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PostPosted: Thu Apr 19, 2018 9:11 pm 
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Location: Berk
Identity: Dragon
This is probably a terrible terrible idea, but my playgroup is testing out Brawl and I want to see how much jank Jodah, Archmage Eternal will be. Actually that's a lie, I just want to see how big I can get Awakened Amalgam. =p

Brawler: Jodah, Archmage Eternal


Spells (too many)
1 x Narnam Renegade
1 x Oashra Cultivator
1 x Renegade Map
1 x Traveler's Amulet

1 x Channeler Initiate
1 x Drover of the Mighty
1 x Naga Vitalist
1 x Servant of the Conduit
1 x Gleaming Barrier
1 x Watchers of the Dead
1 x Narnam Cobra
1 x Prophetic Prism
1 x Pacification Array
1 x Song of Freyalise

1 x Atzocan Seer
1 x Cultivator's Caravan
1 x Fight with Fire
1 x Manalith
1 x Ramunap Excavator
1 x Slimefoot, the Stowaway
1 x Sweltering Suns

1 x Awakened Amalgam
1 x Heart-Piercer Manticore
1 x Path of Discovery
1 x Rashmi, Eternities Crafter
1 x Teshar, Ancestor's Apostle
1 x Time of Ice
1 x World Shaper

1 x Fumigate
1 x Hour of Devastation
1 x Quarry Beetle
1 x Tatyova, Benthic Druid
1 x Tendershoot Dryad
1 x The Mending of Dominaria
1 x The Scarab God
1 x The Scorpion God

1 x Fall of the Thran
1 x Muldrotha, the Gravetide
1 x Multani, Yavimaya's Avatar

1 x Overwhelming Splendor
1 x Slinn Voda, the Rising Deep
1 x Verdant Force

1 x Arguel's Blood Fast
1 x Azor's Gateway
1 x Dowsing Dagger
1 x Profane Procession
1 x Search for Azcanta
1 x Thaumatic Compass
1 x Treasure Map
1 x Journey to Eternity

Lands (28)
1 x Cascading Cataracts
1 x Spire of Industry

1 x Blooming Marsh
1 x Botanical Sanctum
1 x Concealed Courtyard
1 x Inspiring Vantage
1 x Spirebluff Canal

1 x Canyon Slough
1 x Fetid Pools
1 x Irrigated Farmland
1 x Scattered Groves
1 x Sheltered Thicket

1 x Clifftop Retreat
1 x Dragonskull Summit
1 x Drowned Catacomb
1 x Glacial Fortress
1 x Hinterland Harbor
1 x Isolated Chapel
1 x Rootbound Crag
1 x Sulfur Falls
1 x Sunpetal Grove
1 x Woodland Cemetery

1 x Evolving Wilds

1 x Plains
1 x Island
1 x Swamp
1 x Mountain
1 x Forest


Oh goody I a can avoid the uncommon tapland cycle
28 is probably still too many, but it's a fine starting point
I'll narrow it down once I figure out my spells

I've been told this format plays more like standard than EDH, so this deck will probably fail hard core unless I really retune it (specifically: add removal). Oh well, it's not like that's stopped me from trying before, why should now be any different?


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PostPosted: Fri Apr 20, 2018 4:15 pm 
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Posts: 1347
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OK so the core has to be green. In order to up the green mana count I'm thinking I'm going to use some of the mono-green utility lands (over basic forests where possible b/c I'm still looking to max out Awakened Amalgam):
Desert of the Indomitable
Hashep Oasis
Memorial to Unity
looks like 3 is all I get. I should probably add at least one more basic forest to be honest though, probably two more.
Also adding in Growing Rites of Itlimoc since the core is heavily green.
Ugh this deck is really looking like my ill-fated 2-stage fatman rocket deck I tried to build a bit ago. That was a disaster.
Must.
Add.
Cheap.
Removal.
Removal Options
Upon review I believe red gives me the best pool of cheap removal spells.
Black is fine too, but Jodah is Jeskai and I'd actually like to be able to cast him and the deck is already core green...

Nevermind on adding Growing Rites in, this deck could never flip it.


