I think I worked a lot of the kinks out for elementals tonight, took it on the ladder and did OK. There's probably 2-4 slots that are still getting worked - candidates are 2nd Veggie, Chandra Torch, 2nd Mina,
Devour in Flames, 1 or both
Reclamation Sage (the broccoli of duels), 2nd
warped landscape, *maybe*
blossoming defense or Arlinn comes back (good, but didn't *exactly* fit what was going on, and not elemental is why she came out). I don't really get the mana to make FoT or rolling thunder a wincon and they're really too slow to be early control which is where I'd like to shore up (I've been probably over-ramping a bit). It pumps out elementals though, and Omnath + the Roil are really well supported, so I'm happy on that count.
Also still needs a groovy name
Creatures (14):
4x
Terrain elemental -this little guy has been great for what I expected. Not being a mana dork hurts a little, but he trades pretty well, and is a lot nicer to get off the top. Actually can get to some reasonably aggressive starts and becomes a lightning bolt if Omnath comes down.
2x
Sylvan Advocate - obviously, lord for our land critters
1x
Nissa, Vastwood Seer - gets forest, makes an elemental, flips fairly quickly and hits off grapple which is nice, although she's definitely Nissa #3 here if I decide I need to cut one.
2x
Tireless Tracker - we've got some extra landfall elements for roil and omnath, which give him a little extra pep
1x
Mina and Denn - she's a no brainer with the landfall payoffs / ramp elements. Would like the 2nd but the legend rule and not being elemental I think may just edge it out (I tried a black splash for Gitrog and quagmires - decent, clunked up the manabase a bit much).
1x
Greenwarden of Murasa - One of my favorites, and very playable here
2x
Gaea's Revenge - Probably the best elemental...
1x
Omnath, Locus of Rage -Unless you include OMNATH! Love this guy, even moreso with a board of little elementals running around when he comes down.
Spells (12):
3x
Harnessed Lightning - have to have something for a T2 copter/beater
2x
Grapple with the Past - May turn into pulse since it's mostly been recurring fetch lands or looping with Greenwarden, but for now the flexibility to grab land #3 to make more hands playable is what's got it in along with slight preference for getting cards in the yard vs. library with the couple of other recursion elements.
1x
Devour in Flames - mostly to nuke a walker or a fatty that's easy on the red and has been gobbled up basically whenever I've drawn it. Land pickup has been mostly a feature. I was running 2 but dropped it for pilgrimage #2 when I skewed it more green (post-black splash). Probably becomes a Sage though.
2x
Nissa's Pilgrimage - I didn't set out to run a ramp deck, but after trying real hard to shoehorn the
Akoum stonewaker's in the same deck as the roil/omnath it wasn't working. Plays much better now that we're just accelerating to the good part and using the better elementals (Greenwarden/Revenge).
2x
Explosive Vegetation - See pilgrimage, also land triggers/fixing precursor to our premium elementals. We do have 13 fetches for 11 basics, which is *mostly* fine, but getting the 2nd veggy is kinda the pits. May change back to 2nd Mina since although Mina #2 is worse than veggy #2, Mina #1 is way better (and she's a lightning rod with the low creature count and obvious interplay so the backup is nice).
2x
Heaven // Earth - of course. Bonus points for incinerating a board of elemental bears for lethal.
Enchants (5):
2x
Oath of Nissa - another flexible card. Helps expand keepable draws, and relevant passive with the blue splash / early double red on the walkers.
3x
Zendikar's Roil - Obviously elemental bear-farm is in.
Planeswalkers (5):
1x
Nissa, Steward of Elements - I couldn't not include her based on the name/theme (also, another nice flexible card that ramps early and makes flying elementals to win late). In.
1x
Kiora, Master of the Depths - Once I was ramping she was in as she's probably my favorite ramp spell in the game. Really de-clunks the man-lands as well. The minus is fine for hitting land drops although our creature count is a bit low, so that piece whiffs more than I'd like -see also, needs more rec sage.
1x
Chandra, Torch of Defiance - Flex ramp/removal mostly. Late add, may come out for Sage.
1x
Nissa, Vital Force - Lil' ramp, lil' elemental beatdown, or some recursion. Her emblem is quick and ridiculous with the landfall triggers. She's no Omnath, but has been kinda the rug that pulls the room together. Probably the first deck I've really used her in, and now I'm ashamed.
1x
Chandra, Flamecaller - Another sweeper, a nice follow up to some of the more aggressive starts. Makes more elementals.
Land (24):
1x
Island3x
Mountain7x
Forest4x
Evolving Wilds1x
Warped Landscape 2x
Wandering Fumarole 2x
Lumbering Falls2x
Cinder Glade2x
Rootbound Crag