Congratulations DJ I still have to test your deck xD!
This info is cool and I like seeing it, but I wonder how much it really matters with Duels RNG? Like I know mathematically my deck should be running around 22 land. But 19 has been working despite that. I don't have hundreds of games in so maybe it's just been some crazy luck, but maybe the RNG is defective in that way. Recall the GB snake deck that was runner up in the last Showdown - it ran 19 lands with 4 of those being Evolving Wilds - everyone made fun of the fact its mana base was criminally low, but it won its way to 2nd place out of some 30 decks in the tourney.
You are right, that recommendation does not take into consideration -as far as I know- is at what point of the match you have to have your lands, for example the Hellbent Madness with 19 lands really needs the 3 land drop to finish the game but not on the 3rd turn necessarily you can still put pressure with tons of 1 and 2 drops, but you really have to drop that land on turn 5. So that kind of struggles with this recommendation
Here is a different approach I found on the internet.
https://www.youtube.com/watch?v=SMuIezb ... nm&index=6Calculator
http://stattrek.com/online-calculator/h ... etric.aspxIf you don´t like to watch that video here is the resume.
Population size :
Cards on deckNumber of successes in population:
Number of landsSample size: number of cards you draw/
7+turn in which you NEEED the land drop magic numberNumber of successes in sample (x) =
Land drop magic number in this case 3-----
so we put in the numbers and we get this:
For 19 lands
that is a 81% rate of success on getting the 3 land drop on turn 5 and 86% on turn 6 (different calculation not attached)
For 20 lands
that´s 85% rate of success on getting the 3 land drop on turn 5 and 89% on turn 6 (different calculation not attached)
What do you guys think of this?
how do you chose the number of lands on your decks?
PS: Barney I will never grow tired of reading that you love my deck!