So, here's my run with Elk's deck:
I believe lack of interaction is the deck's main flaw, I missed the bounce from Zen's version for example, so things either snowballed into a board my opponent couldn't handle or I'd eventually get defeated by value or have my key defenders removed and was left without options.
Game 1 (Draw) vs Bant Mid-Range (Loss)
Kept a 2-lander hand.
He goes T2 selfless spirit and T3 dec on my dork.
I got mana screwed holding 3 weavers in my hand and only 2 lands for several turns, along with big expensive stuff I couldn't cast.
When land finally came, it was too late and I couldn't catch up and stabilize.
Game 2 (Play) vs Orzhov Tokens (Win)
This time I mulled that 2 lander and kept a better hand.
T2 dork, T3 bounty, which got anguished next.
He plays T4 anointed procession, then cast start // finish which gave him a tonne of tokens.
I got out bellower and pulled rec sage to kill his procession before it got out of hand. I was getting a bit flooded, so I copied bellower to get out a tracker and make a big creature.
The Copy ate a finish, but his tokens started to run out with the procession against my bigger board.
I attack with the tracker and he forgets I can pop clues to pump it and rage quit.
I played on vs AI, killed his Gideon and Ulamog and ballista clear the way FTW.
Game 3 (play) vs
goodstuff? (loss)
I got a really good start, T2 dork, T3 tracker + land for a clue.
He rec saged my clue, which I thought was a desperate move and meant he was in trouble...
A ballista for 2 cleared the sage and I'm pretty confident, making lots of clues.
But then, he eventually top-decked a murder for my tracker and I start popping all the clues I accumulated and start to flood really heavily.
It was flood city central on my side, so much so, he cast a distended mindbender and I didn't discard squat because all I was holding was land.
He eventually starts dropping fatties and I'm left with... more land....
You people and your 25 land decks... Lands aren't good match-ups against 5/5 beaters... oh well...
Game 4 (Play) Golgari trials/cartouches (WIN)
Mulled a 1 lander, kept an ok hand.
Black trial makes me sac weaver. Oath of lilly gets my tracker which were my first plays.
Without dorks, I was getting mana-screwed again, but flip nissa comes to my rescue.
I copy his rec sage to kill the oath (fearing Planeswalkers would show up), then eventually got bellower to kill his black trial he was keen on recurring.
I then dropped a hydra and got out rogue's passage, which prompted a rage quit even though he was close to 30 life at this point.
He has Rhonas out, but since he lacked any friends, he just sat there as I got out some fat and proceded to take big chunks out of his life until it was over.
Game 5 (Play) vs
Snek deck (WIN)
This was a close one.
T1 he plays hub + Map, so I don't know what I'm up against.
I got for T2 Advocate and T3 flip nissa.
Meanwhile he plays Oviyah (I have seen this card a lot, but have never seen anyone actually make tokens with it...) and durable handicraft???
T4 I got distracted and played ego instead of bounty (its gold, similar casting cost and I wasn't paying attention :face palm:) so I went and made another advocate.
He then plays constrictor (big problem for this deck) and I finally figure his game plan.
I drop the bounty, then draw and play another Advocate and tracker and start making clues. He drops weaponcraft enthusiast and makes a bunch of servos.
I figure that 3 advocates is enough to sacrifice one to decrease his blockers so I attack... He brings out avacyn... Oh ****.
Kyora dies to avacyn, but I get recruiter and dig and get a Hydra (saved!)
Hydra comes down and gets a passage and I drop another land, keeping the hydra bigger than avacyn. Nissa flips and I get more land off her +1 (In this case I'm happy, because I need a big hydra!)
He then plays little nissa and selfless spirit and gives everybody double tokens. Hydra is still too big for avacyn.
Bounty draws me Ulamog! Yay!
Next turn he sac the handricraft, makes everybody huge and goes for it. I chump with everybody and keep the hydra and an advocate. He sacs his selfless spirit, doesn't kill me and will flip avacyn next turn.
He's at 14 life, I have nissa to +1 and ulamog in hand. Hydra is 9/9 and I have a 4/5 advocate... They'll both survive avacyn's flip... The tension begins...
I top a land! Yes! I +1 nissa all the same and get a dork. Ulamog comes in to save the day, exiling the flipped avacyn (only blocker) and that annoying snake. My hydra just became 10/10, so I attack with advocate and hydra into a tapped board that would kill me next turn with exactly the damage I needed. Dramatic stuff!
So Elk's deck gets to 3-2 and equals modulo's and zen's decks in results. I did get lucky that last game... If the deck gets its pieces going it can steamroll, if it doesn't... So consistency is a big issue. much like all the other ramp decks I tested. This deck is hurt by lack of interaction, that constrictor for example made me have to race, because I have very few ways to remove it, so I have to pray for a misplay from my opp or to get very good draws to win big, and fast. I am impressed by the bounty, that card does a lot of work and was great whenever I dropped it, giving me fast ramp and extra cards.
Adds: Nature's way could be interesting here, much like in modulo's deck. Or some mass-bounce with the expertise, to remove key blockers and slow opp down and clear the way for big hits.
Cuts: Nothing was bad, the serpopard only showed up against the token deck and it was useful for a suicide, clear 3x 1/1s attack... No counter control around atm... Gearhulk swap seems legit, but doesn't really fix the deck's main issues. Maybe the veggies could go, with all the land I drew and the other ramp, I hardly needed them and I think I only drew them once anyway. The weavers also weren't that great, especially when they ate removal... Rhonas didn't feel like showing up either...