It is currently Thu Nov 28, 2024 10:45 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 800 posts ]  Go to page Previous  1 ... 32, 33, 34, 35, 36, 37, 38 ... 40  Next
Author Message
PostPosted: Fri Jul 21, 2017 9:06 am 
Offline
Member
User avatar

Joined: Apr 24, 2017
Posts: 5101
Location: Cucho Lambreta#13992
Yay!
I have just the thing, time ago I built a deck around Sorin here is where it is atm

Spoiler

_________________
NGA HISTORIC LEAGUE
MANA CLINIC
:planeswalker:


Last edited by Cucho Lambreta on Fri Jul 21, 2017 1:34 pm, edited 2 times in total.

Like this post
Top
 Profile  
 
PostPosted: Fri Jul 21, 2017 9:22 am 
Offline
Member
User avatar

Joined: Oct 02, 2015
Posts: 645
Ehehehe! You trying to get Barney to quit? XD

I'm def in on this one. Already got a deck plan in mind and its gonna suk soooo bad!


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 21, 2017 9:55 am 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 17748
Location: Montreal, Quebec, Canada
hehe, so the only restriction is to have at least a dozen lifegain cards, right?

I'll go through my decks and see if I have anything. I got up to over 40 life the other night playing something but I can't remember what it was. Was it Flaky's White Priveledge? I honestly can't remember.


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 21, 2017 11:32 am 
Offline
Member
User avatar

Joined: Oct 02, 2015
Posts: 645
So my initial idea is something like:

Spoiler


Told you it was gonna suk! :D


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 21, 2017 11:48 am 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 17748
Location: Montreal, Quebec, Canada
i played against some ally lifegain deck the other night which kept putting +1/+1 counters at instant speed when there was lifegain. It was a real pain, those things got big.

...then I bounced them back with Baral's Expertise several times with Nighthawk's Emerge deck. fun


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 21, 2017 12:03 pm 
Offline
Member
User avatar

Joined: May 29, 2017
Posts: 383
I tried forever to make a BW ally life gain deck, they're just sooooo sllllooooowwww. And annoying. Once you get into lifegain + counters you just spend hours twiddling your stack, it makes me want to rage quit my own combo.

Think I'm going with my Cartouche build. Just had to add an abbey to make it qualify. Might need to tweak a land, will test further.

Creatures (22)
4 x Sacred Cat
2 x Selfless Spirit
2 x Sram, Senior Edificer
2 x Glory-Bound Initiate
3 x Lone Rider
2 x Wharf Infiltrator
2 x Temmet, Vizier of Naktamun
2 x Thalia, Heretic Cathar
3 x Reflector Mage

Spells (17)
4 x Cartouche of Solidarity
2 x Smuggler's Copter
4 x Cartouche of Knowledge
2 x Aethersphere Harvester
3 x Trial of Solidarity
1 x Trial of Knowledge
1 x Gideon, Ally of Zendikar

Land (21)
9 x Plains
5 x Island
2 x Prairie Stream
2 x Glacial Fortress
1 x Westvale Abbey
2 x Sandstone Bridge


Last edited by CardboardNomad on Fri Jul 21, 2017 12:25 pm, edited 1 time in total.

Like this post
Top
 Profile  
 
PostPosted: Fri Jul 21, 2017 12:06 pm 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 17748
Location: Montreal, Quebec, Canada
ah yes I think it was Kel's cartouche build that made me a ton of life


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 21, 2017 1:33 pm 
Offline
Member
User avatar

Joined: Apr 24, 2017
Posts: 5101
Location: Cucho Lambreta#13992
I tried forever to make a BW ally life gain deck, they're just sooooo sllllooooowwww. And annoying. Once you get into lifegain + counters you just spend hours twiddling your stack, it makes me want to rage quit my own combo.

Think I'm going with my Cartouche build. Just had to add an abbey to make it qualify. Might need to tweak a land, will test further.
Spoiler


That looks interesting, I have my doubts on the wharf infiltrator is it there only to dump the cats to the graveyard?
have you tested Oketra monument on that deck?

