Ok probably my last built with this deck.
1 x
Dispel4 x
Fog3 x
Expedite1 x
Jace, Vryn's Prodigy2 x
Thing in the Ice2 x
Baral, Chief of Compliance4 x
Take Inventory3 x
Censor4 x
Cathartic Reunion2 x
Fling4 x
Grapple with the Past4 x
Pieces of the Puzzle1 x
Pulse of Murasa3 x
Enigma Drake2 x
Radiant Flames3 x
Island3 x
Mountain1 x
Forest2 x
Wandering Fumarole2 x
Cinder Glade2 x
Sulfur Falls2 x
Hinterland Harbor2 x
Rootbound Crag3 x
Evolving WildsA short discussion about some cards. Titi and Baral do a lot of work and seem definitely worth it. Titi is good against aggro and is an alternative wincon, even one attack makes life easier for drake. Baral was already discussed, he makes almost every spells a 1 cmc spell and let you gain 1 or 2 turns if he sticks for one turn, this way you don't need fogs desperately.
Telling Time was only an ok card, but in general i felt it was slow and expensive (2 cmc!), so i went back for Censor that is definitely better. It was my opinion even before trying Telling Time, but i wanted to try it.
One copy of Pulse seems very good, i don't really want more since it costs a lot. It is a pseudo fog, and i'm ok with 4 copies of real fogs for now, but as i said before depending the meta i can see a 5th copy along with Pulse, but not a 6th.
Blossoming Defense seemed a bit situational and not needed. In general having a creature instead of Defense has the effect of eating a possible removal, with the difference that Titi and Baral are less situational.
Dispel is probably the only card i still have doubts about. It could be either 0, 1 or 2 copies. In general we can make the same reasoning as for Defense, since we are not going all in with the combo but we have it only as main plan with other plan b. The matchup against control is much worse without it though, but i suppose that combo has to accept control as bad matchup in a non sideboarded format. I'm keeping one copy instead of one Censor, and depending on how meta evolves it can go back to 2 copies. (Edit: probably i will cut 1 Expedite instead of 1 Censor)
I've been playing Drake Fling pretty much exclusively for the past week, alternating between V1 and V2. I haven't lost a game with either version yet (perhaps some luck involved, and at least need to consider xbone competition/rank 1-5s) - though I've had several wins pop off a turn before Opp could kill me.
I'm leaning towards preferring V2. I like having TITIs as alt win cons, and it's nice having more targets for Grapples/Pulse (it bothers me in V1 when I'm casting them without any creatures in the yard just to keep digging through the deck). Plus TITI bounces function as pseudo sweepers, which is very helpful at times (especially because V2 runs fewer Fog effects).
V2 makes me nervous sometimes with 4 fogs to V1s 6. Dispel has never done anything for me (in either version), so I'd feel perfectly ok changing that for a Festivities. For a 2nd Festivities, I'd consider cutting (in order) 1x Expedite, 1x Baral (when Baral sticks he def makes things move faster, but he rarely sticks for me), or 1x Baby Jace (only had 1 game where I really needed the flashback effect on a Radiant Flames to help win, other than that one game he hasn't felt essential to the gameplan).
This is easily my favorite combo deck in Duels so far. I'm bummed that God didn't have time to tune his build more before tourney started - I think a modified version would be a pain for all the builds that don't run counterspells.