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PostPosted: Mon Jul 17, 2017 9:02 am 
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Of note:
- Game Day is getting renamed and moved to the end of a Set's cycle.
- FNM Promos will (after Fatal Push in September) no longer be cool uncommons in Standard and instead be foil double-sided tokens.
- They are slipping foil versions of Hard to find promotional basic lands into the prize packs for the Standard Showdown series.
- Magic Open House is giving away a Foil full-art promo of the next upcoming set now.
- League is pretty much the same, but you'll get a promo card of some kind.


http://magic.wizards.com/en/articles/archive/feature/store-play-evolves-2017-07-16

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In-store play is one of the best ways to foster community among Magic players, to meet new friends, and to experience everything the game has to offer. Over the past year we've been ramping up play offerings, from the introduction of Leagues to the competition offered by Standard Showdown. Our play programs are constantly evolving, and our next round of changes takes effect with the launch of Ixalan. These changes are the results of feedback from players and stores across the globe, and we're excited to bring them to you. Let's jump in!

Introducing the Store Championship

Game Day has long served as our de facto store championship, so we're going to give it the spotlight it deserves. As such, we're moving Game Day to the end of a set's season, renaming it the Store Championship, and improving rewards with previews of the next set.

What does this look like, exactly? Each week, stores run Standard Showdown events to help you hone your skills and experiment with the metagame. Once you've put your deck through the crucible of regular weekly play, you'll feel ready to compete for the title of store champion. The Store Championship at the end of the season awaits you, offering foil full-art promo cards that look at the next set just for participating!

In addition to promo cards for everyone, store champion playmats and program-exclusive deck boxes await those who emerge victorious.

Store Championships begin with Ixalan and will be held on December 30–31, with promo items showcasing Rivals of Ixalan!

Evolving Friday Night Magic

FNM has been and continues to be the foundation our weekly in-store play. It is one of our longest-running and most successful play programs in our 25 years, so we're not looking to mess with the formula too much.

We are making two changes that are related—FNM "seasons" now align with set releases, and promos, which have previously been foil cards, will now be foil double-sided tokens.

The first change is easy—monthly FNM packages were mostly arbitrary and didn't always align with the latest and the greatest of what Magic had going on. By aligning seasons (which, to players, mostly indicated what promos you could receive) with the sets, we can better give players experiences that are relevant.

The second is a move to foil double-sided tokens from the then-current set rather than foil cards from recent Standard-legal sets. We're hoping foil double-sided tokens offer something different and exciting. The player response has been very positive toward the recent foil Zombie tokens and the Thopter/Servo tokens, and they keep asking us for more venues in which we can give these out. We think players will find these rewards interesting and a fun reward for playing.

The first series of three tokens are all from Ixalan, and you'll be able to start getting them at FNMs starting October 6, after the release of the set. Those tokens will be given out prior to January 19, when Rivals of Ixalan releases.

Standard Showdown

Here we're making a small change, again, to diversify our promo cards. In this case, we've heard that players want more ways to get promo lands through play, so starting with Ixalan, the Standard Showdown booster prizes now come with a foil promo land in each booster! Those lands will feature new or highly desirable art from Magic's history, including, in the first batch, these gorgeous Rebecca Guay lands, never before available in foil!

ImageImageImage
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Magic Open House

At Magic Open House, you'll now be able to take home a foil full-art promo card from the upcoming set! For Ixalan, that means you'll get an Ixalan card a week prior to the Prerelease, on September 16–17.

League

League—the format where you start with three boosters and a 30-card deck—has been rolled out and amped up over the past year as it continues to gain traction. So, to continue improvements to the program, we're adding a promo card just for participating! You'll start receiving a promo card when participating in Ixalan Leagues (while supplies last at local, participating stores).

The More Things Change . . .

That's it for now! We're constantly looking to innovate on our in-store play programs, so we're happy to take feedback through local stores or by contacting us at @wizards_magic on Twitter!

Happy gaming!

