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PostPosted: Sun Oct 29, 2017 8:59 am 
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Malikot wrote:
Nightstalker
Creature - Shade Horror
Menace
When Nightstalker enters the battlefield, destroy up to X creatures.
The longer it waits, the longer it feeds.
4/3

I think they don't do X spells that require information about X after they're on the battlefield. There's some disconnect in the rules that disallows it. Things can enter the battlefield with information about X, but once they're there, X is no longer something the game can remember. Or something. They may have changed this, but I haven't seen the evidence.

Flopfoot wrote:
Find Treasure - :x::r:
Sorcery
Create X colorless Treasure artifact tokens with ":t:, Sacrifice this artifact: Add one mana of any color to your mana pool."

This card would be really, really good I suspect. I want it.

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PostPosted: Sun Oct 29, 2017 9:16 am 
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Steam Infiltrator

Creature -- Elemental
4/1
Haste
Steam Infiltrator can't be blocked.

Fiery Redeemer

Creature -- Human Cleric Soldier
2/2
Lifelink
: Fiery Redeemer gets +1/+0 until end of turn.


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PostPosted: Sun Oct 29, 2017 9:48 am 
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Fiery Redeemer basically exists in Sunhome Enforcer.

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PostPosted: Sun Oct 29, 2017 11:04 am 
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Daunt
Sorcery (U)
Destroy target creature with fear.

Galvanize
Sorcery (U)
Destroy target creature with intimidate.

Tame
Sorcery (U)
Destroy target creature with menace.

#makegreentheantievasioncolor

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PostPosted: Sun Oct 29, 2017 2:27 pm 
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A monoblack creature with lifelink and haste

Markov Crusader is closest


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PostPosted: Sun Oct 29, 2017 3:41 pm 
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Unoccupied Ruins
Land (C)
: Add to your mana pool.
: Untap target basic land.

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PostPosted: Tue Oct 31, 2017 2:31 am 
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Posted this in LHSYMtCFA, but I'm pretty sure this doesn't exist without some riders on the ability:

Urge to Jump
Sorcery
Target creature's controller sacrifices it.
It was not the consequence of a single moment, or even a hundred moments - it was the result of several thousand, coalesced into a single plunge.


Crime of Passion
Sorcery
Destroy target red or green creature.


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PostPosted: Tue Oct 31, 2017 7:39 am 
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Ethereal Burden
Enchantment - Aura (U)
Enchant creature
Enchanted creatures can't attack.

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PostPosted: Tue Oct 31, 2017 10:34 am 
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Ethereal Burden
Enchantment - Aura (U)
Enchant creature
Enchanted creatures can't attack.

There's Guard Duty.

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PostPosted: Tue Oct 31, 2017 10:42 am 
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But this one is more like the magemarks, affecting all enchanted creatures


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PostPosted: Tue Oct 31, 2017 10:46 am 
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Flopfoot wrote:
But this one is more like the magemarks, affecting all enchanted creatures

Oh. I missed the S.

"Creatures that are enchanted" would be easier to read correctly.

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PostPosted: Tue Oct 31, 2017 10:52 am 
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Ethereal Burden
Enchantment - Aura (U)
Enchant creature
Enchanted creatures can't attack.

I'm sorry, but am I missing something? The grammar is weird.


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PostPosted: Tue Oct 31, 2017 11:55 am 
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It is a little weird sounding but it makes sense and is something we've seen before. "Creatures with enchantments attached to them can't attack" is an extremely wordy way to say it.


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PostPosted: Tue Oct 31, 2017 3:10 pm 
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Unravel
Instant
Counter target spell with an odd converted mana cost.

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PostPosted: Tue Oct 31, 2017 3:13 pm 
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Proliferate
Instant (C)
Proliferate.

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PostPosted: Wed Nov 01, 2017 2:38 am 
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Palace Swiftspear
Creature - Human Warrior (C/U)
Whenever this creature enters the battlefield or attacks, each opponent loses 1 life.
1/1

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PostPosted: Wed Nov 01, 2017 3:50 am 
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Malikot wrote:
Nightstalker
Creature - Shade Horror
Menace
When Nightstalker enters the battlefield, destroy up to X creatures.
The longer it waits, the longer it feeds.
4/3

I think they don't do X spells that require information about X after they're on the battlefield. There's some disconnect in the rules that disallows it. Things can enter the battlefield with information about X, but once they're there, X is no longer something the game can remember. Or something. They may have changed this, but I haven't seen the evidence.


Would "As Nightstalker enters the battlefield, destroy up to X creatures."?

Death Before Life
Instant (C)
Target creature gets +0/+1 and gains deathtouch until end of turn. If you cast Life and Death from exile, it gets +1/+0 and gains lifelink until end of turn instead.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


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PostPosted: Wed Nov 01, 2017 4:23 am 
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Are you really surprised that doesn't exist

Are you


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PostPosted: Wed Nov 01, 2017 4:29 am 
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Frenzy - :r:
Sorcery
Creatures you control gain frenzy 1 until end of turn. Draw a card.


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PostPosted: Wed Nov 01, 2017 4:32 am 
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it was originally gonna be just "Target creature gains deathtouch until end of turn. Another target creature gains lifelink until end of turn."

but then for some reason I kept going and that thing happened. but it doesn't exist so I'm within my rights you can't stop me


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