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PostPosted: Tue May 09, 2017 3:40 pm 
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i'm starting to like Censor more and more...


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PostPosted: Thu May 11, 2017 2:20 pm 
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Getting a bit bored of this game freezing over nonsense triggers. There isn't even any consistency anymore, just pot luck when the timer runs down during attack phase if your game allows you to continue.

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PostPosted: Sat May 13, 2017 7:27 pm 
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Location: [loh-key-shuh n] n. A place of settlement, activity, or residence.
Adding to the Censor bug, Djeru's Resolve can also disallow you from casting it, only allowing you to cycle it.

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PostPosted: Sun May 14, 2017 3:52 pm 
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djAMPnz wrote:
Adding to the Censor bug, Djeru's Resolve can also disallow you from casting it, only allowing you to cycle it.

Yeah, had that happen to me earlier today.


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PostPosted: Tue May 16, 2017 2:16 pm 
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Haven_pt wrote:
I've just experienced the problem with Censor. Tried pausing and unpausing but it kept only giving the option to cycle. Had to activate an alchemist and respond to that to counter the spell. What a bummer...
Hieroglyphic Illumination also refused to work at one point too, doing something similar.


Jea I made the same experience with Censor, it seems that the card is bugged sometimes...

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PostPosted: Tue May 16, 2017 3:06 pm 
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Sad to see that Instant win exploit hasn't been fixed.
Got matched with the same guy 3 times in a row and I instantly won after keeping my hand. I even thought the first 2 times was because I was on the play, but the third time I was on the draw and even then he didn't play it out...
I was kind of curious as to what he was playing...
Oh well, I did get 90 "free" coins out of it... Hurray...
That's one of the big down side of hitting R40, you keep finding cheaters. I miss being R15 again, much more Competition...

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PostPosted: Tue May 16, 2017 3:58 pm 
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Yeah I faced a guy twice in a row just a bit ago and was confused at first because I couldn't do anything and then I suddenly won and got my gold.

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PostPosted: Wed May 17, 2017 3:08 pm 
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Not sure what causes it, but 5 times in the last night the turn i was going to win my game just decides to crash, I probably should have got off after the first 2-3 because this happened 5 times in a row and dropped me to rank 35:(.

tested my connection and it wasn't my internet related so I really wish i could figure out if it's a certain card or what.
maybe casting a bunch of cards after using insult? I have no idea i haven't been able to replicate it since.

was using my fling drake list, so it could be anything from casting a ton of cards with baral in play in 1 turn.
drake + fling
insult//injury etc.
really not sure.
maybe even from casting 2-3 fogs in a turn.


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PostPosted: Fri May 19, 2017 12:37 pm 
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Not sure if a bug but the AI seems unable to see lethal in 2HG. For 3 turns in a row it couldn't recognise that a full team swing was a no outs lethal, this is despite the AI not casting creatures pre-combat to trigger the Valour it had on board. Out opponents didn't have mana open either. On the final turn, with us at 2 life and a wayward zombie in play against us, it again decided it needed some blockers rather than take the easy lethal swing to win the game.


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PostPosted: Fri May 19, 2017 12:40 pm 
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AD2016 wrote:
Not sure if a bug but the AI seems unable to see lethal in 2HG. For 3 turns in a row it couldn't recognise that a full team swing was a no outs lethal, this is despite the AI not casting creatures pre-combat to trigger the Valour it had on board. Out opponents didn't have mana open either. On the final turn, with us at 2 life and a wayward zombie in play against us, it again decided it needed some blockers rather than take the easy lethal swing to win the game.


not abug just bad AI basically like you said " decided it needed some blockers " just like how when you each have 1 creature out they ALWAYS except the trade no matter the life total etc.


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PostPosted: Fri May 19, 2017 12:53 pm 
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AD2016 wrote:
Not sure if a bug but the AI seems unable to see lethal in 2HG. For 3 turns in a row it couldn't recognise that a full team swing was a no outs lethal, this is despite the AI not casting creatures pre-combat to trigger the Valour it had on board. Out opponents didn't have mana open either. On the final turn, with us at 2 life and a wayward zombie in play against us, it again decided it needed some blockers rather than take the easy lethal swing to win the game.


not abug just bad AI basically like you said " decided it needed some blockers " just like how when you each have 1 creature out they ALWAYS except the trade no matter the life total etc.


Yeah, that's what I thought. It's a shame since quite a lot of 2HG games end up with at least 1 AI player. That's if the game doesn't freeze up as soon as one guy dc's or concedes.

I think I get to actually play in about 1 of every 3 or 4 2HG I join.


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PostPosted: Mon May 22, 2017 1:48 pm 
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It is not possible to sub-cast Commit//Memory with Baral's Expertise. Seems like aftermath cost adds to whole card's CMC. Well maybe it's not bug after all.

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PostPosted: Mon May 22, 2017 1:53 pm 
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thats correct, cmc is now calculated from both sides.(same with card type)


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PostPosted: Mon May 22, 2017 2:21 pm 
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thats correct, cmc is now calculated from both sides.(same with card type)


And same with card colour.


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PostPosted: Sun May 28, 2017 2:28 pm 
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Opponent took control of my Glory-Bound Initiate using Kari Zev's Expertise, they of course attacked and exerted with it. When it became my turn again, it stayed tapped. This is a contradiction to the ruling on the oracle page, and what the card says.

Rule wrote:
If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.


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PostPosted: Sun May 28, 2017 4:11 pm 
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Not really a bug I suppose, at least nothing that truly matters, but AI took over opponent in one of my games and used Dusk when it was the only one with 3+ power creatures.

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PostPosted: Mon Jun 05, 2017 9:35 pm 
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The Sunpetal Grove quest (win a game when you cast a green or white spell) doesn't seem to register AI wins when I cast a white spell . I think this has happened before too. Anyone notice this?


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PostPosted: Tue Jun 06, 2017 12:37 pm 
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The Sunpetal Grove quest (win a game when you cast a green or white spell) doesn't seem to register AI wins when I cast a white spell . I think this has happened before too. Anyone notice this?


Just finished that against a hard ai, with my mardu deck. I had no issue, though I've had issues with quests against ai's not counting previously. Probably just a temporary bug on your side.


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PostPosted: Tue Jun 06, 2017 3:11 pm 
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Shard, do you remember if you cast a white spell, green spell, or both? I remember a LONG LONG time ago, there was a quest that wasn't registering one of the two colours it was supposed to. We used to talk about it and everyone just started doing the other colour, which worked. I'm just curious if the white is messed up. This isn't the cast 15 spells one, it's the cast one of either colour and win (it doesn't specify multiplayer matches either)


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PostPosted: Tue Jun 06, 2017 3:37 pm 
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Shard, do you remember if you cast a white spell, green spell, or both? I remember a LONG LONG time ago, there was a quest that wasn't registering one of the two colours it was supposed to. We used to talk about it and everyone just started doing the other colour, which worked. I'm just curious if the white is messed up. This isn't the cast 15 spells one, it's the cast one of either colour and win (it doesn't specify multiplayer matches either)


Yeah, it was the same quest as the one you had. And since I was playing my Mardu deck, do you want to guess which colours I played? ;)


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