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 Post subject: Re: Gwent
PostPosted: Sat Sep 30, 2017 10:39 am 
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The other number is premium copies I'm pretty sure. And if you open a premium the "other number" is how many regular copies of that card you own.

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 Post subject: Re: Gwent
PostPosted: Sat Sep 30, 2017 3:36 pm 
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Can't be ... I dust all my excess cards and yet I have x3/x9 Queensguard and x3/x5 Temerian Drummer? Looking through my collection I do have 3 normal Drummers and 2 premium ones, implying that the second number is the sum of the normal and premium ones, but I also have 9 normal Queensguard and 3 premium ones and the number doesn't show as x12.


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 Post subject: Re: Gwent
PostPosted: Sun Oct 01, 2017 2:02 am 
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Redrame posted an Eredin + Iris list here recently: http://www.gwentdb.com/decks/32279-top- ... in-w-guide

I was working in the same direction as Redrame actually, and I pretty much reached the same conclusions as him. I think it's "the end" as far as Eredin is concerned. It's a very good deck and I don't see other variants being as effective. It does take some getting used to though - one of my first games with that deck, I ran into the mirror and lost even though I won the weather war because he triggered Iris twice and I was too naive to do the same.

Given that I still like to play attrition decks, what's a good deck to play next? Axemen was the answer from last patch, but this patch I've been very unimpressed with Axemen. It could be that Eredin just has a naturally good matchup vs. Axemen, but still, all my games vs. that deck and it just never seems to do anything powerful.


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 Post subject: Re: Gwent
PostPosted: Sun Oct 01, 2017 5:05 pm 
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Banedon wrote:
Can't be ... I dust all my excess cards and yet I have x3/x9 Queensguard and x3/x5 Temerian Drummer? Looking through my collection I do have 3 normal Drummers and 2 premium ones, implying that the second number is the sum of the normal and premium ones, but I also have 9 normal Queensguard and 3 premium ones and the number doesn't show as x12.

It's how many copies you have across all different versions of the card you have

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 Post subject: Re: Gwent
PostPosted: Tue Oct 24, 2017 2:44 pm 
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So what is everyone's preferred deck right now?

I'm still running Mill. I love it. It's powerful vs. everything, but not too powerful. It's fun to have to play around hoser cards, like Summoning Circle. Plus really no one runs Nenneke anymore.

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 Post subject: Re: Gwent
PostPosted: Wed Oct 25, 2017 2:56 am 
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Still playing Eredin, although I've swapped to the Harpy variant. It's my opinion that as long as the deck doesn't kill itself to mulligans + opponent isn't running bronze single-row weather clear, it's superior to the Iris variant. But the Iris variant is more resilient to hate. I've been meaning to learn a new deck for a while but never got into it. Been looking at Francesca, since after all mulligans are really bad with Harpy Eredin, but the leader appears quite bad right now.

Mill continues to boggle my mind. It used to be that Emyr was always mill, but now Emyr is mostly spies. Meanwhile I've actually run into Morvahn mill, of all things. But the matchup is still rare and I'm not sure how to best approach it other than to mulligan a good bronze unit in round 3. Is it OK to lose round 1? Should I go for 2-0 or drypass round 2 as usual? Surprised you say it's powerful as well. My feeling is that it's very underpowered unless the opponent does a lot of the thinning for you.


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 Post subject: Re: Gwent
PostPosted: Wed Oct 25, 2017 7:23 am 
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Toggling between Restore SK and Emhyr Spies. Emhyr has really impressed me; while Calveit has better thinning in general Emhyr has more utility than I gave him credit for and puts up higher tempo plays.

I have been experimenting with some NR strategies post-nerf as well, and while some decks seemed okay none have really blown me away. Same when I tried Monsters for a short time because I got sick of Skellige and didn't have the spy cards I needed (notably I was missing Rainfarn).

