Hi, in the light of the recent Temur resurgence, I decided to rebuild our version of temur, to have a look at how it plays out for us, now that we have a final cardpool.
It's not a complicated deck to build, but there's some traps and choices to make, so I've jotted down my thoughts on it:
We don't have
Attune to Aether or the energy manadork, so we can't just play 22 land and 3 colors... we will have to combine ample landdrops with stuff to do with them later, whilst eschewing too many taplands.
You could run our
manadork to compensate, but the only truly GREAT
4 drop is the hydra, and our dorks don't leave energy behind when they get
pushed out of the way. It seems better to just play a more gradual midrange game, replacing the dorks by other good 2 drops.
Here's a draft :
3 x
Longtusk Cub2 x
Voltaic Brawler1 x
Heart of Kiran2 x
Smuggler's Copter2 x
Oath of Chandra3 x
Harnessed Lightning1 x
Nissa, Steward of Elements1 x
Saheeli Rai2 x
Tireless Tracker3 x
Rogue Refiner3 x
Whirler Virtuoso2 x
Aethersphere HarvesterAs you can see, the early gameplan of the deck is quite consistent along two lines:
It is very good at putting a t2 threat into a t3 support card, with multiple synergistic combinations. Only 2 Brawlers because having
untapped t2 isn't guaranteed. Cubs have 12 followup spells to turn em on t3 !
Alternatively, it can play a t2 removal spell into a walker or a good 3 drop creature. Note that both Saheeli and Nissa Steward are both very good in this deck ( I think so anyway). I do think
Nissa, Voice of Zendikar is reasonable here as well, but I prefer simic nissa for castability t3 and flexibility.
2 x
Bristling Hydra2 x
Pia and Kiran Nalaar1 x
Arlinn Kord1 x
Chandra, Torch of DefianceArlinn Kord is the worst of these 6, but she gets the nod over a different spell because of her synergy with
Oath of Chandra, but also because she's always at least a 2/2 to crew one of the vehicles, this deck runs 6 of em, so bodycount matters alot. Her flipped anthem effect is potentially game ending thanks to the large amount of bodies this deck can make, and her unflipped + is pretty sick with Glorybringer.
Oh and she poops
Lightning Bolts.
You could run a different spell here and if you do, make sure to tell me what you'd replace it with!
2 x
Glorybringer1 x
Skysovereign, Consul FlagshipMany people will add Big Jace or Samut here, Jace being quite hard to cast on t5 and Samut is a bomb, but not as much of a bomb as what I replaced her with (see below).
Nissa, Vital Force is another very good walker but I don't want to overload that much on high drops, and I don't think she's as good as the card below !
1 x
Chandra, FlamecallerAt 25 lands, we can afford this 6 drop. You could add
Woodland Bellower as well, but I don't think its needed. Besides,
Nissa, Steward of elements is also a pretty good 6 drop
2 x
Island4 x
Mountain4 x
Forest2 x
Cinder Glade2 x
Rootbound Crag2 x
Hinterland Harbor2 x
Sulfur Falls3 x
Aether Hub4 x
Evoling WildsThat's 11 sources of blue, 17 red and 15 green.... No manlands in here to avoid having too many ETB tapped lands, the deck isn't exactly threat light so it shouldn't be a problem... The manlands are good manasinks, but we already have trackers + pia and kiran to work with the flood. Not ideal, but I think on Steam Duels you are more likely to lose with this deck due to not having a good curve than manaflood, especially when you are facing an agressive deck on the draw.
Hope this was helpful !