Brawler: Jodah, Archmage Eternal

Creatures (12)
1 x Narnam Renegade

1 x Channeler Initiate
1 x Drover of the Mighty
1 x Naga Vitalist

1 x Ramunap Excavator

1 x Awakened Amalgam
1 x World Shaper

1 x Quarry Beetle
1 x Tatyova, Benthic Druid
1 x The Scarab God

1 x Muldrotha, the Gravetide

1 x Slinn Voda, the Rising Deep

Non-Creatures (22)
1 x Magma Spray
1 x Shivan Fire
1 x Renegade Map
1 x Traveler's Amulet

1 x Abrade
1 x Arguel's Blood Fast
1 x Search for Azcanta
1 x Cut // Ribbons
1 x Harnessed Lightning
1 x Lightning Strike
1 x Treasure Map

1 x Cultivator's Caravan
1 x Fiery Cannonade
1 x Fight with Fire
1 x Journey to Eternity
1 x Struggle // Survive
1 x Sweltering Suns
1 x Thaumatic Compass

1 x Settle the Wreckage

1 x Fumigate
1 x Profane Procession
1 x The Mending of Dominaria

Lands (26)
1 x Cascading Cataracts

1 x Blooming Marsh
1 x Botanical Sanctum
1 x Inspiring Vantage
1 x Spirebluff Canal

1 x Canyon Slough
1 x Fetid Pools
1 x Irrigated Farmland
1 x Scattered Groves
1 x Sheltered Thicket

1 x Clifftop Retreat
1 x Dragonskull Summit
1 x Hinterland Harbor
1 x Rootbound Crag
1 x Sulfur Falls
1 x Sunpetal Grove
1 x Woodland Cemetery

1 x Evolving Wilds

2 x Plains
1 x Island
1 x Swamp
2 x Mountain
2 x Forest

Mana base looks nice and weighted now. Ended up not putting in the mono-colored nonbasics because even though Awakened Amalgam doesn't like multiples of basics I need to have enough fetchables to find for my double color weight spells.

I may want to rethink my 'play lands from my graveyard package'. How am I really even getting them in the graveyard?
World Shaper
Search for Azcanta
The Mending of Dominaria
Canyon Slough
Fetid Pools
Irrigated Farmland
Scattered Groves
Sheltered Thicket
Evolving Wilds

And I have how many cards trying to bring lands back?
Ramunap Excavator
World Shaper
Quarry Beetle
Muldrotha, the Gravetide
The Mending of Dominaria

World Shaper and Mending are self encapsulating so they're ok and Muldrotha gets other stuff back too so it's fine.
That only leaves Ramunap Excavator and Quarry Beetle as iffy.
Eh, I'll see what playtesting has to say about them. It may be that I end up cutting Excavator for a second Island (going up to 27 lands isn't terrible, 5 color decks have hefty mana base requirements). I'm kinda wanting that for Search for Azcanta early and for Slinn Voda later because of its either double or triple blue requirement depending on if I kick it and/or cast it off Jodah's alternate cost granting ability.
And Quarry Beetle could become that Heart-Piercer Manticore I've been toying with in the back of my mind.


Thoughts?

Edit: Forgot to count Jodah, towards my deck size.
Also been rethinking my color problem that I'm going to have with this deck.
In addition to a pile of cards that I pulled aside that I can't reference right now I am considering the following:
Navigator's Compass <- in addition to color fixing, can make buddy lands etb untapped
Karn, Scion of Urza <- colorless cardflow
Oracle's Vault <- colorless cardflow


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PostPosted: Tue Apr 24, 2018 12:36 am 
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Joined: Feb 05, 2014
Posts: 1347
Location: Berk
Identity: Dragon
The land recursion package just isn't adding anything of value to the deck. I think I'd be better served easing my mana color woes.
Out:
Ramunap Excavator
World Shaper
Quarry Beetle
The Mending of Dominaria
Drover of the Mighty
Naga Vitalist
Shivan Fire
Harnessed Lightning
Inspiring Vantage
Blooming Marsh
Spirebluff Canal

In
Navigator's Compass
Karn, Scion of Urza
Oracle's Vault
Unbridled Growth
Prophetic Prism
Hour of Promise
Manalith
Unknown Shores
Painted Bluffs
Island

The above swaps may be going a bit too far, but I think I'd like to err on the side of actually being able to cast my spells for the first version of this deck that I actually play and then figure out where I can shave to add more actual function.
And no, I can't believe I just swapped out fast lands for Unknown Shores and Painted Bluffs either. XD


Brawler (1)
Jodah, Archmage Eternal

Creatures (7)
1 x Narnam Renegade

1 x Channeler Initiate

1 x Awakened Amalgam

1 x Tatyova, Benthic Druid
1 x The Scarab God

1 x Muldrotha, the Gravetide

1 x Slinn Voda, the Rising Deep

Non-Creatures (26)
1 x Magma Spray
1 x Navigator's Compass
1 x Renegade Map
1 x Traveler's Amulet
1 x Unbridled Growth

