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 Post subject: Re: The Grab Bag
PostPosted: Wed Jan 11, 2017 10:31 am 
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I guess your comment is as small as... Well...
Small comment, that is ! How do you feel about my idea ?

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 Post subject: Re: The Grab Bag
PostPosted: Fri Aug 11, 2017 3:37 pm 
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Cosmology (spec fic): Endlessly Microscopic
Molecules are composed of atoms. One scale beneath that lie the protons and electrons, themselves built up of quarks. Where does this delve end? What is the smallest level of matter?
There isn't one.
The universe just goes on forever, smaller and smaller. For every "fundamental" particle there is a smaller class of particle. Perhaps at some point the series repeats itself. Twelve steps below quarks, can be found a class of particle that behaves identically.
Is this how the world operates? The universe occurring on a simultaneous infinity of scales? Does every action hold cause and consequence on lower and higher levels?
This must consume enormous processing power. This is the point.
What we perceive to be the universe is an equation that, if solved, will terminate.
So pray for forever and praise the infinities.
-Ibn Raquva, the 4th Universe

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*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: The Grab Bag
PostPosted: Tue Aug 15, 2017 10:58 am 
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Well, as long as maximum measurement precision is finite, you cannot say things like that for sure.
(And even if it isn't, you still can't. You can never way anything for sure, in fact.)

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 Post subject: Re: The Grab Bag
PostPosted: Mon Sep 04, 2017 7:24 pm 
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I'm a big fan of JoJo's Bizarre Adventure and also of RPGs. Perhaps it was inevitable that I would try to combine the two*. I intially thought of it as something that could be played by post on the forums, but I don't think the material lends itself to that sort of thing well.
For those of you who don't know what JoJo's Bizarre Adventure is, I'd direct you to Crunchyrollor tvtropes. For those of you who don't know what an RPG is... that'd probably be none of you, but I'd direct you to Wikipedia.

So how would a JJRPG work?
Our needs:
  • Unique and crazy powers are a must, they're the main draw even. So character creation would have to be a big component.
  • Since many stand powers uneerringly rewrite the rules of reality they are hard to emulate through mechanics and impossible to balance.
  • Combat heavy.


How we meet these needs:
  • A point-buy character creation system. Since the variety of unique powers and restraints is infinite, players and the GM would have to hash out the proximate point cost of powers. This should be fun but abusable- which should make it more fun.
  • The game is powergamer, "munchkin" friendly. To clamp down on the worst excesses, game masters should be encouraged to throw unreasonably difficult obstacles at overpowered characters and saddle them down with handicaps (injuries, phobias, limits to their powers). Preferably everyone at the table should be on board with this and it will be discussed beforehand. To turn a cruel punishment into a fun reward, the offending player should be compensated with points to be spent to alter events within the game ("actually my invisibility does apply to people with heat vision") or with experience points.
  • The game should be somewhat narrativist - the results of actions are often dictated by players or the GM as opposed to looked up on a table. This would apply to the outcomes of many die rolls.
  • To keep PC's thematically coherent, bonuses should be applied as rewards in character creation.
  • Work things like social connections, wealth, HQ's, etc. into game mechanics a la White Wolf's Storyteller system.

*It really wasn't, but I thought about it anyway.

Some Jojo stand concepts


Edit- Actually, from what I've seen of the Marvel Super Heroes RPG, the Action Control System table might be a good way of handling things.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: The Grab Bag
PostPosted: Wed Jun 13, 2018 10:04 pm 
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Damn them. The philosophers were right.
Death is nothing but the cessation of the consciousness. And every time we sleep we die. We (that is I) flood the afterlife. Ten thousand sleeps and 4 concussions have populated a middle-seize town. We do not cease growing in death, and every one of us is of an equal age.
How then do I measure against them? It is poorly. In the eras of Peter I am the first of the I's in wake of the Breakup. We are are miserable lot, thrown into this afterworld in such sorry state. We did not take our deaths well. We adapted poorly. Those before flourish. Those after thrive. We tread the water between the earlier Relationshipers and the later Newgrads. We broken up lack the optimism and acumen of others in the greater we.
I fill my wounds with carrot soup and pickles. It is our own invention. that of the 4344th. It is the source of his wealth in this world. His customers are himself and they suffice to buoy a restaurant no one else would visit. Our tastes (in all things) have intensified amongst ourselves. It seemed for a time that those I's of the Conservative Phase would convert our better part, until the arrival of the College gang. Better knowing and better arguing they swayed the tide. Only the Dead At Fourteens a think elsewise in much number. Them and the far-estranged, the much-divergent Young Deaths. They are, as ever, their own. What can we share in thought with those who we share nothing in experience?
I write this for posterity. I know not what happens if I am to die in this world. Tomorrow we go to war with the Susans.


