I mean... there are so many better graveyard hate you really don't want that to exist anyway....
It's like saying
Open Lightning Instant
Deal 3 damage to target creature or player.
should exist. X D
Any instant or sorcery cards should have a subtype to allow at least some level of synergy.
For example...
Open Fire
Instant - Novice
~ deals 3 damage to target creature or player.
Arcane
(Because it already exists, and it takes on numerous effects between pyromancy and seeing the future.)Beginner
(Synergy gives really powerful effects or dramatically reduces the cost of these cards.)Scorching SpearEmber ShotNovice
(Synergy gives a nice option but the net power isn't comparable to the beginner tier.)Open FireDiabolic TutorJourneyman
(Synergy is slightly undercosted compared to Elite tier, but isn't much compared to Novice or Beginner.)MurderElite
(This is the neutral tier. Any cards that synergize with this have to be priced similarly to Goblin Elecromancer.)Searing SpearMaster
(Cards that synergize with these should to not be worth it over running another copy of the card.)Lightning BoltTaboo
(Anything, even permanents, on any banned/restricted list has this type. No card shall be printed with this type. No cards should be printed synergizing with this type.)Treasure CruiseForbidden
(Anything, even permanents, on the vintage restricted list have this type. No card shall be printed with this type. Hate cards should be printed targeting these things.)Ancestral RecallDemonic TutorEarthcraftTaboo/Forbidden need not override the other five subtypes, because it might be that synergy that caused the power spike in the first place.
And then we could have cards like this...
Amateur Laboratory
Legendary Land
Whenever you cast a Novice instant or sorcery spell, you may pay
. If you do, copy it. You may choose new targets for the copy.
: Add
to your mana pool.
To be honest I'm playing with subtypes, but I think you get the idea.
Ooh, what about subtypes for what kind of magic is used in that nonpermanent spell? Like,
pyromancy,
melee,
marksmanship, and et cetera?