You got wise!
That pile encourages me to try boros soldiers... they might work
Yeah, I've gone boros with my Warriors build (although there are a couple of good green warriors).
Warrior's Guild
Creature(21)
3 x
Bloodlust Inciter2 x
Goblin Glory Chaser2 x
Glory-Bound Initiate2 x
Hanweir Militia Captain2 x
Selfless Spirit3 x
Honored Crop-Champion2 x
Solemn Recruit2 x
Hanweir Garrison2 x
Ahn-Crop Crasher1 x
Oketra the TrueInstant(3)
3 x
Harnessed LightningSorcery(2)
2 x
Declaration in StoneEnchantment(6)
3 x
Cartouche of Solidarity2 x
Always Watching1 x
Angelic DestinyPlaneswalker(2)
1 x
Gideon, Ally of Zendikar1 x
Nahiri, the HarbingerArtifact(4)
2 x
Smuggler's Copter2 x
Aethersphere HarvesterLand(22)
9 x
Plains2 x
Needle Spires7 x
Mountain2 x
Clifftop Retreat2 x
Aether HubTo view this deck go to:
https://www.magicduelshelper.com/deckli ... 148001a6ba Created using Magic Duels Helper:
http://www.magicduelshelper.com Tested it on the ladder with the trial tech, but I was unimpressed and felt the deck was way too stacked on the 3-slot, so this is where I'm at atm. I'm at the bare-minimum 18 warrior slots, with some non-warriors to help the overall synergy and beatdown. I guess I could fit an abbey in there, but all those
casting costs hurt alot.
I've never been happy with Solemn Recruit's performance; I think they're too slow for what they do and you'd be happier here with the third Crasher and one of your Warrior 1 drops instead (probably Cartouche). Plus double white on a 3 drop is always nice to avoid.
And it's weird to say it, but I'm also thinking either Trial of Solidarity, Insult or Thalia would do better for you than Always Watching. AW is better if you have it T3 after a T2 Initiate, but otherwise you want to spend the first 3-4 turns getting as many creatures as possible and applying pressure, then 4-6 dropping finishing bombs to close it out. AW is more mid-range or long game value, but you want to avoid that.