1) Why you, or other creative people here write stories in MTG's universe ? What's compelling about it, besides it being, you know, attached to a great boardgame ? It might be my personal tastes, but I think there are a lot of settings that are just plainly better... 2) why are we so f...ing awesome
1) Why you, or other creative people here write stories in MTG's universe ? What's compelling about it, besides it being, you know, attached to a great boardgame ? It might be my personal tastes, but I think there are a lot of settings that are just plainly better...
What I personally love about the Magic setting is that it is basically any setting. The Multiverse is a setting of nearly infinite possibilities. The commonality is not a physical setting as in other IPs (although we do occasionally use canon locations, as well), but one of a basic metaphysical foundation that ties everything together. I write in the MTG universe/multiverse because I can do a steampunk world, a Russian-themed world, and a back-water, vaguely medieval plane, and have the exact same character fit into each. I write in the MTG universe/multiverse because the concept of planeswalking is one of primal excitement: Humankind has always reached for what's beyond, whether it's what's beyond that river, beyond that mountain range, beyond that ocean, or beyond the stars. Planeswalkers are those who can reach beyond, they are the connection between the disconnected worlds. I write in the MTG universe/multiverse because of the nostalgia of learning the lore about a game I really enjoyed, and I felt (and still feel) is larger than that game can make it. I write in the MTG universe/multiverse because it's just free enough to be liberating, but just constricting enough to be challenging, to force my writing to be better than it would otherwise be.
I have no question but I have a game complete this sonnet through in Shakespeare's form
[...]
these last two lines must end your written feat or else I will not count it as complete
Okay.
Assignment
Assignment
So long ago, in English class, I seem to now recall within my addled head, the words of my professor, like a dream, who wrote these words upon the board. They read: The weeks have come and gone, and in their wake, we’re left the fruits of study, plucked and peeled, now comes the time to show what you can take from all we’ve learned. What knowledge is revealed when you must demonstrate what you can learn? So write a sonnet, write your very best, for if that “A” you truly wish to earn, then you must pass this extra, little test: these last two lines must end your written feat or else I will not count it as complete.
So long ago, in English class, I seem to now recall within my addled head, the words of my professor, like a dream, who wrote these words upon the board. They read: The weeks have come and gone, and in their wake, we’re left the fruits of study, plucked and peeled, now comes the time to show what you can take from all we’ve learned. What knowledge is revealed when you must demonstrate what you can learn? So write a sonnet, write your very best, for if that “A” you truly wish to earn, then you must pass this extra, little test: these last two lines must end your written feat or else I will not count it as complete.
very nice
my actual intent was to include the first two lines as well but it was hard to make that clear without breaking the form and this is great so A+
I have no question but I have a game complete this sonnet through in Shakespeare's form
[...]
these last two lines must end your written feat or else I will not count it as complete
Here's one more like what you asked for:
I have no question but I have a game, complete this sonnet through in Shakespeare’s form, the fourteen lines that craft its storied frame, the rhyming scheme that constitutes the norm. An argument is posed here at the start, a premise and a second must protrude. Do not forget to talk about the art of poetry itself e’er you conclude. Then here, as in a river bend, we turn to change its course into the nearby trees, which inspiration’s lightning strike now burn, as quatrains stack upon themselves in threes. These last two lines must end your written feat, or else I will not count it as complete.
COOL POEMS ! I like the "English class" one better, though.
So, basically, the reasons you write in MTG's setting: 1) Color pie metaphysics 2) Excitement of travel between worlds. 3) Three other reasons that would apply to half of other good settings, really.
So, yeah, color pie system is very amazing. It's not really utilized in writing most of the time, though. Travel between worlds is also really cool, but most events only happen in one world anyway. This makes shenanigans very constrained. Worlds also have little impact on the main plotlines, at least currently. They feel more like encounter locations.
I think I know a lot of settings that do those things better. Ask Huey Nomure, she'll give you a good one .
Also, planeswalkers are a bearable (by no means brilliant) idea, but their strict monopoly on interplanar travel is illogical and contrived. SURELY someone at least replicated the process that creates the Spark during impregnation or whatever. Also they are Mary Sues.
3) Three other reasons that would apply to half of other good settings, really.
I mean, why would anyone make fanfics in one good setting opposed to the other good settings? Because they like it best, or they think there's something interesting to explore in that setting. What's your point?