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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Mon Jul 17, 2017 1:13 pm 
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Seems like they are making it harder for more casual players to make a few bucks selling promos

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PostPosted: Mon Jul 17, 2017 1:21 pm 
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Between replacing promos with goddanged tokens and concealing metagame information WotC has been making some real pisspoor decisions lately


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PostPosted: Mon Jul 17, 2017 1:22 pm 
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Yeah, I've not really seen anyone online that's happy about the idea of losing decent FNM Promos because Wizards thinks that tokens would be better received somehow.

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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Mon Jul 17, 2017 1:25 pm 
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People have said they wanted foil tokens for years. Clearly that means we cant have foil cool cards.

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PostPosted: Mon Jul 17, 2017 1:28 pm 
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Yeah, that logic is where they lose me. I know people want foil tokens, but why not just slip them into the bundles or Holiday gift boxes....or just hand them out at FNM and other Events alongside the cards that were already prizes.

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magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Mon Jul 17, 2017 2:29 pm 
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Yeah, reading that paragraph on the main site was a real rollercoaster for me: "align the FNM promos with the current set" is something I've been wanting them to do for a looooong time, but then we get to "FNM promos are now foil dfc tokens" and I just feel sad.
I mean, I still want the foil dfc tokens...maybe put them in the standard showdown packs in place of the foil common/uncommon?
Or the League promo could be a foil dfc token?

On the topic of game day/store championship, I'm a little torn (but only a little). I actually really like the thought of putting my standard deck through its paces at Standard Showdons to get ready for the gameday at the end of the season, that's really cool. But I'm gonna miss not having Ixalan promos because I love dinosaurs so much and I want as many opportunities to have a dino promo as possible. =P I get that I'm being completely selfish here and that RIX will still be on Ixalan and there still might be a dino promo, but then again it might not be, so I just figure more opportunities means better chances of one of them being a dino. =D

Edit: So WotC did a bit of 'splainin.

http://magic.wizards.com/en/articles/archive/daily-magic-update/update-2017-07-17

Quote:
Clearly we have to start here, and today's Update is going to be a touch longer than normal because of this.

First, for the uninitiated, on Sunday (we'll get back to that day) we published an article about in-store play changes. Most of the changes were well-received, but the one that stuck out was the change to Friday Night Magic promos from foil cards to foil tokens. While some people did like the change, the reaction against it was loud and visceral.

Admittedly, we didn't do a great job of explaining why we were making the change—and that is 100% on us—so I'm going to shed some additional light on our reasoning today.

Before I do that, I want to direct you to an article we published in February by Elaine Chase on in-store play. Particularly two lines:

With that in mind, 2017 is going to be a year of trying new things for our in-store play—a year of innovating, of experimenting, and of pushing the envelope for in-store offerings.

And

Our goal this year is to refine and reimagine our in-store play programs to create greater accessibility and appeal for players of all skill levels.

To the first point, this is what we're doing; we're trying something new. That doesn't mean we won't re-evaluate in the future—we're always evaluating what we're doing. Everything is on the table for in-store play this year. We're always willing to try something new.

The second point is the more relevant one, particularly "to create greater accessibility and appeal for players of all skill levels."

A year ago, many of the programs in the article we're talking about didn't even exist. Standard Showdown was just a twinkle in Chris Tulach's eye, Magic Open House didn't exist, Leagues were just a thing we did around the office, and the Store Championship was—well, that one was basically Game Day.

Each of those is meant to serve a different audience within the community. Open House is for very new players—the newest of the new. Leagues are for those just looking to play a little Magic in a fun, casual environment. Standard Showdown is for the competitive-minded, but somewhere before we start getting to the PTQ crowd. Store Championship plays in that same area.

But we're missing a portion—we're missing the players who just built their first deck. Players who just built a Cat deck (because Cat decks are awesome) and want to play against other players in a store setting. Players who got trounced at their first tournament, but learned a lot, had a blast, and want to come back for their second, armed with a newly tuned deck. Players who just want to hang out with their friends and play with that sweet Zombie they just opened. Or Cat. Because Cats.