TLDR; Every time you sleep it's like dying and another, more up to date you appears in the afterlife- right next to older versions of you who've been there a while. I think this would be a neat concept to explore in either written format or as an RPG scenario. It's certainly an interesting social dynamic to pick apart.
Just how would such people form a culture? Would the First Dead rule? What kind of volume does their echo chamber effect operate at? How would others folks regard them as a whole? Or would they be regarded individually?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: The Grab Bag
PostPosted: Fri Aug 31, 2018 12:13 am 
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Custom martial arts moves for your RPG monk
Whenever your your monk levels up roll up a new technique to use on this table.
Each move can be used once a day. Unless otherwise specified.
Tables are hard



Draft

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: The Grab Bag
PostPosted: Tue Nov 19, 2019 12:51 am 
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i WAS RECENTLY STRUCK WITH THE MOST WONDROUS IDEA.
I didn't intend to capslock that, but sure, it works.

A miniatures war game where the miniatures are full size. And no, I do not mean that you will be expected to paint and assemble 5 ft plastic soldiers, or even order around real life soldiers. I mean that your little plastic "miniatures" are supposed to represent an army that is only 3cm tall. The concept basically markets itself, modding could be done with household supplies, "realistic fantasy battle terrain" could just be the junk you left on the floor, and the verisimilitude level would be off the charts. Obviously the flavour has to fit the concept, so here are some armies that would work in a game of this sort:
  • The Little Folk- Like the Borrowers crossed with the fae.
    The fast and mobile faction.
    Pixie mouse cavalry armed with sewing needles.
    Balloon zeppelins and chickadee knights.
    A dude who uses a Q tip like a Klingon Bat'leth.
    Actual ratmen would be too big for this concept, so they're relegated to domesticated animal role in this faction.
  • Army Men - Like the little plastic dudes you buy by the bucket full at the dollar store, except these ones except you have to get these at the hobby shop where a unit of 3 elite soldiers cost $20.
    The faction with tons of disposable dudes and ranged weapons.
    Plastic vehicles that are supposed to look like cheap plastic, with extra weapons that designed to look like they were melted onto the vehicle.
    At some point the developers would give up and concede that you can use regular army men as the fodder troops.
  • Lego Men - Maybe just partner up with LEgo? There's already a robot combat game where players are expected to make their units out of Lego.
    Customization as a faction theme.
    Units could have a "brick" stat that lets units salvage health by cannibalizing each other (ideally just the fallen, but hey, who can say?).
    Maybe get construction toys in general in on this?
  • The Microbot swarm - Maybe not microscopic, but they are tiny modular robots bent on assimilating us all.
    Theme with a close combat focus and abilities that allow them to push through enemy defenses and gain rewards them for downing enemy units.
    I mean really, is there any reason the nano uprising wouldn't be fought at such a scale?
  • Fungusfolk - They're some fun guys.
    Themes around area control, automatic health regeneration and outlasting the enemy?

It started as a goofy idea, but I could actually get into something like that. What do you all think?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: The Grab Bag
PostPosted: Tue Nov 19, 2019 7:58 pm 
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TPmanW wrote:
i WAS RECENTLY STRUCK WITH THE MOST WONDROUS IDEA.
I didn't intend to capslock that, but sure, it works.

