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PostPosted: Sat May 05, 2018 3:30 pm 
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Little bit of background: I played paper with friends back in 2006-2009 and the Duels games until about 4 years ago. In other words: I'm a bit rusty.

I recently got into the beta and decided to make a mono green Ramp deck for fun and to maybe get some wins with the cards I have.

This is what I came up with so far:

Creature spells:
2x Ixalli's Diviner
1x Merfolk Branchwalker
3x Wildgrowth Walker
1x Atzocan Archer
1x Thrashing Brontodon
2x Tishana's Wayfinder
2x Ranging Raptors
1x Drover of the Mighty
3x Naga Vitalist
1x Snapping Sailback
1x Territorial Allosaurus
1x Vizier of the Menagerie
1x Tendershoot Dryad
1x Sifter Wurm
1x Scaled Behemoth
1x Verdant Sun's Avatar

Non-creature spells:
1x Enter the Unknown
1x Naturalize
2x Pounce
2x Cartouche of Strength
1x Gift of Paradise
1x Path of Discovery
2x Savage Stomp
1x Thunderherd Migration
2x Commune with Dinosaurs
1x Song of Freyalise

Land:
19x Forest
2x Hashep Oasis
2x Desert of the Indomitable

The deck performs surprisingly well so far for how haphazardly I threw it together (at the low rank I am), but I'd like to get some recommendations about how to improve it.

My current plan: -3 Naga Vitalist, -1 Song of Freyalise, -1 Tendershoot Dryad, +X Ripjaw Raptor, +X Thrashing Brontodon, +X Merfolk Branchwalker....

Thoughts?

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PostPosted: Mon May 07, 2018 5:01 pm 
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My first thought is 23 land just may be too few. I know you have one Drover but that looks real conditional. Considering this isn't a purely Dino deck I would consider swapping him out for some Llanowar Elves if you want to keep the land count on the low side.

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Last edited by thedevilwuster on Tue May 08, 2018 5:26 pm, edited 1 time in total.

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PostPosted: Tue May 08, 2018 2:24 pm 
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Thanks for the reply!

I haven't really run into mana issues so far and the naga vitalists + explore do a good job as well. Yeah, the elves might be great. I have yet to get them from Dominaria packs, however (short on common WCs too).

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