Getting started with Barney's on Twitch now. Probably just AI and maybe a few Versus matches tonight.
AI 1: Win against Jeskai Embalm. Opp Commits my little Lili about to ult, fine. It then uses Memory and I get little Lili back in hand. A few turns later, I ult Lili - it doesn't matter though, because Gaea's Revenge has already flattened the Opp.
AI 2: Opp is a certified dumb dumb after leaving only a single blocker up against a Jund deck with an 8/5 non-trampler.
AI 3: Opp gets early beats on and I lose to a Manticore flinging a Khenra Charioteer.
AI 4: Win vs UW Embalm. Opp only ever gets small creatures down. I accidentally leave a small window open where I could lose to an In Oketra's Name, but Opp doesn't have it. Gaea smash for the win.
Onto Versus!
V1: Win against R2 GW stuff. I mull a keepable but meh seven into garbage, into a garbage six, into an ok five. Somehow I end up with two Gaea Revenge that can attack through indestructible Kytheon.
V2: Win against R3 5c Fat Stack. He does very little outside of resolving a Sandwurm Convergence, but it's far too late. Big Nissa animated lands and manlands powered by Sylvan Advocate overpower the Opp.
V3: Solid win against R39 Esper Cycling/Embalm! Tread water with wipes till Ulamog. Mog gets Cast Out, which is cute. Big Chandra and Gaea stomp the Opp in vengeance.
V4: Win against R0 bad stuff. Didn't check the rank, Opp made numerous egregious errors.
V5: Loss to R39 WB weenie/enchantments. Dug fairly deep, but couldn't find a wipe to deal with Opps board.
V6: Win against R1 Mono-white weenie/auras. Patiently waited till Opp overcomitted and I wiped his board. A Fatal Push with Siegecraft on the stack effectively ended the game.
V7: Win against R9 RW stuff. Opp keeps a one lander and only plays three spells in the game. I hold Languish for a turn waiting to see if Opp plays anything else, but nothing comes up. Big Chandra arrival is met with Opp concession.
V8: Win against R-something GB salt. Opp was in no mood to deal with walkers, but that's all I drew. Sorry mate, get valued.
V9: Loss vs R40 UW artifacts. Opp's vehicles were troublesome, as there are almost no instant speed outs to deal with them.
V10: Win against R1 UW stuff. Gaea and super-Advocate force chump blocks until I can plow through.
Wasn't expecting to make it through all ten games so quickly, so that's neat. I hit a final record of 8-2 with Banedon Ramp, against an admittedly soft field. The deck lost two of its three matchs against competent opponents, not sure yet how that'll factor into the final score. I'll score this and Flaky's deck tomorrow.
https://www.twitch.tv/videos/206606094That's more like the deck I remember
Watched the loss vs WB weenies / enchantments. Comments:
1) With Evolving Wilds I would've fetched red mana, since Cathartic is the best play you had on turn 2. Fortunately you topdecked a Mountain.
2) I would never discard Nissa, Vastwood Seer to the first Cathartic on turn 2. She's a turn 3 play, and you didn't have another one in hand at the time. I would've discarded a land + one of the 5-mana planeswalkers, because the draw-3 effect is odds on to find a land.
3) Afterwards the opponent fetching Angelic Destiny on turn 3 is very dangerous so holding up mana on turn 4 for Unlicensed Disintegration was fair. On the other hand opponent crudely played spells before attacking, which meant it was safe to activate Hissing Quagmire and eat something.
4) I would've played big Nissa on turn 5. Not sure why you didn't. The situation was desperate enough + the opponent had already shown he didn't have a fourth land the turn previous.
Nonetheless, sometimes vs. aggro decks, it really is sweeper or bust. gg!
Also watched the other loss vs. UW artifacts. Comments:
1) Surprised you didn't keep the original 7-card hand. It's not great, but it did have the mana to cast Liliana. It also had a sweeper a topdecked land would've cast. Cathartic is in the deck to fix the fact you have two uncastable ramp payoffs, too.
2) On turn 2 playing the Dragonskull Summit was practically forced, to enable Cathartic Reunion on turn 3. This would've sped up your development by one turn, and it could've meant playing Chandra on turn 4.
3) I would've slammed Gaea's instead of Yaheeni's into Liliana. Life totals were 14-22, and Gaea's hits for 8. He is not going to be able to race you. It's not like Liliana's +1 had any targets either, and the opponent had an active Smuggler's Copter to hit Liliana with so you can't tick down. Promptly punished for burning Yaheeni's by the tokens later, too. Oh well. gg wp.