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 Post subject: Re: Gwent
PostPosted: Wed Oct 25, 2017 9:55 am 
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Banedon wrote:
Still playing Eredin, although I've swapped to the Harpy variant. It's my opinion that as long as the deck doesn't kill itself to mulligans + opponent isn't running bronze single-row weather clear, it's superior to the Iris variant. But the Iris variant is more resilient to hate. I've been meaning to learn a new deck for a while but never got into it. Been looking at Francesca, since after all mulligans are really bad with Harpy Eredin, but the leader appears quite bad right now.

Mill continues to boggle my mind. It used to be that Emyr was always mill, but now Emyr is mostly spies. Meanwhile I've actually run into Morvahn mill, of all things. But the matchup is still rare and I'm not sure how to best approach it other than to mulligan a good bronze unit in round 3. Is it OK to lose round 1? Should I go for 2-0 or drypass round 2 as usual? Surprised you say it's powerful as well. My feeling is that it's very underpowered unless the opponent does a lot of the thinning for you.


A well timed Sweers can break decks. Most decks thin like crazy no matter what, so they don't some quick adjust options for mill.

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 Post subject: Re: Gwent
PostPosted: Wed Oct 25, 2017 1:01 pm 
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My current mill build:

http://gwentify.com/decks/vert-mill/

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 Post subject: Re: Gwent
PostPosted: Wed Oct 25, 2017 3:48 pm 
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divinevert wrote:
Banedon wrote:
Still playing Eredin, although I've swapped to the Harpy variant. It's my opinion that as long as the deck doesn't kill itself to mulligans + opponent isn't running bronze single-row weather clear, it's superior to the Iris variant. But the Iris variant is more resilient to hate. I've been meaning to learn a new deck for a while but never got into it. Been looking at Francesca, since after all mulligans are really bad with Harpy Eredin, but the leader appears quite bad right now.

Mill continues to boggle my mind. It used to be that Emyr was always mill, but now Emyr is mostly spies. Meanwhile I've actually run into Morvahn mill, of all things. But the matchup is still rare and I'm not sure how to best approach it other than to mulligan a good bronze unit in round 3. Is it OK to lose round 1? Should I go for 2-0 or drypass round 2 as usual? Surprised you say it's powerful as well. My feeling is that it's very underpowered unless the opponent does a lot of the thinning for you.


A well timed Sweers can break decks. Most decks thin like crazy no matter what, so they don't some quick adjust options for mill.


Sweers is so hit-or-miss though. Like, opponent goes first and plays Celeano Harpy. Do you Sweers that? He might have WH Hound. He might be holding another copy of Harpy. He might even have all three copies. And even if you get both cards, Sweers is only 7 strength. Most decks do thin like crazy but once they identify they're playing against mill they ought to cut back on the thinning as well.

I just reached rank 20 on the ladder. I didn't think I was going to get there, usually I'm happy with 4000 MMR, but casual mode queue times are easily >3 minutes while ranked mode takes less than 15 seconds. Where'd all the casual mode players go?


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 Post subject: Re: Gwent
PostPosted: Wed Oct 25, 2017 3:54 pm 
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Banedon wrote:
divinevert wrote:
Banedon wrote:
Still playing Eredin, although I've swapped to the Harpy variant. It's my opinion that as long as the deck doesn't kill itself to mulligans + opponent isn't running bronze single-row weather clear, it's superior to the Iris variant. But the Iris variant is more resilient to hate. I've been meaning to learn a new deck for a while but never got into it. Been looking at Francesca, since after all mulligans are really bad with Harpy Eredin, but the leader appears quite bad right now.

Mill continues to boggle my mind. It used to be that Emyr was always mill, but now Emyr is mostly spies. Meanwhile I've actually run into Morvahn mill, of all things. But the matchup is still rare and I'm not sure how to best approach it other than to mulligan a good bronze unit in round 3. Is it OK to lose round 1? Should I go for 2-0 or drypass round 2 as usual? Surprised you say it's powerful as well. My feeling is that it's very underpowered unless the opponent does a lot of the thinning for you.


A well timed Sweers can break decks. Most decks thin like crazy no matter what, so they don't some quick adjust options for mill.


