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PostPosted: Mon Jul 10, 2017 10:55 pm 
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theatog wrote:
Surgical Laser
Sorcery
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. ~ deals damage to that player equals to the converted mana cost of the card and that player discards it.

IoK + mini blightning


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PostPosted: Tue Jul 11, 2017 1:13 am 
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Domain Retract
Sorcery
Destroy target land. Its controller draws a card.



Migrate
Sorcery
Destroy target land. Its controller may put a land card from his or her hand onto the battlefield.

(Can I just say Its controller may play a land? That sounds like it would count towards the 1 land a turn limit.)


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PostPosted: Thu Jul 13, 2017 11:25 pm 
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Mandatory Schooling
Enchantment
Whenever an opponent draws a card, he or she taps an untapped creature he or she controls.


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PostPosted: Fri Jul 14, 2017 12:02 pm 
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Highland Elf
Creature-Elf Druid (C)
: Add or to your mana pool
1/2

Lowland Elf
Creature-Elf Druid (C)
: Add or to your mana pool
1/2

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PostPosted: Fri Jul 14, 2017 12:27 pm 
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Natural Succession :4::g::g:
Enchantment
Whenever a creature you control dies, you may put a creature card from your hand onto the battlefield.
The flies are eaten by the frog, the frog is eaten by the crow. When the crow dies, it is eaten by the fox; when the fox dies, it is eaten by the flies...

I don't know what a fair price for this is. But that's a development thing.


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PostPosted: Sat Jul 15, 2017 6:04 am 
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Wildflower Fields
Land
Wildflower Fields enters the battlefield tapped.
:t:: Add :w: to your mana pool.
:1:, :t:: Add :u:, :b:, :r: or :g: to your mana pool.

I guess it's pretty weak but still


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PostPosted: Sat Jul 15, 2017 12:25 pm 
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Try this:

Wildflower Fields
Land - Plains
~ enters the battlefield tapped.
(:t:: Add :w: to your mana pool.)
, : Add :1: of any color to your mana pool.

Probably add a lifegain/scry clause to it too, like "scry 1 and you gain 1 life." Then again that might be too crazy.


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PostPosted: Sat Jul 15, 2017 12:56 pm 
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Basic land types on nonbasics are a mistake


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PostPosted: Sat Jul 15, 2017 6:55 pm 
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Mata Hari wrote:
Basic land types on nonbasics are a mistake

finally someone who gets it


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PostPosted: Sat Jul 15, 2017 7:22 pm 
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Riorvard wrote:
Mata Hari wrote:
Basic land types on nonbasics are a mistake

finally someone who gets it

wow a rare monster has appeared <3


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PostPosted: Sun Jul 16, 2017 10:02 am 
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Pearly Halls
Land
Pearly Halls enters the battlefield tapped with a charge counter on it.
:t:: Add :w: or :b: to your mana pool.
:t:, Remove a charge counter from Pearly Halls: Add :g:, :u:, or :r: to your mana pool.

Fissle :u:
Instant
Look at the top card of your library. You may put that card into your graveyard.
Draw a card.


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PostPosted: Sun Jul 16, 2017 10:50 am 
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Riorvard wrote:
Mata Hari wrote:
Basic land types on nonbasics are a mistake

finally someone who gets it

how can two people be so wrong

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you're like the kind of person who would cast Necropotence irl


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PostPosted: Sun Jul 16, 2017 11:24 am 
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i only see one wrong person in the above post

Also:

Ghostly Vengeance

Instant
Ghostly Vengeance deals 3 damage to target creature or player and you gain 3 life.
Flashback

Less for the effect itself and more because after all this years we still haven't got flashback on multicolored cards.

Clearwater Pool
Land
Clearwater Pool enters the battlefield tapped.
When Clearwater Pool enters the battlefield, scry 1.
: Add to your mana pool.

Common workhorse lands. I am pretty sure these are going to happen at some point.


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PostPosted: Sun Jul 16, 2017 11:33 am 
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Off colour flashback is more versatile than gold flashback, though it means the effect has to be hybrid instead of gold.

Your other card is New Benalia


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PostPosted: Sun Jul 16, 2017 1:12 pm 
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Flopfoot wrote:
Off colour flashback is more versatile than gold flashback, though it means the effect has to be hybrid instead of gold.

More versatile in the sense that it doesn't require a set to have a bigger gold emphasis, but on an individual level they are easier to make precisely because gold is less limited than hybrid.

Quote:
Your other card is New Benalia

Yup. The idea is less the card itself but its cycle-fication.


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PostPosted: Sun Jul 16, 2017 2:28 pm 
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Mata Hari wrote:
Basic land types on nonbasics are a mistake

Helps with tutoring the thing to make it more powerful. Also there's chained to the rocks.
Mown wrote:
Riorvard wrote:
Mata Hari wrote:
Basic land types on nonbasics are a mistake

finally someone who gets it

how can two people be so wrong


Anyhow, I think the New Benalia cards need more power. Theros gave us something better.

For example...

New Benalia
Land - Plains
~ enters the battlefield tapped. When it enters the battlefield, scry 1.


Last edited by preadatordetector on Sun Jul 16, 2017 2:32 pm, edited 1 time in total.

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PostPosted: Sun Jul 16, 2017 7:46 pm 
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I mean more versatile for the players. For example they can be run in decks that don't intend to flashback. It's not really a problem for the designers since every set has gold now.


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PostPosted: Mon Jul 17, 2017 3:56 pm 
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Ready Rejection
Instant
Counter target spell.
~ costs less to cast during each player's first two turns of the game.

Disarrange
Sorcery
Kicker -
Destroy target land if it's nonbasic.
If ~ was kicked, instead destroy target land if it is basic or nonbasic.

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*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Mon Jul 17, 2017 5:09 pm 
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There's a good reason why those don't exist


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PostPosted: Mon Jul 17, 2017 9:40 pm 
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Hmm, yeah, the counterspell is probably too good. Time for a new version.

Ready Rejection
Instant
Counter target spell.
~ costs less to cast during each player's first two turns of the game.

Should it go up to three turns to compensate for the smaller cost reduction? It's not exactly easy to play turn 1 after all.

I thought that sorcery speed and nonbasic only might have made 2 mana land destruction doable, but I guess it's just not in the cards :D

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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