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PostPosted: Mon Nov 21, 2016 12:52 am 
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Just what we need...more boros vehicle decks...


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PostPosted: Tue Nov 22, 2016 6:27 pm 
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Ballz wrote:
Just what we need...more boros vehicle decks...

Hey now. Not sure if that was directed at my post or not but if it was, then my build was in the constructed forums fairly soon after the expansion release and I've just been updating/tweaking it after I posted a ' finished' build.

It's still a viable and competitive deck in the current meta so it's worth keeping it up to date

elk

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PostPosted: Sun Mar 12, 2017 3:00 pm 
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Question: Has anyone thought of using the new AER Consulate Dreadnaught with an enchantment or such that makes it into a creature? Like that Siege Modifications? a one-drop and a three-drop for a 10/11 with first strike. It'd be hard to get the three-drop in anything but a White deck (because searching for enchantments is practically non-existent elsewhere as far as I know), but I still love the idea.

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PostPosted: Sun Mar 12, 2017 3:29 pm 
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Question: Has anyone thought of using the new AER Consulate Dreadnaught with an enchantment or such that makes it into a creature? Like that Siege Modifications? a one-drop and a three-drop for a 10/11 with first strike. It'd be hard to get the three-drop in anything but a White deck (because searching for enchantments is practically non-existent elsewhere as far as I know), but I still love the idea.


It's strictly worse than regular Mardu Vehicles.

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PostPosted: Sun Mar 12, 2017 3:33 pm 
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Question: Has anyone thought of using the new AER Consulate Dreadnaught with an enchantment or such that makes it into a creature? Like that Siege Modifications? a one-drop and a three-drop for a 10/11 with first strike. It'd be hard to get the three-drop in anything but a White deck (because searching for enchantments is practically non-existent elsewhere as far as I know), but I still love the idea.


That was one of the very first ideas that popped up on the forum during spoiler season; as 10/11 attacking turn 3 is obviously powerful.
The problem is that the combo is easily disrupted by many common removal spells as well as artifact/enchant hate. Also, our available tutors for enchantments are very inefficient unfortunately.

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PostPosted: Sun Mar 12, 2017 3:43 pm 
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Modulo wrote:
Question: Has anyone thought of using the new AER Consulate Dreadnaught with an enchantment or such that makes it into a creature? Like that Siege Modifications? a one-drop and a three-drop for a 10/11 with first strike. It'd be hard to get the three-drop in anything but a White deck (because searching for enchantments is practically non-existent elsewhere as far as I know), but I still love the idea.


That was one of the very first ideas that popped up on the forum during spoiler season; as 10/11 attacking turn 3 is obviously powerful.
The problem is that the combo is easily disrupted by many common removal spells as well as artifact/enchant hate. Also, our available tutors for enchantments are very inefficient unfortunately.

Okay, thanks for the tip. I didn't see anything about it elsewhere, but I didn't look very hard...

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PostPosted: Mon Jun 12, 2017 7:37 pm 
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This deck is very fun to play, and usually it is very effective:

Spoiler


I guess this will be first complain: Yes I know auras are very risky, and easy 2 for 1 targets, but you can play around it with this deck, at least in first few turns.

Idea is simple, put as much damage in first 3 turns, and than finish opponent with burn, S. copter, or if we do not get sweeped, with pumping whole team.
We have bunch of 1 drops, so we always can play something on turn 1, or 2 spells on turn 2, and we can easily have 3 creatures with total power of 5-6 on end of second turn, if we get cartouche of solidarity on tempo that can be additional 6 dmg on turn 3. Our 2 drops are very good and synergies well. Kessig forgmaster really works well with Cartouche of solidarity because first strike, and can kill 4-6 toughness creatures in block. Usually Aura decks are very vulnerable for 2 for 1 exchanges, however, idea is to rely on speed, and you will always try to enchant weakest creature(usually token), so on that way you protect your more valuable creatures, that would be removed instead. If you get Trial of the solidarity, that is 0 for 1 exchange, because you get Trial returned on cast.

Like I said, plan is very simple, rely on speed, use evasion wisely. You may notice that land count is very high for deck having 17x1 drops, but it is really essential, because you must play all your cards on tempo. Smuggler's copter can help filtering a bit, and Bygone Bishop, and Needle Spire are great for mana sinking.

It is very aggressive deck, and great against slower decks, and usually all decks are slower than this one.
Bad match-up are: hidden stockpile deck(never could win against if it played on turn 2), and second is grixis burn. Against other decks you have reasonable chances. Only issue is if opponent draw 3 cheap removals in oppening hand and keep it :)

I really did not expected this deck will work such good, but it keeps winning. Be aware, that with this deck you can's just play recklessly, you need to plan every turn and consider possible scenario for that turn. Such decks, have very low resources, and you usually need to win with 10 cards, before opponent can build the board state or gain some life and recover.


There is few screenshots:
Spoiler


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PostPosted: Wed May 23, 2018 8:28 pm 
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If you're looking for an aggro deck that's combo-y with fun synergies, Boros Valor may be just what you're looking for. Arguably the most explosive deck you can make in Duels - you can have draws (that aren't super rare) where you're attacking for 20+ damage on T4. It's very fun to play, and can do a lot of entertaining things.

Version I currently run:

Boros Valor
1 x Kytheon, Hero of Akros
2 x Hanweir Militia Captain
2 x Thalia's Lieutenant
2 x Selfless Spirit
2 x Kari Zev, Skyship Raider
4 x Aether Chaser
3 x Honored Crop-Captain
2 x Pia Nalaar
2 x Hanweir Garrison
3 x Thopter Engineer
2 x Pia and Kiran Nalaar
1 x Angel of Invention

1 x Gideon, Ally of Zendikar

3 x Valor in Akros

2 x Sram's Expertise

3 x Harnessed Lightning
1 x Declaration in Stone

7 x Plains
7 x Mountain
2 x Needle Spires
2 x Westvale Abbey
2 x Clifftop Retreat
1 x Hanweir Battlements
3 x Aether Hub


General deck info and suggestions for some alternate card choices:
Spoiler

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