Sweers is so hit-or-miss though. Like, opponent goes first and plays Celeano Harpy. Do you Sweers that? He might have WH Hound. He might be holding another copy of Harpy. He might even have all three copies. And even if you get both cards, Sweers is only 7 strength. Most decks do thin like crazy but once they identify they're playing against mill they ought to cut back on the thinning as well.

I just reached rank 20 on the ladder. I didn't think I was going to get there, usually I'm happy with 4000 MMR, but casual mode queue times are easily >3 minutes while ranked mode takes less than 15 seconds. Where'd all the casual mode players go?


It's hard for them to cut back on thinning when cards that dig cards are the basis of their power plays. Vs. monsters, I have no problem going for Harpy or Drowner, since they are such power plays that even hitting one is a massive win. Obviously the ideal target is Nekker, but Eredin decks don't usually use that card.

And I think you might have a stilted view, because Eredin is probably Mill's hardest matchup, especially if they have Summoning Pit or Caretaker to get Assire to stick their big cards back into their deck.

But Hounds mill you. Pulling your own Harpy and/or Foglet mills you. Avoiding milling yourself just to hardcast weather, Foglet, or Harpy sucks. So mill still has ways to really devalue your plays.

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 Post subject: Re: Gwent
PostPosted: Thu Oct 26, 2017 2:11 am 
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Hardcasting stuff like Foglet does feel unusual, but it's not that bad, since after all mill is a collection of underpowered cards. Like, it runs cards such as Albrich and Sweers for 9 silver power while other factions are demanding ~15 power from their silvers. It's definitely possible my view's polarized though. I haven't played the other factions much, and it makes sense that mill is unfavoured vs. weather decks since the rounds go very long. What are mill's good matchups? What are its bad matchups?

About your list in particular: why Hailstorm? I've seen a lot less of that card ever since it stopped hitting gold cards + most cards became agile. You don't have ways to stack a row either. Artefact Compression is also a card I do not expect to see (usually Scorch is more common, but you do have 3x Alba Spearmen).

On a different note: I have this idea for a Scoiatael deck. The aim is to lose round 1 up a card. Imperative that opponent has no carryover. Then in round 2, mulligan an Elven Wardancer for your own "carryover", which also effectively prevents a drypass. Then carry the one-card advantage over to round 3.

Scoiatael is not a faction I have experience with. Has anyone tried this and know if it works, or suggest some card options?


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 Post subject: Re: Gwent
PostPosted: Thu Oct 26, 2017 9:04 am 
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Banedon wrote:
Hardcasting stuff like Foglet does feel unusual, but it's not that bad, since after all mill is a collection of underpowered cards. Like, it runs cards such as Albrich and Sweers for 9 silver power while other factions are demanding ~15 power from their silvers. It's definitely possible my view's polarized though. I haven't played the other factions much, and it makes sense that mill is unfavoured vs. weather decks since the rounds go very long. What are mill's good matchups? What are its bad matchups?

About your list in particular: why Hailstorm? I've seen a lot less of that card ever since it stopped hitting gold cards + most cards became agile. You don't have ways to stack a row either. Artefact Compression is also a card I do not expect to see (usually Scorch is more common, but you do have 3x Alba Spearmen).

On a different note: I have this idea for a Scoiatael deck. The aim is to lose round 1 up a card. Imperative that opponent has no carryover. Then in round 2, mulligan an Elven Wardancer for your own "carryover", which also effectively prevents a drypass. Then carry the one-card advantage over to round 3.

Scoiatael is not a faction I have experience with. Has anyone tried this and know if it works, or suggest some card options?


After Milligan got nerfedto hell, Scoiatel seems super weak

Hounds and foglets hardcast are just 4 power units. Sure, Albrich and Sweers are weak, but they advance the strategy.

EDIT: Jeez, phone posting.

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Last edited by divinevert on Thu Oct 26, 2017 2:49 pm, edited 2 times in total.