A miniatures war game where the miniatures are full size. And no, I do not mean that you will be expected to paint and assemble 5 ft plastic soldiers, or even order around real life soldiers. I mean that your little plastic "miniatures" are supposed to represent an army that is only 3cm tall. The concept basically markets itself, modding could be done with household supplies, "realistic fantasy battle terrain" could just be the junk you left on the floor, and the verisimilitude level would be off the charts. Obviously the flavour has to fit the concept, so here are some armies that would work in a game of this sort:
  • The Little Folk- Like the Borrowers crossed with the fae.
    The fast and mobile faction.
    Pixie mouse cavalry armed with sewing needles.
    Balloon zeppelins and chickadee knights.
    A dude who uses a Q tip like a Klingon Bat'leth.
    Actual ratmen would be too big for this concept, so they're relegated to domesticated animal role in this faction.
  • Army Men - Like the little plastic dudes you buy by the bucket full at the dollar store, except these ones except you have to get these at the hobby shop where a unit of 3 elite soldiers cost $20.
    The faction with tons of disposable dudes and ranged weapons.
    Plastic vehicles that are supposed to look like cheap plastic, with extra weapons that designed to look like they were melted onto the vehicle.
    At some point the developers would give up and concede that you can use regular army men as the fodder troops.
  • Lego Men - Maybe just partner up with LEgo? There's already a robot combat game where players are expected to make their units out of Lego.
    Customization as a faction theme.
    Units could have a "brick" stat that lets units salvage health by cannibalizing each other (ideally just the fallen, but hey, who can say?).
    Maybe get construction toys in general in on this?
  • The Microbot swarm - Maybe not microscopic, but they are tiny modular robots bent on assimilating us all.
    Theme with a close combat focus and abilities that allow them to push through enemy defenses and gain rewards them for downing enemy units.
    I mean really, is there any reason the nano uprising wouldn't be fought at such a scale?
  • Fungusfolk - They're some fun guys.
    Themes around area control, automatic health regeneration and outlasting the enemy?

It started as a goofy idea, but I could actually get into something like that. What do you all think?

I'd dump one of the two living toys for a mouse/rat person army. The funny thing is that Team Redwall would actually be the Ogres of this game. -- a fact I know you cited for the fey but I still feel like mousefolk could have their own role. And "Big" armies in Warhammer (like Ogre Kingdoms or Beastmen) worked just fine, with individual units being juggernauts but you can only field a few of them.

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The Accursed, a standalone young adult fantasy adventure.
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 Post subject: Re: The Grab Bag
PostPosted: Wed Nov 20, 2019 12:40 am 
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That's a good point. I figured mice and rats would be too large for infantry and just wrote them off as a faction, but maybe I was too hasty. It'd be weird to see mice as the faction of a small numbers and big units, but maybe that would be a fun kind of weird.
The two toy faction could likely stand to be merged into a larger Toy Story sort of group. If one were to be dropped, it would probably be the Lego Men.
I also thought it might be funny to have a faction consisting of a fictional in-game wargame that could spoof Warhammer. Maybe group up all forms of toy soldier somewhow? Have a mysterious group of ancient lead soldiers and cheap plastic modern soldiers fight alongside scifi or fantasy mini pastiches?

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: The Grab Bag
PostPosted: Wed Nov 20, 2019 3:20 am 
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I think "Mice are the big guys" is the right kind of goofy when your pitch is that this is the miniatures war game that exists on a 1:1 scale.

I kind of like the "Animate Minis Hodgepodge" army. I could see them having a lot of bizarre special rules and unique units -- to reach to my WHFB experience (limited though it is) kind of like the Skaven or Goblin factions there tended to do a lot of one-off WTF. Those still typically had a factional identity though, I think for the "Model Army" it would be that they are a "Model Army" and would tend to fight in a disciplined, tight formation sort of way. If there's morale in this game, theirs is high because they exist to slug it out (but not the unbreakable unthinking behavior of the Grey Goo/Microbots who would kind of be the equivalent to the zombie factions.)