1 x Abrade
1 x Arguel's Blood Fast
1 x Prophetic Prism
1 x Search for Azcanta
1 x Cut // Ribbons
1 x Lightning Strike
1 x Treasure Map

1 x Cultivator's Caravan
1 x Fiery Cannonade
1 x Fight with Fire
1 x Journey to Eternity
1 x Manalith
1 x Struggle // Survive
1 x Sweltering Suns
1 x Thaumatic Compass

1 x Karn, Scion of Urza
1 x Oracle's Vault
1 x Settle the Wreckage

1 x Fumigate
1 x Hour of Promise
1 x Profane Procession

Lands (26)
1 x Cascading Cataracts

1 x Unknown Shores
1 x Painted Bluffs

1 x Botanical Sanctum

1 x Canyon Slough
1 x Fetid Pools
1 x Irrigated Farmland
1 x Scattered Groves
1 x Sheltered Thicket

1 x Clifftop Retreat
1 x Dragonskull Summit
1 x Hinterland Harbor
1 x Rootbound Crag
1 x Sulfur Falls
1 x Sunpetal Grove
1 x Woodland Cemetery

1 x Evolving Wilds

2 x Plains
2 x Island
1 x Swamp
2 x Mountain
2 x Forest


The question is: does this deck actually do anything? XD


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PostPosted: Tue May 15, 2018 4:57 pm 
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Joined: Feb 05, 2014
Posts: 1347
Location: Berk
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The answer is: No, this deck doesn't actually do anything.

I fell into the same hole here that I did with Jaya (too many enablers, not enough threats) but to an even further extent.
Jodah just wants to land haymakers, so haymakers he shall have:

In:
1 x Darigaaz Reincarnated
1 x Ghalta, Primal Hunger
1 x Nicol Bolas, God-Pharaoh
1 x Overwhelming Splendor
1 x Primevals' Glorious Rebirth
1 x Razaketh, the Foulblooded
1 x Sandwurm Convergence
1 x Zacama, Primal Calamity
1 x Zetalpa, Primal Dawn
1 x Sunbird's Invocation

Out:
1 x Magma Spray
1 x Renegade Map
1 x Traveler's Amulet
1 x Unbridled Growth

1 x Fiery Cannonade
1 x Journey to Eternity
1 x Sweltering Suns

1 x Oracle's Vault

1 x Hour of Promise
1 x Profane Procession


Brawler (1)
Jodah, Archmage Eternal

Creatures (13)
1 x Narnam Renegade

1 x Channeler Initiate

1 x Awakened Amalgam

1 x Tatyova, Benthic Druid
1 x The Scarab God

1 x Muldrotha, the Gravetide

1 x Darigaaz Reincarnated

1 x Razaketh, the Foulblooded
1 x Sandwurm Convergence
1 x Slinn Voda, the Rising Deep
1 x Zetalpa, Primal Dawn

1 x Zacama, Primal Calamity

1 x Ghalta, Primal Hunger

Non-Creatures (20)
1 x Navigator's Compass

1 x Abrade
1 x Arguel's Blood Fast
1 x Prophetic Prism
1 x Search for Azcanta
1 x Cut // Ribbons
1 x Lightning Strike
1 x Treasure Map

1 x Cultivator's Caravan
1 x Fight with Fire
1 x Manalith
1 x Struggle // Survive
1 x Thaumatic Compass

1 x Karn, Scion of Urza
1 x Settle the Wreckage

1 x Fumigate

1 x Sunbird's Invocation

1 x Nicol Bolas, God-Pharaoh
1 x Primevals' Glorious Rebirth

1 x Overwhelming Splendor

Lands (26)
1 x Cascading Cataracts

1 x Unknown Shores
1 x Painted Bluffs

1 x Botanical Sanctum

1 x Canyon Slough
1 x Fetid Pools
1 x Irrigated Farmland
1 x Scattered Groves
1 x Sheltered Thicket

1 x Clifftop Retreat
1 x Dragonskull Summit
1 x Hinterland Harbor
1 x Rootbound Crag
1 x Sulfur Falls
1 x Sunpetal Grove
1 x Woodland Cemetery

1 x Evolving Wilds

2 x Plains
2 x Island
1 x Swamp
2 x Mountain
2 x Forest


Curve
Creatures/Non-Creatures/Total
1-1/1/2
2-1/7/8
3-0/5/5
4-2/2/3 <-Jodah
5-10/5/15 <-everything cmc>=5

Average-4.357/3.150/3.636
A bit high, but hopefully manageable. The point is that I now have bombs to actually drop as opposed to just sitting around twiddling my thumbs on an engine that's going nowhere fast and for no reason.



New question: Can I get there?


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