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So, yeah, color pie system is very amazing. It's not really utilized in writing most of the time, though. Travel between worlds is also really cool, but most events only happen in one world anyway. This makes shenanigans very constrained. Worlds also have little impact on the main plotlines, at least currently. They feel more like encounter locations.
Are you talking about official storylines, or the M:EM ones? Because one of the reasons the M:EM exists is for doing what WotC is too coward to do *holds up the image of a revolver* Also yes, planes are encounter locations, but for whole social and magical paradigms as well as monsters and catfaced gods.
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I think I know a lot of settings that do those things better. Ask Huey Nomure, she'll give you a good one .
Ok, y'all need some Homestuck, but at least Magic's structure doesn't include mindbreaking shenanigans as a baseline
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Also, planeswalkers are a bearable (by no means brilliant) idea, but their strict monopoly on interplanar travel is illogical and contrived. SURELY someone at least replicated the process that creates the Spark during impregnation or whatever.
Sure, SOME of the many planeswalkers may have studied the phenomenon, but I wonder if the canon leaves the basis for supposing the Spark can controlled to that extent.
* * *
Raven, what's your characters' biggest pet peeve? What about... I don't know how the reverse of a pet peeve is called, but that one?
_________________
Cecil Gershwin Palmer (Welcome to Night Vale) wrote:
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
3) Three other reasons that would apply to half of other good settings, really.
...
I think I know a lot of settings that do those things better.
That may very well be true, but I don't think that just because another setting might do something better is reason to abandon the first, even if I were to agree to the opinion on any one of those settings. Besides that, there's the fact that I know MTG better than most other settings. I have a strong, emotional connection to, say, Middle Earth, but I'm no expert on it. I've delved deeper in MTG lore than anything else (there may have been a time when I could have written Marvel Universe fanfic, maybe, but I'm at least a decade out of date there now) and so I'm more able to craft stories that fit here better.
Also, planeswalkers are a bearable (by no means brilliant) idea, but their strict monopoly on interplanar travel is illogical and contrived. SURELY someone at least replicated the process that creates the Spark during impregnation or whatever. Also they are Mary Sues.
I'll have to throw out the challenge flag on this. First of all, there have been and are other ways, even in canon, to move through other planes, like the Weatherlight or the Phyrexian portals, and we have some evidence (although the Revision makes this a little questionable) that beings that are powerful enough were able to move from plane to plane without a Spark, like Elder Dragons (back when that term meant anything). There are also the Eldrazi. Yawgmoth tried to do something similar to what you are describing, and tried to find a "planeswalker organ," but was unable to. So this is a theme that has been touched upon.
I also disagree about terming all planeswalkers as Mary Sues. Some are, certainly, and canon has probably more than their fair share of Mary Sues. But there is considerable depth in some of them, especially the older canon characters, and I feel we've done a good job around here of keeping most of ours out of that territory. And of course, that's even accepting the premise that a Mary Sue character is necessarily bad, which, while I think they largely are, I am not convinced that they always are.
Raven, what's your characters' biggest pet peeve? What about... I don't know how the reverse of a pet peeve is called, but that one?
Interesting. As with Barinellos's question, I'll just take a "random" sampling of my characters rather than try to tackle them all. ("Random," here, meaning the first few that I can think of a pet peeve for...)
Donagut
Donagut's biggest pet peeve is being called by his first name. It's Fydorian, and he hates it. As far as an opposite of a pet peeve (a soft spot, maybe? It's the best I've found...) I haven't really thought about it. Obviously, he loves booze, but that's not really the same thing. This has never been explored, but I'm going to say that he has an ironic soft spot for kittens.
Lady Nasina
We've seen that Lady Nasina's pet peeve seems to be discourteousness, or at least not extending the same courtesies to everyone, especially her spiders. She seems to have a very developed (perhaps over-developed) sense of equity and fairness. Her soft spot seems related to this, because it was when Denner went the extra distance to be "fair" and learn all sides of the story in "World Wide Web" that Lady Nasina started taking to him. So I guess "fairness" is a soft spot?
Orida
So...many...****...options. I'm not sure if this qualifies, because it does trigger her fairly deeply, but when Kithkin around her use the Thoughtweft, it really pisses her off. This hasn't been explored in any story either, but Orida's soft spot is for music, particularly Opera. This is likely tangentially related to the pet peeve, because the Opera would need to be sung aloud, so it was a moment where she was "in on it," so to speak.