Another thing I'd want to see, possibly in the fungusfolk, is a "Trash" (sub)group. I kind of think of the aesthetic of the movie 9. If you haven't seen it... I wouldn't bother, but do watch the trailer, the trailer is pretty damn good. The main characters are little sackcloth dolls (a big bigger than we're looking at' they'd be giants here) living in a post-apoclayptic world, and most of what they and their enemies alike have is repurposed from garbage, corpses, and ruins in a really visually creative way. There's some of this in the Little Folk, but I think of the borrowers it's a lot cleaner and brighter. But the Fungusfolk could do the harsh end, with hermit crab fungus lairing in a matchbox, a big monster sprouting from a rotten apple core, or vorpal dust bunnies. I wonder if spiders and crickets would be aligned with the Fungi as a general "decay" faction or if bugs would have their own place?

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I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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 Post subject: Re: The Grab Bag
PostPosted: Fri Dec 06, 2019 12:43 am 
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I had really hoped to get back to this sooner. Ah well.
Some thoughts:
  • There needs to be a troop of borrower units that each wield one part of a Swiss army knife.
  • How big are the minis? I imagine the average borrower mini being at least twice the size of a Warhammer human. They need to be able to interact with man made objects.
  • Would there be any magic? I don't know if it's needed by any of the factions, much less all of them. I could see the mouse faction being part of a larger nature/elemental faction. Would the mice be humanized at all? I'm leaning no.
  • A flexible or multi part, hinged mini that could be used sort of like a wall to block the passage of other minis. A toy train maybe? A snake? Maybe even a bunch of borrowers with spools of thread on their back that you declare are linked up to form a barrier.
  • All units have a "bulk" stat that determines how hard it is for them to be shoved, thrown or clambered over by enemy models.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: The Grab Bag
PostPosted: Thu Dec 12, 2019 10:52 pm 
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Some responses to those comments.

Love that idea of a Borrower unit. Probably a "Hero unit" type -- in most miniature wargames, standard troopers are totally interchangeable, but there are subsets that can be unique and force you to track health on specific models despite them being part of a group. Like in Warmachine if I have Arcane Tempest Gunslingers they're all exactly the same, but if I bring the Black 13th Gunmage squad, each of the three troopers has a name and abilities apart from the others. I'd like the Borrower Swiss Army to be like that, so the champion with the knife blade, the rogue with the toothpick, the brute with the corkscrew, the cocky one with the bottle opener... each would have a unique power.

From the desk of Tevish Szat... A metal gaming miniature is about an inch and a half tall. A light book, climbing over which should be difficult terrain and grant elevation, is about 5/8 of an inch thick. a drink can (LoS blocking tall terrain) is around 4 inches tall.

I'd guess most "standard" sized minis (by in large the smallest things in the game) would be about 2 inches tall, fitting hobby minis, button mushrooms, microbots (?) and the like. Borrowers are canonically five or six inches tall but I think we could get by with 2 or 3 for our Little People. According to Wikipedia, House mice have an adult body length (nose to base of tail) 3.0–3.9 in. So our Redwall faction would have standard troopers that are about 4 inches tall, meaning they're not necessarily ogre scale. Black rats range from 5 to 8 inches long, though, so they'd be real giants if we have a legit black rat or Ratman.

I think, personally, that this setting should be super low magic. However, that doesn't mean NO magic. Maybe all "magic" (except whatever's animating the animate toys) is stuff that could theoretically be explained. Like borrower shamans might actually be using ground-up asprin tablets or fungus "magic" could be the result of their spores doing wacky things. But if we template it as magic, we leave the door open.

The Toy Train would have to be a big, impressive centerpiece. War games HATE it when units don't have a standard footprint, but they can manage. I'd probably give it to the green army men/wargame minis, along with possibly toy tanks.

Size stats are pretty common in minis war games. Often they also give a "standard" profile so if a Size 2 (2 inch tall) guy has his arms up, you don't have LoS if you couldn't see his 2 inch regular height.


Unit I'd like to see, for the borrowers: a laser cannon, made from a laser pointer! To quote xkcd
Quote:
A 1-watt laser is an extremely dangerous thing. It’s not just powerful enough to blind you—it’s capable of burning skin and setting things on fire. Obviously, they’re not legal for consumer purchase in the US.

