All you monsters mercenaries swapping factions the moment the patch hits, makes me sad
... is there somewhere I can find the full patch notes ... the official one is short on detail. "Numerous balance and ability changes and improvements" doesn't actually say anything.
I have the urge to not play until the meta is more figured out! I notice this quite a bit: I tend to not want to do anything for several days after a new balance patch (unless it's minor).
https://www.reddit.com/r/gwent/comments/6wlk35/dev_stream_summary_all_changes_live_and/ I actually like to play early in a patch because if you can find yourself a good deck you can zoom up the ladder and you aren't in a meta sh*t show like the discard/Dagon fiasco we had towards the end of last season. I'm of this week and intend to get to 4K ASAP. I'd rather play decks when people are trialling stuff and there isn't a solved meta than be bored facing the identical piles over and over.
Thanks for link! And it's curious but I prefer to play later when the meta is solved so I know what to play around, not to mention the knowledge that if I lose it's not because I have a bad deck.
Played a few games anyway and some first impressions:
1) Weather got stronger. Being able to hit gold cards with it is big, and new move effects also help. My mostly-unchanged old Eredin list is still holding its own (in fact I'm 4-0 with it right now, in casual mode).
2) I like the new Succubus. It can no longer backfire spectacularly, is easier to play, and adds substantially more power if she does hit her target.
3) New spell Scoietal deck looks pretty unbeatable. How does one beat it anyway if everything you have can be hit by weather / spell effects? You can't stop one of the first two rounds from going long and from there's it's just a lot of pain while your own control cards look on helplessly.
4) Celeano Harpy is pretty meh now. Two power on those carryover might've made more sense. Earth Elemental is still good though.
5) Kayran can eat ENEMY UNITS. Wow? It even ignores armor and if you get stuck in a topdeck situation it's still worth 12 power. I've yet to craft any new cards but this looks like a high-priority one.
Next on the agenda is some kind of mega-frost deck (with White Frost!) and unit-moving cards like Jotun, I would think.