Blink
Being looked at in the eyes. Seriously, don't do it. And don't ever wink at her. For a soft spot? Man, those are a lot tougher. She does like pearls, especially black pearls, apparently.
Of the M:EM characters you have never written for, which one would you most like to write?
Tough question, partly because we have a lot of great characters, and partly because it makes me try to remember who I have and have not written for...
So, I narrowed the list down to four, but you specifically asked for one, so I will just go with one. Please note, everyone, that I immediately crossed out anyone that I have ever written for, even in small, non-canon one-offs. This is also no indication of the quality of the characters, but more the one that jumped at to me as one that I might actually have an idea for, rather than just an acknowledgement of them being an interesting character. Anyway, enough of a preamble. Here's my pick:
1. What about the top three you haven't touched in canon, but you'd like to? (excluding the answer of the previous question)
I just need a quick clarification here. When you say "[that I] haven't touched in canon," does that mean I can pick a character that I have written a non-canon piece for? Or are we sticking to characters that I have never written for at all?
2. Is there a character Raiker wouldn't mess with, even if he could without repercussions?
Hmm. Tough call. Raiker is incredibly amoral and basically only cares about people insofar as they either experience his tragedies firsthand or secondhand (as a reader or in the audience of a reading). We've seen that he will not mess with The Duchess, but I'm sure that's out of fear of reprisal. Non-canon, we have seen Raiker have a soft spot for little children, so by extension, if that trait persists into canon Raiker, he might not mess with Tryst, but I somewhat suspect that canon Raiker would mess with anybody if he was sure he was going to get away with it.
I just need a quick clarification here. When you say "[that I] haven't touched in canon," does that mean I can pick a character that I have written a non-canon piece for? Or are we sticking to characters that I have never written for at all?
Yes, the only characters you can't name are the ones that you've already written a canon piece for, so characters that only have featured in your non-canon stories are allowed.
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I might try to tackle this one tomorrow. It's given me some ideas...
Glad to hear it! It was one of the purposes of this thread, right?
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Cecil Gershwin Palmer (Welcome to Night Vale) wrote:
1. What about the top three you haven't touched in canon, but you'd like to? (excluding the answer of the previous question)
Okay, so here we go. Usual caveats apply, with the additional note that this is my top three list today. Were I to make this list in a month, or six months, or maybe even tomorrow, it might change.
#3
Ellia
Specifically, I want to write some more stuff about the Dominia Cabal, and explore that era of our lore a little bit more. I have learned that old-walkers are difficult to write for well, but they can be very fun, and I really like the cast of characters we've established for the Cabal. I have a vague, vague, REALLY vague idea for a story featuring The Scientist from that time, so she's on the list.
#2
Jinsen/Kimberley
These two sort of go hand-in-hand, so I'm putting them both in here at number two. Before Ruwin went on sabbatical, he and I started discussing some long-term plans for the Jinsen/Kimberley storyline, and because Ruwin placed them in my charge for the time being, I have spent at least some time thinking about what I would like to do with them. I don't know when I'll be able to get to it, but I do have some quasi-solid plans for the pair of them.
#1
Tryst
Tryst has some really fascinating hooks that make her an interesting character, and I have some ideas for some stories involving her that I think might work pretty well. Not to give away too many trade secrets, but Orcish and I have batted around some of those ideas, and we have something that I think will work, but it needs some work to really take shape. Hopefully someday soon!
3. Are there tragedies Raiker eventually regretted "writing"? ("I could have done way worse" is a valid regret)
Regrets
Raiker Venn walked into the library. His library. Along each wall, towering multiple stories upward, were rows upon rows of books. His books. Books of verse written across hundreds and thousands of years and too many planes to remember, this library held every collection of his work that he had ever written. It was, simply put, a legacy. His legacy.
It was a legacy of brilliance, of creative and tragic genius celebrated by critics and commoners alike. Each collection, each poem within each collection, a finely-crafted masterpiece both on and off the page. Each work was a perfectly blended amalgam of rhythm and rhyme, of suspense and sorrow. How much ruin and heartbreak saturated those pages? How many tears had been shed for the words he had written. Raiker smiled warmly at the thought.
But that smile faded as his eyes fell on the furthest bookcase. These were the collections that Raiker liked least. He strolled over to them, purposefully, his ornate cane keeping time with his step. He ran a finger across their spines, scanning their titles with hard eyes as he recalled the details of their contents, the natures of their tragedies. His upper lip curled into a sneer as he thought about them. They seemed to stare at him, accusingly, like the vacant eyes of an audience too simple to understand his masterpieces. But these were not his masterpieces.
