I've been messing around with Cartouches again. What I loved about LVD's 4c Trials deck is the way it has access to 12 trials to abuse recasting. 2 color versions I've tried just dissapont me when I don't hit one of the fewer trials they can run - making trials feel like a perk rather than a feature. My intent is to abuse them, so this is the list that's been performing best (and most fun) out of the versions I've been screwing with.
4c Sigil Trials37 Spells
4x
Unbridled Growth - wasn't sure about this when built but first 2 turns mostly mana fixing anyways, and I need to get my colors ASAP. Cantrip makes them acceptable, and it's cool to make a 4/4 angel plus draw a card for 1 mana later in the game. Makes a nice T5 play when having a Harald out and able to cast Sigil plus this on same turn.
3x
Trial of Ambition - removal on a stick
4x
Cartouche of Knowledge - flying card draw Trial recursion
2x
Herald of the Pantheon - wish I could run 4 of these. Super ramp in this deck
3x
Blessed Spirits - gets stupid big stupid fast if not removed on the spot
2x
Blood-Cursed Knight - originally was 2x
Auramancer, but survivability was more important than a 2/2 body that almost never nets anything back on curve (mostly just functioned to cantrip with Growths n Cast Outs). Changed to knights for the lifegain and has been working better for me.
3x
Trial of Strength - bodies on a stick
2x
Trial of Solidarity - team pump n vigilance on a stick
3x
Cartouche of Strength - removal, makes spirits a big problem
1x
Cartouche of Ambition - this in place of green Cartouche #4 for the lifegain aid
2x
Woodland Wanderer - almost always drops as 6/6, slap blue Cartouche on for serious beats
2x
Trial of Knowledge - dig for Sigils on repeat
2x
Cast Out - cycle early to hit land drops, play late on troublesome threats
1x
Gideon, Ally of Zendikar - to produce a bodies for Cartouches, also just bomb card
2x
Sigil of the Empty Throne - GG
1x
Ajani Unyielding - all spells are permanents so his +1 is insane here.
23 land. Wasn't sure if that was enough, but I think the shuffler favors odd numbered mana bases and I seem to draw as well as if I was running 24.
2 x
Forest1 x
Plains1 x
Island1 x
Swamp2 x
Prairie Stream2 x
Sunken Hallow2 x
Canopy Vista2 x
Hinterland Harbor2 x
Drowned Catacomb2 x
Glacial Fortress2 x
Isolated Chapel2 x
Sunpetal Grove2 x
Woodland CemeteryIt's been very fun to play. Typical issues with 4c decks and mana colors, but it can go off surprisingly fast. This a deck you can goof off with vs AI and deal so much lethal it takes over a minute to tally at the end. Almost certain I set my damage record with this deck - can't recall waiting that long for damage to calculate ever before.