_________________
NGA HISTORIC LEAGUE
MANA CLINIC
:planeswalker:


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 21, 2017 1:42 pm 
Offline
Member
User avatar

Joined: Aug 05, 2016
Posts: 1146
I was thinking that maybe i should write 12 nonland spells. I mean Westvale Abbey doesn't count for the requirement, it's not reliable. But the main reason is Shambling Vent, this card obviously should count, but it is already a must in orzhov, so it basically makes a 2 cards discount for orzhov only, while any other combination of colors has to go up to 12. Not sure if it's ok or unfair, that's why i'm thinking about nonland spells.

_________________
Why so serious? Let's put a smile on that face.

My youtube channel: https://www.youtube.com/channel/UC8WdNm ... mA6v3zuwoA
Deckbuilding contest: viewtopic.php?f=61&t=17763


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 21, 2017 1:46 pm 
Offline
Member
User avatar

Joined: Apr 24, 2017
Posts: 5101
Location: Cucho Lambreta#13992
Blessed Alliance and Sorin count?

_________________
NGA HISTORIC LEAGUE
MANA CLINIC
:planeswalker:


Last edited by Cucho Lambreta on Fri Jul 21, 2017 1:49 pm, edited 1 time in total.

Like this post
Top
 Profile  
 
PostPosted: Fri Jul 21, 2017 1:48 pm 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 17748
Location: Montreal, Quebec, Canada
yes 100%

anything that reliably gives you life should count

Sorin, Shambling Vent, anything with Lifelink, NOT Westvale Abbey (the land doesn't give life, and the flip is rare), Pulse of Murasma, Nissa's Renewal, even Noxious Gearhulk, etc

joker, i'd leave it as 12 cards that give life. Shambling Vent should count. So should that stupid white land that gets sac'd for life based on number of creatures.


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 21, 2017 2:22 pm 
Offline
Member
User avatar

Joined: May 29, 2017
Posts: 383

That looks interesting, I have my doubts on the wharf infiltrator is it there only to dump the cats to the graveyard?
have you tested Oketra monument on that deck?

Infiltrator is great with embalm, but here it's more for churn while going wide. Also works with copter and I guess trial of knowledge (but that's too slow to really be useful), smooths out mana and makes extra legendaries useful. The skulk can really help finish a game against a mid-range build that's starting to stabilize as well.

Monument is too slow and expensive here. T3 ideally I want to be flipping a Rider or getting down a 3cc creature/artifact. Plus everything's so cheap that the cost reduction doesn't really get me all that much.

Giocher, I guess that's fair. Abbey is definitely a cheat; as I mentioned in the Cartouche thread I don't even like it for this deck. I'll find something else.


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 21, 2017 8:30 pm 
Offline
Member
User avatar

Joined: Feb 29, 2016
Posts: 2899
Location: Portugal
Hey cool, this reminds me of when I built a really wacky Defiant Bloodlord ramp deck a long time ago...

My first Instinct would be to go orzhov, but since other builders are already going that route, I'll try :g::b::w: ramp and see how that goes...

This is the list I'm gonna start off with:
Spoiler

I may have gone a little overboard with 24 lifegain cards... But I had to cut plenty to get to 60 cards.

_________________
Give me land, Give me fire, Give me that which I desire! :mage:
My Duels Youtube Channel


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 21, 2017 10:32 pm 
Offline
Member
User avatar

Joined: May 29, 2017
Posts: 383
Wow, that looks incredibly annoying. I hope I don't actually meet any of these on the ladder while testing.


Like this post
Top
 Profile  
 
PostPosted: Sat Jul 22, 2017 5:47 am 
Offline
Member
User avatar

Joined: Dec 19, 2015
Posts: 1855
Oh heck. I am still thinking whether I participate; and if I do with what.

Like, there are options to go full-jank mode with Defiant Bloodlord+Blighted Steppe...

Or you could just build Orzhov Control goodstuff with Blessed Alliance, Kambal, Essence Extraction and other fun things.

