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PostPosted: Sat Jul 22, 2017 7:58 am 
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Riorvard wrote:
Flux of Knowledge

Enchantment
At the beginning of your draw step, draw an additional card.

Flux of Destruction

Enchantment
At the beginning of your upkeep, Flux of Destruction deals 3 damage to target creature or player.

Flux of Decay

Enchantment
At the beginning of your upkeep, target player discards a card.

Flux of Hunger

Enchantment
At the beginning of your upkeep, target creature you control gets +4/+4 until end of turn.

No idea for the white one.



Black one s..ks hard. Make it

Flux of Decay

Enchantment
At the beginning of your upkeep, target player reveals his hand. You choose a nonland card in it. That player discard that card.

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War of the spark will have so many Planeswalkers, they won't even be planeswalking anymore.


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PostPosted: Sat Jul 22, 2017 8:06 am 
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theatog wrote:
Mata Hari wrote:
These are fairly complex cards though. Like you can't reasonably say you're surprised they haven't been printed yet.

suddenly this thread took a dark turn and make strictly worse copies.

For them to be 'strictly worse' would require them to be legendary, which they're not, also the magnitude of the effects isn't the same for all of them, also Wizards makes strictly worse cards all the time, even if they were strictly worse it wouldn't mean they don't fulfil the brief of the thread


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PostPosted: Sat Jul 22, 2017 10:59 am 
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Arbormaster
Creature - Elf Drid
: Add G to your mana pool.
: You may put a basic land from your hand onto the battlefield.
1/1


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PostPosted: Sat Jul 22, 2017 11:56 am 
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I forgotten that Structural Distortion was printed when I tried to "fix" the 4-drop land destruction. That card still kind of sucks, so I'm going to try something to fix it too.

Arson
Sorcery
Choose one or both -
  • Destroy target land.
  • ~ deals 2 damage to target permanent.


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PostPosted: Sat Jul 22, 2017 6:25 pm 
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Greater Pyromancer

Creature -- Human Wizard
2/2
: Greater Pyromancer deals 2 damage to target creature or player.

Exterminate

Sorcery
Destroy target nonenchantment permanent.

Archive

Instant
Target player puts all cards in his or her graveyard on the bottom of his or her library.


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PostPosted: Sat Jul 22, 2017 7:15 pm 
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Riorvard wrote:
Archive

Instant
Target player puts all cards in his or her graveyard on the bottom of his or her library.

Huh, I've never thought about this. Graveyard removal effects always exile cards or shuffle them into libraries, but we've never had the "in between" version. I wonder why that is.

I guess Ever After and Season's Past toyed with this a bit, but that's sort of a different angle entirely.

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PostPosted: Sun Jul 23, 2017 4:00 am 
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Growth Spurt :g:
Instant
Choose one-
- Create a 1/1 green Saproling creature token.
- Put a +1/+1 counter on target creature.


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PostPosted: Sun Jul 23, 2017 8:39 am 
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Bar :2::u:
Instant
Counter target permanent spell.


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PostPosted: Sun Jul 23, 2017 11:48 am 
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:r:
Enchantment
No more than two creatures can block each combat.


:2::b::b:
Sorcery
Destroy target land or planeswalker.


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PostPosted: Sun Jul 23, 2017 2:27 pm 
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Rust Harvest
Sorcery
Destroy target land. Scry 3.

Deconstruction
Sorcery
Destroy target land.
Draw a card.
You gain 5 life.


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PostPosted: Mon Jul 24, 2017 8:45 pm 
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Entropy

Instant
Exile all cards from target player's graveyard.


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PostPosted: Tue Jul 25, 2017 9:54 am 
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I mean... there are so many better graveyard hate you really don't want that to exist anyway....
It's like saying
Open Lightning
Instant
Deal 3 damage to target creature or player.

should exist. X D


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PostPosted: Tue Jul 25, 2017 10:30 am 
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Sweet Dreams :2::u:
Instant
Tap all creatures.


