Long post below about the state of my mulligan deck. I made top 100 with this list, but have since crashed out and can't get back in. RIP. If anyone has any ideas please share, otherwise I'm just putting this out here ...
Pros and cons+ Fairly consistent. There's a chance the RNG wrecks you by giving you Tremors Aeliren etc of course, but Francesca + the fact that mulligan sees a lot of cards often means you'll get to use all your golds in a game.
+ Best Ithlinne / Tremors deck.
+ Good matchup vs. Dwarves. It's by no means a crush, but I'd say mulligan is favoured simply because Ithlinne Tremors is so good vs. them, and this deck is virtually guaranteed to be able to cast that.
+ There's a chance of winning any matchup simply by winning the coinflip + opening with a Wardancer + having the spy wars package in hand.
- Bad matchup vs. Consume especially if losing the coinflip. Almost unwinnable. On the other hand I don't know if anything beats consume without specific tech cards + if they lose the coin flip.
- Weak in short rounds. I've lost plenty of games going into round 3 up a card.
? Simple (and possibly boring) play: play Half-elf Hunter, then Elven Scout, then Officers.
FrancescaBronzes:
Core cards2x Wardancers - great to prevent drypasses. I usually use one in round 1 just in case I win the coin flip; then I use the other in round 2 or 3.
3x Elven Scout - super value bronze, small wonder it's getting nerfed next patch.
2x Half-elf Hunter - 12 points, 2 (elf) bodies. Great value. I put 2x here since there's a small space issue. 3x is very possible.
3x Vrihedd Vanguard - core mulligan engine
3x Vrihedd Officer - core mulligan engine
1x Tremors - Francesca makes for the best Ithlinne deck since it will always be able to access Ithlinne (an Ithlinne with spells to cast too). This card is core
Other considerations1x Alzur's Thunder - this card is frustrating because it's great against some decks (reveal, NR armor comes to mind) but is also a bad card to draw. Mulligan decks see lots of cards so there's a good chance I draw it. Since Officers no longer buff themselves if mulliganing spells this is a problem.
Silvers:
Core cards1x Aelirenn - provides critical tempo boost. Often the only way to keep up with dwarves until Vanguards start getting mulliganed.
1x Yaevinn - part of spy wars package.
1x Summoning Circle - per above.
1x Ida - I've never cut her. Provides interaction, weather clear, and in a long round, fog.
Other considerations1x Hattori - mitigates the "weak if bled" weakness somewhat. Hattori into Elven Scout is by no means a good win condition, but it's better than nothing.
1x Decoy - generically good card. I conceived of this + Hattori as twice the win condition, but it's not reliable.
1x Commander's Horn - 20 points for a silver is great.
1x Scorch - this deck's units don't get that big. Lots of decks make bigger (spies, Cursed Skellige, even dwarves).
Each spell that's run weakens the deck vs. Aglais.
Bad cards1x Eleyas - I don't see why anyone would run this. Your Officers have better things to do than mulligan Eleyas. It's not even that strong a win condition - 18 points? Ithlinne casting 2x Alzur's Thunder is worth more than that.
Golds:
Core cards1x Ithlinne - I consider Ithlinne the strongest gold in the game.
1x Iorveth: Meditation - possibly the 2nd strongest gold in the game. Usually provides a great amount of points.
Other considerations1x Geralt: Igni - usually solid but hard to get really good value at top MMR. On the other hand Yaevinn into Summoning Circle into Geralt: Igni is pretty good.
1x Aglais - useless vs. spies, Skellige & reveal, great vs. everything else.
1x Isengrim: Outlaw - a very consistent gold. Tutors for silver spells -> helps win the spy war. Occasionally acts as a 2nd Ida vs. gold weather, or brings out Hattori for more points.
1x Renew - double Ithlinne or Iorveth: Meditation is great. Not so great is that they actually have to end up in the graveyard first.
1x Ciri: Nova - don't have enough experience to say for sure. C:N solves the "getting bled" problem but the deckbuilding costs involved is very high. Not only do you have to cut on the core bronzes, you have to add a 2nd Tremors for Ithlinne.
Bad cardsIorveth - doesn't kill enough cards. Trebuchet doesn't die, Knight-Elect doesn't die, Vrihedd Dragoon doesn't die ...
Saskia - the reason is subtle. Point is you want to save Francesca until all the Officers have been used, just so you can mulligan away bad cards that might be drawn. But that means you can't use Francesca to tutor for Saskia in the mid-game, when Saskia is at her best. Saskia is also weak if you don't have Vanguards to mulligan away. I am not certain Saskia is bad, but I have not had good experiences using her.
Play notes*Always play Half-elf Hunter before Elven Scout, since it enables Elven Healer. Preferably play Elven Scout after the opponent has a unit as well, since it enables Panther, Swordmaster, etc.
*Elven Scout can bring a variety of useful bronzes, e.g. Healer to get your units out of Ithlinne range, Brigade for weather clear, Defender for carryover, Panther to kill Enforcers, etc.
*If you get Farseer, each Officer will buff her. Dragoon is not as effective as it usually is since it might buff a Vanguard that never sees play. All things equal, Hawker Support should buff Wardancer to win carryover wars, or 2-strength units to stay out of Ithlinne-Tremors range.
*Officers mulliganing a Vanguard are worth 12 points each + 1 for each elf ally. After all your setup is done, each one of these can be over 20 points.
*Francesca mulliganing a Vanguard DOES NOT trigger the +1 buff on Francesca. A bug, but not fixed yet.
*Iorveth: Meditation value chart -
https://www.reddit.com/r/gwent/comments ... readsheet/*This deck often goes into the last few turns wondering what to play around, since a lot of the cards get better as the round goes on. You'll have to decide the sequence.
*The deck is really good in long rounds. If both you and the opponent drypass round 1 I fancy this deck vs. everyone (except possibly Axemen, but if you can keep the Axemen off the board you're in good shape).
*Up until recently I liked drypassing round 1 if I lose the coinflip. I am still not sure if this is a good strategy against many decks (it's certainly a bad strategy vs. spies & axemen). If I win the coin flip, I play to win on even cards.
*The deck doesn't have any big units other than Officers. Anyone saving stuff like Coral or Iorveth: Meditation for round 3 is in for a rude shock.
*Place biggest units on the sides. Nobody's running Milaen, and doing this lets you stagger Commander's Horn better. But be careful vs. spies since Enforcers can shoot down the biggest unit to enable Igni value.