Well I suddenly started losing a lot (albeit only in casual) - which is great since I can finally make more educated statements about the deck! We don't need to play anymore Beard, although if you still want to play I'm in.
Thoughts:
1) The mulligan is inconsistent. So many times I've had to not mulligan for fear of pulling more crones and / or Biting Frost. I even had one game where I drew no golds, mulliganed crones into crones, and drew all my Biting Frosts by round 3 - didn't bother playing that one out.
2) A corollary to the above is that I often can't mulligan into my power plays. At the moment I think crafting Ge'els is the best idea to improve consistency.
3) I'm now doubting White Frost. I need more weather effects, not less, but this card is not the way to go about it. After all White Frost is only worth it if I can hit two rows with it. The opponent may take several turns to get there, and even then White Frost adds 0 power to my board - hard to stop opponent from passing immediately.
4) 2x Drowners 1x Archgriffin is too much, probably. One Drowner is great, two in the hand at the same time is not. Same goes for Archgriffin against non-weather matchups. This would be fine with a freer mulligan, but the mulligan is already stressed per #1.
5) I got greedy with Succubus once and lost because of it. Bleagh. Note to self: Scoiatael decks in particular may have ways to move units, including the one Succubus is going for.
Questions:
Iris - why don't swarm decks use this card? It can't be too difficult to kill, especially with Eredin, since Wild Hunt Warrior instakills it.
Fire Elemental - it's 13 power, which should be great for a silver card, and it adds three bodies for Thunderbolt Potion. Why isn't it more common?
Ocvist - looks like another good card. I especially like the fact it returns to hand. That means I can either get another turn of weather, or mulligan it for something else afterwards. Why isn't it more common?
Iris - cause opponent can easy avoid effect. Block/buff almost in every deck now. Hard to get value from it. Works sometimes but not often.
Fire elemental is often playable monster card on 4k+. Dunno about lower ranks.
Ocvist - easy to kill/block etc. When u play ocvist u need to save him 4 turns. Hard task. It playable in sc decks but monsters should avoid ocvist cause u need more immediatly impact from silver cards in your deck.
If u want to play, i m always in.