Dino Aggro build v2 (Naya)
1 x
Kinjalli’s Sunwing2 x
Imperial Aerosaur1 x
Settle the Wreckage1 x
Goring Ceratops3 x
Lightning Strike3 x
Otepec Huntmaster2 x
Raptor Hatchling3 x
Firecannon Blast3 x
Frenzied Raptor1 x
Repeating Barrage1 x
Tilonali’s Skinshifter2 x
Charging Monstrosaur1 x
Burning Sun’s Avatar3 x
Drover of the Mighty2 x
Deathgore Scavangers1 x
Ravenous Daggertooth2 x
Snapping Sailback2 x
Ripjaw Raptor1 x
Raging Swordtooth1 x
Carnage Tyrant1 x
Huatli, Warrior Poet3 x
Evolving Wilds5 x
Forest10 x
Mountain5 x
PlainsMana Curve: 0 11 12 5 6 3
Creatures 28 (47%)
Instants 4 }
Sorcery 4 } (15%)
Planeswalker 1}
Land 23 (38%)
Making more use of white for flying counters. Having dropped all 4 Dinosaur fetches mana is probably debatable despite the mana fixing of the Drovers. Mana base is always a tricky one, and now given it has moved to 3 colour Naya in the rebuild.
I suppose with any deck it’s getting it consistent enough. There is still work to do and the mana base probably needs to go back to 24 if not higher.
Appreciate the input to date. I will keep testing in the actual battles - it’s the best way to test of course.
The format rewards a steady curve and constant pressure. Creature heavy, lacking solid control options, slow removal. Go fast and steady and aim to provide an overwhelming problem for your opponent turn after turn.
I'd go:
8-12 Removal, in order of preference: Savage Stomp, Lightning Strike, Settle the Wreckage, Ixalan's Binding, Slash of Talons, Pounce. Don't love the red requirements of Firecannon Blast and Repeating Barrage. Casting Stomp for 1 without having to stop curving dinos is huge.
3-6 Crash the Ramparts/Dino Stampede. Push damage through, excellent with enrage.
1 Huatli
Probably a couple Communes plus 23-24 land. You have no duals?
Also consider: Legion's Landing, Priest of the Wakening Sun, Sunbird's Invocation, depending on whether you're finding yourself overwhelmed early or stalling late.
Creature package:
2 drops are about ramping and/or establishing pressure, so the Hatchling doesn't do it for me. Tilonalli's Knight, Raptor Companion, even something like Adanto Vanguard or Bishop's Soldier could be good. I like Sky Terror but the mana isn't great for Naya.
3 drops: max out Sunwing (keep opponent on the back foot defensively, neutralize hasty Dinos in the mirror) and Ranging Raptors, extra slots to some combo of Scavengers and HammerskulI. No to Skinshifter. Frenzied Raptors are nice from a power standpoint but don't trade well, so any bear keeps them home.
4 drops: Imperial Aerosaur and Ripjaw are both elite. Look at Thrash of Raptors if you need more past that.
5 drops: Monstrosaur, Swordtooth. Sailback is a little bit of a trap maybe; enrage is triggered after damage, so it dies to 4 power which isn't great for a 5cmc not named Reggie.
6 drop: Tyrant. Burning Sun's Avatar is great but the triple red is tough.
7 drop: None. Ceratops sucks.
Nomad, thanks for the feedback and strategic tips on drop slots. I had in mind that removal is key but of course was focusing on the red but agree utiling the fact that Dino’s have normally better power cost per cost makes other options probably better. I will do another pass with these in Mind and Play test and report back.