I honestly don't know what the win condition is
ST seems quite fragmented since there are elves and dwarves and different payoffs for both tribes, yet it doesn't look like one can do anything other than run both of them in the same deck. Agitators should be good since they're effectively +2 strength on all dwarves, I guess there's nothing to be done about the unreliability though. Was thinking of running Fog with Elven Mercenary to force opponents to rowstack (+ thinning of course) but this might make the deck an inferior Eredin.
@Tempo, Blue Mountain Commandos actually seem pretty bad - all three together is still only 9 power. It is good thinning though and combos with Dwarven Mercenary.
What about something like:
Brouver Hoog since finding Yaevinn is probably core for concept (otherwise "free" carryover is still negated by a spy)
3x Dwarven Agitator
2x Dwarven Mercenary - only two since if they are not spawned by Agitator, they're "just" 10 power
3x Blue Mountain Commando
2x Elven Wardancer - core card for concept
1x Vrihedd Brigade - combos with the Commandos, and Dagon / Eredin is quite common in my experience.
3x Dol Blathanna Trapper - I'm having second thoughts about this card since it's counter-able with consume, plus it needs to hit at least three units to be worth it. But it is anti-rowstack.
1x Mahakam Pyrotechnician - if this spawns just once, it should convince the opponent to rowstack for me.
1x Toruviel - necessary with Isengrim.
1x Morenn
1x Aelirenn - need more bodies for Toruviel.
1x Yaevinn - core card for concept.
1x Barclay Els - +1 power Agitator, why not.
1x Ida Emean - rest of the weather clear.
1x Isengrim - probably too strong to not run. It's 7 power, AND tutors for a strong silver card.
1x Saesenthesis - deck's got a mix of dwarves and elves, why not (I oddly don't see this card much though).
1x Iorveth - to kill Impera Brigades on sight.
1x Zoltan Chivay - seems pretty standard in movement decks.
Thinking of Dol Blathana Marksman as an extra move-synergy card but not sure what to cut. Also realized that this doesn't have a single spell -> Yaevinn only pulls one card. The text on Yaevinn doesn't say it can't pull golds though. Royal Decree or Renew or gold weather could be good then.
I don't actually have some of these cards so I can't playtest the list. To repeat, I'm aiming to lose round 1 up a card with no carryover on the other side of the board, then mulligan an Elven Wardancer for "free" carryover. This stops a drypass and hopefully leads to me carrying a 1-card advantage on to next round. If you see obvious flaws please share, after that I'll craft the cards and play.