Got some games in this past Saturday and Gishath certainly has power.
In its current form it's a bit of a slow starter, but if you let it get off the ground it's rather terrifying.
In particular Gishath is MUUUUCH more powerful as a killer by general damage than I realized.
I was only thinking of his damage in terms of how many cards deep he can dig for his triggered ability, but in actuality he has this tendency to just END people with general damage, especially considering how much damage amplification/doubling I've put in the deck.
Also my "mucking with combat" package is too cute and takes away valuable slots that I need in order to better support Gishath.
Mostly what I need is more CONSISTENT ramp.
To that end:
Out (12):
1
Aether Flash1
Lightmine Field1
Radiant Kavu <- sad to see this go, but it's too cutesy and Gishath is too big to care
1
Mark of Asylum1
Huatli, Dinosaur Knight <- Just not efficient and too dependent on having a dinosaur out already
1
Magebane Armor1
Omen Machine1
Sprouting Phytohydra <- I don't actually have a good way to abuse it
1
Powerstone Minefield1
Caltrops1
Flamekin Village <- don't need the haste that badly and I'd rather have a land enter untapped
1
Riftstone Portal <- I only have two ways of getting it into the graveyard realistically (dust bowl and star of extinction)
In (12):
1
akroma's vengeance <- wanted an enchantment wipe and this conveniently hits everything else too
1
lifecrafter's bestiary <- needed more good card draw
1
Harmonize <- Wanted card draw that was relatively cheap and didn't rely on me having my general out b/c once he's out he's card advantage all his own
1
Sakura-Tribe Elder1
Farseek1
Nature's Lore1
Chromatic Lantern <- The only exception to my mana fetching ramp package is here to give me extra red sources for Pyrohemia activations
1
Tempt with Discovery1
Ranger's Path1
Hunting Wilds1
Forest1
MountainI have 3 cards left in that I consider "pet" cards or that are still a little sideways, but that I still think are worth including (at least for now):
1
Meteor Crater1
Cold Storage1
Basandra, Battle SeraphThere may be other suboptimal cards left in the deck, but I think it will probably just take more reps with the deck to suss them out.
Obviously Ghalta (and probably/hopefully several other new dinos) will go in the deck once the new set comes out (or at least when game day/store championship rolls around), but that's still a little ways off.