I wanted a deck with Tezz and the improvise mechanic.
So I got back in the game and unlocked most of aether rebellion. So for reference I do not have any Kaladesh or the egyptian themed set yet. Worst of all - I don't have Tezz! A.R. 90% unlocked
This is basically a combo improvise/ control deck, based around cheap creatures, cheap artifacts, and then a variety of control and card advantage spells that keep you ahead.
So I built this deck with huge limitations. No good vehicles, none of the 6 mana gear dudes, etc.
2 x
walking ballista1 x
merchant's dockhand3 x
rebel map3 x
fatal push1 x
jace, vryn's prodigy2 x
baral, chief of compliance1 x
gifted aetherborn3 x
servo schematic1 x
alchemist's vial3 x
tezzeret's touch4 x
metallic rebuke2 x
murder2 x
thopter spy network1 x
languish2 x
yahenni's expertise1 x
tamiyo's journal2 x
confirm suspicions3 x
reverse engineer1 x
herald of anguish7 x
island8 x
swamp2 x
sunken hollow2 x
drowned swamp3 x
foundry of the consuls38 non-lands, 22 lands.
As it currently stands, the deck works in one of two ways - (1) get an early Tezz's touch up on a 1 or 2 drop artifact. Protect it with countermagic and clear the way with kill spells. Win; (2)grind the game down to the point where you and your opponent have a more or less empty board thanks to the numerous board wipes, counterspells and kill spells available to this deck. Then your LOW INTERACTION card advantage engines come into play:
Dockhand is amazing in this deck... the mana activation can be expensive but his ability is better than a typical planeswalker ability once you get going.
Spy network is a well known and typical source of card advantage
Tamiyo's journal - doesn't receive much love, but works get in improvise decks.
Confirm suspicion is a 4 for 1, won't win you the game itself but puts you way ahead. The clue tokens are extremely useful.
Baby jace has something like 14 good spells to recur
Walking ballista won't be much of a source of card advantage unless you have a large amount of mana, but I found that this does frequently occur in this deck.
According to the deckbuilder, the average CMC looks like 2.8, but the curve is much lower thanks to perform.
Is this a great or stable deck? Not at all - can be very vulnerable to early planeswalkers, not much defense vs. fliers, no solutions to the various "gods."
In the future I would be interested in using the xUUU tutor perform spell, the 6 mana gearmuncher dudes, obviously tezzeret, the 3/5 vehicles and tezz. Not sure what the cuts would be...