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 Post subject: Re: Gwent
PostPosted: Thu Oct 26, 2017 2:46 pm 
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Yeah looked through the cards and Scoietael seemed awful. Drowner for example is an 11 power bronze + more from weather, meanwhile Scoietael bronzes seem to have big difficulty even getting to 10 power. I could use Elven Mercenary as a pseudo-WH Hound or Aretuza Adept, but it's 1 power vs. their 4. Vrihedd Officers are like 9 power with a mulligan unless one is willing to mulligan away high-power units (...?), Hawker Support is great vs. tokens but only has six base power, Vrihedd Dragoons tick up at 1 power / turn when weather ticks at 2 / turn, and so on ... the Pyrotechnician seems like the only outstanding bronze, but Scoietael movement cards look very weak. Tough.

Can't understand your last sentence too btw. Is it a victim of autocorrect?


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 Post subject: Re: Gwent
PostPosted: Thu Oct 26, 2017 2:50 pm 
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Banedon wrote:
Can't understand your last sentence too btw. Is it a victim of autocorrect?


Yeah, phone-posting in a court room. Edited so it isn't gibberish anymore.

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 Post subject: Re: Gwent
PostPosted: Thu Oct 26, 2017 3:30 pm 
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I have this hilarious image of Vert's client being torn apart in cross-examination and Vert has his head down in his phone posting about Gwent on NGA. Too funny.


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 Post subject: Re: Gwent
PostPosted: Thu Oct 26, 2017 3:49 pm 
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Well, Scoia'tael has a tier 2 deck (spellatael) and two tier 3 decks (movement and handbuff) right now, so I wouldn't call them weak. (Might be biased cause I mainly play ST *shrug*)


...Don't mind me, occasional reader, first time poster...

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 Post subject: Re: Gwent
PostPosted: Fri Oct 27, 2017 1:57 am 
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ST is one of the weaker factions right now alongside NR; that said Spella'tael is quite good IMO and the match-ups vs. mulligan and dwarves aint completely trivial either (the latter really dislikes the current presence of Scorch though).

That said, I also haven't played ST much since I don't have the cards to build either deck. Poor premium Iorweth rotting in my collection...

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 Post subject: Re: Gwent
PostPosted: Fri Oct 27, 2017 3:25 am 
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Lol Barney.

Foglet and Hound are just 4 power plays but since Mill's a collection of underpowered cards itself, I find it's tolerable. Still, I have not played the deck and have a polarized view.

@Lurker, great, you can help me build this deck! Concepts are 1) Elven Wardancer for carryover that cannot be interacted with, 2) Mahakam Pyrotechnician since 11 damage bronze with potential for 14 is good, 3) Dol Blathanna Protector since it punishes rowstacking that people will try vs. the Pyrotechnician, and I'm also thinking of 4) Elven Mercenary for Impenetrable Fog (or RNR). This doesn't look like anything I've met on the ladder. What has been tried and what hasn't? From theory it looks like the deck will struggle for tempo. What does ST typically do for tempo other than Aelirenn?


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 Post subject: Re: Gwent
PostPosted: Fri Oct 27, 2017 4:06 pm 
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@Banedon: Well, I can try.
Pyrotechnicians are amazing when they really hit all three rows for the maximum 9 damage, but depending on the matchup that might not really be the case. Might be worth a try, however. I ran them in a dwarf deck at the start of the season and due to hailstorm's prevalence it worked quite well. A nice thing to do if you want to use dwarves like the pyro for utility is to include agitators to increase the number of playable copies to 6.

@Elven Merc: You do have to keep in mind that the card only fetches bronzes, so no RNR or Drought. What do you want to fetch Fog for, though? I'd rather fetch removal like Thunder or thinning like First Light.

@tempo: Well, besides aelirenn, blue mountain commandos in decks that have some movement options (usually Zoltan) or if you're going the mulligan route, additional Wardancers could be considered tempo as well when mulliganed by Vrihedd Officers et al.

What's your win condition, though? Scorching? Handbuff? Mulligan shenanigans?

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