_________________
My decks can be found in my deckbuilder archive. Enter here!


Like this post
Top
 Profile  
 
PostPosted: Sat Jul 22, 2017 7:26 am 
Offline
Member
User avatar

Joined: Feb 29, 2016
Posts: 2899
Location: Portugal
The ramp deck is a dud and isn't nearly as much fun as I hoped...

So I made a mono-black that is wrecking face. :D

Spoiler

_________________
Give me land, Give me fire, Give me that which I desire! :mage:
My Duels Youtube Channel


Like this post
Top
 Profile  
 
PostPosted: Sat Jul 22, 2017 11:13 am 
Offline
Member
User avatar

Joined: May 29, 2017
Posts: 383
Haven_pt wrote:
The ramp deck is a dud and isn't nearly as much fun as I hoped...

So I made a mono-black that is wrecking face. :D

Spoiler

Good call, I tried it a few rounds against AI and agree with your assessment. This one looks properly mean.


Like this post
Top
 Profile  
 
PostPosted: Sun Jul 23, 2017 4:30 am 
Offline
Member
User avatar

Joined: Sep 29, 2015
Posts: 1220
Location: Bend, OR
I tried several decks this weekend. I wanted to use Annointer Priests to get some big sustained lifegain. I tried Zombies and also a Mysteries deck. Zombies was decent, but not quite there for me. Mysteries was fun, especially when it would go off, but too many games it was just a pile of junk.

So...I ended up with something that is less focused on lifegain as a main theme/ Regulating Lifegain to a secondary theme in an established archetype has been pretty successful so far.

Anyway, here is the deck. I may still adjust a bit (Wish Offerings were Cast Outs, but needed 1 more life gain so Solemn got the spot. Needed for Flagship and Mirror matches.)

EDITED decklist

I was going back and forth on the Solemn Offerings, I really wanted them to be Sages. So I made them sages. I added 2 Blighted Steppes to get back to 12 Lifegain sources. Also took out Thalia and a Familiar to make room for an additional land. This is almost what I normally run for this deck. The non lifegain version is currently +3 Aven Wind Guide to get damage through (or block), -2 Familiar, -2 Blighted, +1 Plains.
Monumental Life

Creature(31)
2 x Hanweir Militia Captain
2 x Selfless Spirit
4 x Aviary Mechanic
4 x Annointer Priest
2 x Filigree Familiar
2 x Bygone Bishop
3 x Trophy Mage
3 x Reclamation Sage
3 x Reflector Mage
2 x Spell Queller
1 x Angel of Invention
3 x Cloudblazer

Split(2)
2 x Dusk

Artifact(3)
3 x Oketra's Monument

Land(24)
2 x Prairie Stream
4 x Plains
3 x Island
2 x Canopy Vista
1 x Forest
2 x Glacial Fortress
2 x Hinterland Harbor
2 x Westvale Abbey
2 x Blighted Steppe
4 x Evolving Wilds

_________________
Twitch: https://www.twitch.tv/wintervoidx
YouTube https://www.youtube.com/channel/UCZ4WOy ... BgwzjA-FsQ


Last edited by Wintervoid on Sun Jul 23, 2017 3:14 pm, edited 1 time in total.

Like this post
Top
 Profile  
 
PostPosted: Sun Jul 23, 2017 7:00 am 
Offline
Member
User avatar

Joined: May 29, 2017
Posts: 383
Yeah, there's not much payoff in duels just for gaining a bunch of life; it seems most useful to buy a little time for another strategy.

By my count you have 13 lifegain sources there (don't forget angel of invention has lifelink). You could swap one offering for cast out.


Like this post
Top
 Profile  
 
PostPosted: Sun Jul 23, 2017 1:45 pm 
Offline
Member
User avatar

Joined: Mar 18, 2016
Posts: 5359
Location: Anyway the wind blows
Identity: doesnt really matter
Preferred Pronoun Set: to me

_________________
Duels Decklists, updated 10/03/19

Yes I’m fine with killing women and children.


Last edited by The Secret of TIMH on Mon Jul 24, 2017 4:54 pm, edited 1 time in total.

Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 800 posts ]  Go to page Previous  1 ... 32, 33, 34, 35, 36, 37, 38 ... 40  Next

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group