Just kidding! You can pick one up for $300.
(side note, the price has dropped, you can get a 2-watt laser for about 300 now). Crewed by a few borrowers putting it on button wheels, aiming it, and mashing the button to fire

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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 Post subject: Re: The Grab Bag
PostPosted: Wed Jan 08, 2020 8:04 am 
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Honestly, why even make miniatures for this?
Just sell a rulebook which instructs what pieces of regular junk and overproduced toys count for what units.
Random batteries, nuts and bolts, and spare parts count for Nanobot units. Make a doll faction, because why not.
Stuffed animal "go big" faction with teddy bears of doom.
You can make an economics-focused money faction with coins and banknotes and wallets as units. A christmas toys faction with winter mechanics. Kitchenware faction, Beauty and the Beast style.

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 Post subject: Re: The Grab Bag
PostPosted: Sun Jan 19, 2020 10:56 pm 
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Well there'd hardly be any way to monetize that would there?
I mean, yes, it would be cool, but, uh-
I guess you could do all that and still sell "boutique" minis for the game on the side too.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: The Grab Bag
PostPosted: Sat Jun 27, 2020 12:34 am 
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What comes after Neon Genesis Evangelion? Here's my idea.

Serious Neon Genesis Evangelion spoilers

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: The Grab Bag
PostPosted: Mon Dec 21, 2020 4:32 pm 
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Work in progress
New card game

Creatures can only have X effects on them at a time. If creature has a "capacity" stat of 1 and gets targeted with Battle at the Bridge then a giant growth, then the giant growth would kick the Battle at the Bridge out of that slot, effectively canceling the Battle at the Bridge. (I should have use an example with a shorter name).
Equip/auras and cap stat- take up a slot but aren't removed if an instant/sorcery could be knocked off instead. THey're "sticky"
global effects wouldn't count. Unless we were going digital?

Combined P/T stat? Different power stat vs creature and players?

3? factions

Video game theme? platformer/shooter/rpg factions?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: The Grab Bag
PostPosted: Mon Dec 21, 2020 4:45 pm 
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Work in progress

So I came up with a plotline that I think would lend itself well to a short animation or comic book. I suspect it would work great as a Wonder Woman graphic novel or spread throughout a few issues of the regular WW series..

Athena

First, let's get caught up on the story of Athena and Arachne.
Athena, the Greek goddess of wisdom and crafts is by extension the goddess of wisdom. She's supposed to be the best weaver ever. Unfortunately a mortal woman, Arachne, has achieved such skill at the loom that people start comparing her to Athena. If you know anything about Greek you'll realize that this when I said "unfortunate", I was referring to Arachne.
So Athena challenges Arachne to a weaving competition. Arachne's tapestry vividly (and literally) illustrates the cruelty of the gods towards man. It is perhaps the most beautiful thing ever created. Athena loses the competition. Athena loses her ****.
Athena beats Arachne to the brink of death with weaving tools, destroys the tapestry (one of the greatest works of art ever made), stops Arachne from committing suicide (Arachne's attempt to escape Athena's wrath) and turns her into a spider ('cause you know, they're the animal that weaves).
That's where spiders come from. So if one of those pompous Darwinists tries to tell you spiders are related to crabs or whatever, you can lay this bit of truth on them.

This forms one half of the story. The other half takes place in the modern world, with the focus switching back and forth between the two.

Athena laying the groundwork for introducing herself to the mortal world and entering mortal society.
Doing interviews? What's the worst thing you've ever done?
Talking to WW?

Athena puts a giant old spider stuck w knitting implements out of its misery
The view pulls back to reveal a cavern full of beautiful spider-silk tapestries.
heartbreak

Athena's response to living in a patriarch was essentially to foreswear femininity and be a man. She was part of the problem
Contrast Artemis, goddess of the hunt who seperated herself from the world of men entirely.
not an ally


No idea what's actually going on in Wonder Woman or how they portray Athena.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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