That's the audience we'd like FNM to serve, though not to the exclusion of any other audience. FNM remains the centerpiece of our in-store play offerings, but we do want to try to carve out some space for that kind of player as well. Which brings us to Sunday's announcement.

Let's take one of the comments I heard and the general sentiment among those who didn't like the change: "We just want relevant, playable FNM promos." The implication is that the player community as a whole will attend more FNMs if the promos are better. Except it's not true.

The data just doesn't bear that out. While I can't give you the exact numbers, I can tell you this—in June, when Aether Hub was the FNM promo, attendance was not noticeably different than January, when Noose Constrictor was the promo. What's more, we've found this pattern repeated for years. FNM attendance is generally not noticeably tied to the community's online response, positive or negative, to the specific promo card. A few people recognize this, but it's understandably difficult to see that when your frame of view is your local store or stores. We know that individual store attendance levels can ebb and flow for any number of reasons, but on a macro level, there's just not a discernable difference.

Ultimately, we don't want players showing up just because they want the promo—we hope they're there because they enjoy playing Magic, hanging out with their friends, and having a good time. And if they get something cool out of it, well—bonus.

Basically, this. We haven't done a great job of articulating that, which is definitely on us. Hopefully my semi-coherent ramblings help explain some of it.

As for publishing on a Sunday, there was nothing nefarious there, no trying to hide the news—it was simply a function of when the article was ready versus when the sanctioning window for events opened in Japan and the Asia-Pacific region. They opened yesterday, so we needed to get the new information out by then, and the article wasn't ready in time to do it earlier. Anyone saying we placed it on a weekend to hide it seriously underestimates our community's ability to read the internet on days that begin with S.

That said, we're always open to feedback, and rest-assured we've heard all the feedback so far. Keep the feedback coming and we'll keep trying to make Magic in-store play as awesome as possible.


All in all I greatly appreciate the explanation and I can see the benefit. I'm still uncertain how I feel about this.


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PostPosted: Tue Jul 18, 2017 8:20 am 
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Quote:
Let's take one of the comments I heard and the general sentiment among those who didn't like the change: "We just want relevant, playable FNM promos." The implication is that the player community as a whole will attend more FNMs if the promos are better. Except it's not true.

The data just doesn't bear that out. While I can't give you the exact numbers, I can tell you this—in June, when Aether Hub was the FNM promo, attendance was not noticeably different than January, when Noose Constrictor was the promo. What's more, we've found this pattern repeated for years. FNM attendance is generally not noticeably tied to the community's online response, positive or negative, to the specific promo card. A few people recognize this, but it's understandably difficult to see that when your frame of view is your local store or stores. We know that individual store attendance levels can ebb and flow for any number of reasons, but on a macro level, there's just not a discernable difference.


Horsecrap. Summer months would naturally have much lower attendance all on their own, and winter months would have greater. This is WHY they put the sought after promos (Aether Hub, Serum Visions, Path to Exile) in the summer - to draw out players in what would be otherwise dry months. Now they're saying that attendance wasn't noticeably different in June vs January? The attendance was only close BECAUSE of Hub being in demand, offsetting what would have been a season/cycle lull. If it had been Hub in January and Noose in June, January attendance would have blown June out of the water.


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PostPosted: Tue Jul 18, 2017 9:29 am 
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Horsecrap. Summer months would naturally have much lower attendance all on their own, and winter months would have greater. This is WHY they put the sought after promos (Aether Hub, Serum Visions, Path to Exile) in the summer - to draw out players in what would be otherwise dry months. Now they're saying that attendance wasn't noticeably different in June vs January? The attendance was only close BECAUSE of Hub being in demand, offsetting what would have been a season/cycle lull. If it had been Hub in January and Noose in June, January attendance would have blown June out of the water.
Interesting. That sounds logical, can you point to your source(s) for this cyclical data?