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PostPosted: Tue Jul 25, 2017 11:51 am 
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Riorvard wrote:
Flux of Knowledge

Enchantment
At the beginning of your draw step, draw an additional card.

Flux of Destruction

Enchantment
At the beginning of your upkeep, Flux of Destruction deals 3 damage to target creature or player.

Flux of Decay

Enchantment
At the beginning of your upkeep, target player discards a card.

Flux of Hunger

Enchantment
At the beginning of your upkeep, target creature you control gets +4/+4 until end of turn.

No idea for the white one.



Black one s..ks hard. Make it

Flux of Decay

Enchantment
At the beginning of your upkeep, target player reveals his hand. You choose a nonland card in it. That player discard that card.


I do not understand why you hate discard so much...

Flux of Unity
Enchantment
At the beginning of your upkeep, you gain 1 life for each creature on the battlefield.

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PostPosted: Tue Jul 25, 2017 12:24 pm 
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theatog wrote:
I mean... there are so many better graveyard hate you really don't want that to exist anyway....
It's like saying
Open Lightning
Instant
Deal 3 damage to target creature or player.

should exist. X D

Any instant or sorcery cards should have a subtype to allow at least some level of synergy.

For example...

Open Fire :2::r:
Instant - Novice
~ deals 3 damage to target creature or player.

Arcane (Because it already exists, and it takes on numerous effects between pyromancy and seeing the future.)
Beginner (Synergy gives really powerful effects or dramatically reduces the cost of these cards.)
Scorching Spear
Ember Shot
Novice (Synergy gives a nice option but the net power isn't comparable to the beginner tier.)
Open Fire
Diabolic Tutor
Journeyman (Synergy is slightly undercosted compared to Elite tier, but isn't much compared to Novice or Beginner.)
Murder
Elite (This is the neutral tier. Any cards that synergize with this have to be priced similarly to Goblin Elecromancer.)
Searing Spear
Master (Cards that synergize with these should to not be worth it over running another copy of the card.)
Lightning Bolt
Taboo (Anything, even permanents, on any banned/restricted list has this type. No card shall be printed with this type. No cards should be printed synergizing with this type.)
Treasure Cruise
Forbidden (Anything, even permanents, on the vintage restricted list have this type. No card shall be printed with this type. Hate cards should be printed targeting these things.)
Ancestral Recall
Demonic Tutor
Earthcraft

Taboo/Forbidden need not override the other five subtypes, because it might be that synergy that caused the power spike in the first place.

And then we could have cards like this...

Amateur Laboratory
Legendary Land
Whenever you cast a Novice instant or sorcery spell, you may pay :1:. If you do, copy it. You may choose new targets for the copy.
:t:: Add :1: to your mana pool.

To be honest I'm playing with subtypes, but I think you get the idea.

Ooh, what about subtypes for what kind of magic is used in that nonpermanent spell? Like, pyromancy, melee, marksmanship, and et cetera?

:pint:


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PostPosted: Tue Jul 25, 2017 1:44 pm 
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Q u e s t i o n a b l e .

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nice quotes from this forum

War of the spark will have so many Planeswalkers, they won't even be planeswalking anymore.


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PostPosted: Tue Jul 25, 2017 4:45 pm 
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Interesting designs in this thread.


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PostPosted: Tue Jul 25, 2017 4:54 pm 
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BelangiaJo wrote:
Interesting designs in this thread.

Do you mean interesting or 'interesting'?


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PostPosted: Tue Jul 25, 2017 5:10 pm 
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I hate Open Fire and Scorching Spear so much. :cry:
As someone who likes direct damage, those spells are insulting. I understand Searing Spear, Shock and Flame Javelin because I don't want to die when using it, but why must we be punished with these cards?


Last edited by preadatordetector on Tue Jul 25, 2017 5:34 pm, edited 1 time in total.

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PostPosted: Tue Jul 25, 2017 5:24 pm 
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In limited these cards eliminate a percentage of creatures appropriate for thier Mana cost.


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