Raiker Venn had often thought about discarding these collections. He thought of destroying the books, and perhaps, in his darkest moments, the planes they represented. But he never did. These were his work, and while he was not proud of them, they had been brought about by his hand. Perhaps the dimness of their flickering candles made the starlight of his other works shine all the brighter. Perhaps they darkened his entire collection. Either way, he wrote them, he published them, and he had to live with them.
Even if their subjects did not.
Lamentably, these were not Raiker's earliest work. Early, to be sure, but he had written far more brilliant work before these came about. No, these represented a dark era in Raiker's career when he had, sadly and frustratingly, mistaken scale for depth. On the plane of Ronoka, an entire town had disappeared, and Raiker's collection, The Vanished Village, chronicled the strange event. The collection was well-received, but completely misunderstood. People found the incident mysterious, not tragic. On Maron, an entire empire crumbled nearly overnight. Unfortunately, the only ones left to read Raiker's Extinct Empire were those who had been, by said empire, oppressed, and the collection was praised as a litany of joys.
But the worst of all, the collection Raiker hated like a murderous child, was The Perished Plane.
Despising himself, Raiker pulled the book from the shelf and flipped to the end, the very last poem in the collection. With a grimace, he read the lines he had written back when he had, apparently, forgotten how to write.
Kanzenshi falls, her every story done, The fate of all is as the fate of one, For generations, when a soul would die, It fluttered free in bliss until it found Another vessel, where it then would fly, And sprouted wings, no longer jailed in ground. But one by one, the fliers came to learn, That those who passed would no longer return. The word soon spread, the panic did as well, And all Kanzenshi was, in chaos, tossed, The world descended into frightened hell, And quickly, all remaining souls were lost. A world is lost when not a soul draws breath, When each has fallen to their final death.
Raiker slammed the book shut again, and only barely resisted the impulse to throw it across the room. What had he been thinking? Oh, the poem was tragic, sure. But who would ever read it? There was nobody left on the plane to experience the tragedy. The entire thing was a complete waste of time! Raiker Venn took a deep breath to calm himself, replaced the book, and walked away, his back to the shelf full of regrets.
@raiker: man, even when you just write a vignette like this, you deliver. Just the idea of Raiker breaking apart the life cycle of an entire plane only to realize that he literally killed his audience is chilling. Am I understanding correctly that the whole plane is still there, but just a lifeless wasteland? Could be interesting to see a Planeswalker discover it.
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
Joined: Sep 25, 2013 Posts: 14139 Location: Kamloops, BC
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Raven, if your characters were Smash Bros characters, what would their move sets be? Alternatively, if you haven't played a Smash Brothers game, could you? If not, I'll take the first question in MOBA game form.
If you had to populate a sitcom with M:EM characters, what would be your main cast?
Is Raiker strictly a poetry man? Does he do novels? Essays? Drinking diddies? Political cartoons?
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
@raiker: man, even when you just write a vignette like this, you deliver. Just the idea of Raiker breaking apart the life cycle of an entire plane only to realize that he literally killed his audience is chilling.
Thanks! It's particularly chilling, I think, that Raiker's regret in the whole thing is not what he's done, but rather that he left no one to appreciate it. The fact that the morality of his actions do not seem to register with him is even more disturbing, particularly when it's so clear that he knows those actions bring tragedy.
I don't know about you, but I'm starting to think this Raiker's not a very nice fellow...
Am I understanding correctly that the whole plane is still there, but just a lifeless wasteland?
I picture it as a plane with no animal life whatsoever, but I think natural things like grass and trees probably were just fine (for a while, at least. Obviously, in all likelihood, everything natural would eventually struggle without the rest of the ecosystem to support it).
If you had to populate a sitcom with M:EM characters, what would be your main cast?
I have, on two separate occasions, tried to plan out an M:EM sitcom set in a high school with the various M:EM characters being either students or teachers. In the most recent iteration, the "main characters" were Daneera, Beryl, Aloise, Sharaka, and Aria. It never got past the planning stages.
Is Raiker strictly a poetry man? Does he do novels? Essays? Drinking diddies? Political cartoons?
We've only seen him write poetry, and I suspect he sticks to that as an area of expertise. Something about the rhythm appeals to him fundamentally, I think.
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