Your reasons for saying no to a different color for basic lands were terrible. It basically boiled down to, "Yes, basic lands are a different rarity, but they've never been printed with a different rarity, so why start now?"
If you're suggesting a change, the onus is on you to justify that change. If there isn't any benefit to changing it, then the inertia of it just being how it's always been
is a valid reason.
That basic lands are printed on their own sheet is interesting trivia, but it's not something players need to know. The pattern of "you always get one basic land" becomes very clear to anyone opening boosters. And if you just take a "common" symbol to mean that the card is more likely than one with an "uncommon" symbol, then the basic lands having that symbol isn't wrong.
Mostly, basic lands are just sort of in the background. They're in every product, and you quickly get enough of them for your decks. They don't need to be marked as special.
For starters, you continue to ignore the reasons I gave here and back there for basic land getting its own slot.
Slot?
I read through your posts again, and all I see is that it should have a different color because it's a different frequency. That's not the same thing as demonstrating a
benefit to changing it. So please, what are the benefits?
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For two, basic lands actually AREN'T as frequent in booster packs as uncommons are. They are only more frequent in premade decks.
Your chance of getting a particular basic land is 1/5 or 1/20, depending on how you view the art. Your chance of getting a particular uncommon is 1/27. So the basic lands are more likely. Or, seen another way, if you open a sufficiently large number of boosters, you'll have more of each basic land than you will of each uncommon.
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For three, what a basic land is and what its rarity is needs to be figured out very very quickly, because a new player needs to know that BEFORE he builds his first deck.
"What a basic land is" doesn't depend on the expansion symbol color. Basic lands are very visually distinct already and adding a new, unexplained, color to the expansion symbol doesn't provide any information. Also, new players don't (or shouldn't) start out with boosters, since those don't include any instructions and it would take a lot of them to even start to build a workable deck. If they learn from another player, that player can probably supply them with enough basic lands. If they start out with welcome decks or a planeswalker deck, that'll include basic lands.
When they
do start opening boosters, the "one basic land per booster" pattern will, again, be very immediately obvious.
You're imagining some demographic that doesn't understand basic lands, immediately buys boosters in order to acquire basic lands, somehow knows that a black expansion symbol means 1/10 and thus is misled to believe that basic lands are 1/10, and would somehow know that if the expansion symbol were instead green, it would mean 1/5 or 1/20 and thus get a more accurate idea of its likeliness.
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Finally, a lot of what you said in this post could very well be used to justify not bothering to print rarity at all.
Hey, WotC didn't print rarity on cards for the first few years! Why didn't the interia there stop them from including rarity? MtG is a game that's always changing.
There are benefits to knowing the rarity of cards. It helps players evaluate cards, it (to some extent) protects players from unscrupulous traders, and it gives players some idea of how reasonable it is to expect a card from boosters (or from the other packs in a draft). And a player would need to open unreasonably many boosters in order to figure out all the rarities themselves.
None of these is relevant to the basic lands.