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PostPosted: Tue Jul 18, 2017 10:02 am 
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Horsecrap. Summer months would naturally have much lower attendance all on their own, and winter months would have greater. This is WHY they put the sought after promos (Aether Hub, Serum Visions, Path to Exile) in the summer - to draw out players in what would be otherwise dry months. Now they're saying that attendance wasn't noticeably different in June vs January? The attendance was only close BECAUSE of Hub being in demand, offsetting what would have been a season/cycle lull. If it had been Hub in January and Noose in June, January attendance would have blown June out of the water.

You seem surprised that people are quick to panic and overreact to data without stopping to consider its actual statistical significance.

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PostPosted: Tue Jul 18, 2017 10:06 am 
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Wizards only sees what they want to see.

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PostPosted: Tue Jul 18, 2017 10:13 am 
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LilyStorm wrote:
Wizards only sees what they want to see.

The same could be said for most any group.

I'm not terribly fussed because my FLGS (though not quite as L as it once was, I suppose, it's still where I go) in-store play lives on Legacy and some Vintage. I guess what I'm most fussed about is that I've been hearing more doomsayers than usual lately and the increasing rate of big structure changes is... troubling. I hope they do something that works out for them.

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PostPosted: Tue Jul 18, 2017 10:18 am 
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I'm not terribly fussed because my FLGS (though not quite as L as it once was, I suppose, it's still where I go) in-store play lives on Legacy and some Vintage. I guess what I'm most fussed about is that I've been hearing more doomsayers than usual lately and the increasing rate of big structure changes is... troubling. I hope they do something that works out for them.

I don't. I hope Wizards destroys itself in the most entertainingly humiliating way possible.


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PostPosted: Tue Jul 18, 2017 10:30 am 
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While it might be momentarily cathartic given some boneheaded decisions, I'd much rather see Magic get better and be around and supported for my enjoyment.

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I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
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PostPosted: Tue Jul 18, 2017 12:30 pm 
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I really love how whenever Wizards says "We have data that suggest X" the instant response is "Yeah, well you must be incompetent cavemen with poo for brains because you can't possibly have checked your data for [8 completely obvious things a drugged-out orangutan working on an Etch-a-Sketch would have checked its data for]."

I don't think that Wizards is always right, but I do think that we don't have the data and we can't see the data. We have no idea whether they are reading it correctly or not, so it's less than useless for us to criticize their analysis. I personally am very reassured they they make efforts to collect the mountains of data that they do, that they follow where it seems to point, and that they often explain what they are seeing that suggests why they do what they do. That's good data-driven decision-making. They also have a really good history of changing course when it becomes clear they've made a very unpopular move.

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PostPosted: Wed Jul 19, 2017 5:53 pm 
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Mata Hari wrote:
Between replacing promos with goddanged tokens and concealing metagame information WotC has been making some real pisspoor decisions lately

Can you provide context for the part about concealing metagame information? I tried to search it up myself and failed.

Mata Hari wrote:
I'm not terribly fussed because my FLGS (though not quite as L as it once was, I suppose, it's still where I go) in-store play lives on Legacy and some Vintage. I guess what I'm most fussed about is that I've been hearing more doomsayers than usual lately and the increasing rate of big structure changes is... troubling. I hope they do something that works out for them.

I don't. I hope Wizards destroys itself in the most entertainingly humiliating way possible.
Magic is in the final stage of the media life cycle, but that does not imply imminent expiration.


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PostPosted: Wed Jul 19, 2017 6:17 pm 
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Mata Hari wrote:
Between replacing promos with goddanged tokens and concealing metagame information WotC has been making some real pisspoor decisions lately

Can you provide context for the part about concealing metagame information? I tried to search it up myself and failed.

https://magic.wizards.com/en/articles/a ... 2017-07-05

Magic is in the final stage of the media life cycle, but that does not imply imminent expiration.

I know, I just think it would be funny. Even though I like Magic as a game. Obviously, or I wouldn't be here?


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