimes be a 0/0, can sometimes be too big to sac to Greater Good), so I tried 1 of each(Lord/Drana), and it seems to work well.

...

Rogue's Gallery. The worst deck in the game. I basically gave up trying to get this deck to work and then modded my local files to have 4 copies of Baleful Strix, trying to make something remotely functional. However, I noticed that there were some times when the deck was capable of doing its thing even if it didn't draw any of the strixes, so I reset my files and tried the following list:

Land(24)
11 x Swamp
10 x Island
3 x Terramorphic Expanse

Creatures(19)
2 x Dimir Guildmage
2 x Inkfathom Infiltrator
2 x Walking Corpse
2 x Barony Vampire
2 x Dimir Cutpurse
2 x Neurok Invisimancer
2 x Phantom Warrior
1 x Invisible Stalker
1 x Scroll Thief
1 x Abyssal Specter
1 x Glen Elendra Liege
1 x Laquatus's Champion

Other(17)
4 x Agony Warp
3 x Helm of the Ghastlord
2 x Infiltrate
2 x Barrin's Spite
2 x Ribbons of Night
2 x Followed Footsteps
1 x Dire Undercurrents
1 x Soul Manipulation


It's... just okay, but at least it isn't frustrating. It's okay in the way that it makes you feel like you're actually playing the game instead of just getting steamrolled by everything else all day long.
I'm not a fan of most of the cards in this deck, or the general themes available to it. "Jump through hoops to draw more mediocre nonsense" barely works at Prereleases. But this list seems capable of preying on the slower decks that expect to be able to block. Infiltrate really earns its keep when it lands a 2 or more card swing off Dimir Cutpurse or whatever you enchanted Helm of the Ghastlord onto. Our removal is surprisingly high quality considering that it can't kill big things. But most of it is capable of 2-for-1's, which is actually pretty rare in this game. If you draw enough cards, make your opponent discard enough cards, and 2-for-1 their board enough times, you may be able to grind out some wins with this pile of useless trash.


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