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PostPosted: Wed May 24, 2017 9:12 am 
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Hey guys I thought why should other colours get to have aggro as their staple and not the mighty colourless so I made this aggressive deck to see if it could hold up let me know what you guys think, and if I should use an artifact monument for any of the colours to streamline aggression. I wish I had created this deck a bit sooner though :(.

2 x Walking Balista
2 x Eldrazi Mimic
2 x Watchers of the dead
2 x Smuggler's Copter
2 x Throne of the God-Pharaoh
3 x Spatial Contortion
2 x Matter Reshaper
2 x Scrap Trawler
3 x Chief of the foundry
3 x Foundry Inspector
2 x Aethersphere Harvester
3 x Titan's Presence
3 x Treasure Keeper
2 x Reality Smasher
1 x Skysovereign, Consul Flagship
2 x Metalwork Colossus

2 x Westvale Abbey
2 x Ruins of Oran-Rief
2 x Inventors' Fair
2 x Geier Reach Sanitarium
3 x Foundry of the Consuls
3 x Rogue's Passage
2 x Grasping Dunes
4 x Sunscorched Desert
4 x Cradle of the Accursed


Some considerations I am making is finding a way to plug in Workshop Assistant for recursion, Ghiraphur Orrey for card advantage once my threats are played out and to reduce cost on Metalwork Colossus, I am also considering the white or green monument for going wide or going tall. In addition the way I see the ideal play is t2 Eldrazi Mimic, T3 Foundry Inspector, t4 Skysovereign, Consul Flagship, t6 Metalwork Colossus. This triggers Eldrazi Mimic and crews sovereign for a t5 kill?

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PostPosted: Wed May 24, 2017 11:46 am 
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no TKS in a colorless deck? It's hard to find good 2 drops within colorless constraints, means this deck can only cast 1 threat a turn at most.

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PostPosted: Wed May 24, 2017 12:13 pm 
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Foundry inspector kinda mitigates that though, but yeah, no tks in is probably not correct :p


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PostPosted: Wed May 24, 2017 12:58 pm 
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Yeah, I agree with Rabble and WW that Thought-Knot Seer should be in this list. I would probably take out Throne of the God-Pharaoh for them.

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PostPosted: Wed May 24, 2017 3:20 pm 
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But where is Squee's Toy, Kyren Toy, Toymaker and Toy Boat?


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PostPosted: Thu May 25, 2017 9:07 am 
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You guys may be right I will try it out but i feel like it slows down the clock especially since throne makes sure I put the pressure on early. I will let you know how the deck does with the changes.

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PostPosted: Thu May 25, 2017 1:02 pm 
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:D except that throne doesn't put much pressure at all... I mean, drain 1-2 life a turn doesn't bother the opponent at all if the deck can only cast 1 spell a turn. That feels like a bigger problem with aggro... btw this deck can easily be categorized as aggro, because removal suites are very limited and conditional (6 conditional removals in early mid game.) The way it wins is to put creatures down one after one and use removals in the right time. throne isn't whole lot necessary if you look it this way. An improvement can probably be done with mana curve to strengthen 2 drops + getting rid of colossus

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