Fun spells deck. Ran into a player running this archetype on the ladder two games in a row and thought it looked interesting. Built this afterwards to enjoy. Surely not identical (I'm running Embermaw when I doubt the other person did, because I like what Jaya does for red damage spells in War of the Spark limited), and they had
Hungry Flames where I couldn't find room for it. Possible they weren't running any Chandras, where I feel she wants to be in here. Maybe even creature Chandra, but I haven't tried that yet. Also didn't see Cut // Ribbons, but I like the extra bit of reach on the back end. Didn't see Abbots either, but I think the extra card on ETB is useful. They prob weren't running maps and Disintegrations, but I like what those bring to the table. The only thing I know is the same is Thermo-Alchemists, Alms/Temper/Reunion/Axe madness package, and Collective Defiance - along with the general idea of spelling off with Alchemist burn. I don't think I've played with Alchemists outside UR spells, but it's a lot of fun in Rakdos burn.
Ledit Burn Renegade Map x4
Fatal push x3
Fall of the Titans x2
Lava Axe x2
Shock x3
Abbot of Keral Keep x2
Thermo-Alchemist x4
Cathartic Reunion x3
Fiery Temper x4
Unlicensed Disintegration x3
Alms of the Vein x3
Collective Defiance x2
Cut // Ribbons x1
Chandra, Torch of Defiance x1
Embermaw Hellion x2
Chandra, Flamecaller x1
Swamp x6
Mountain x8
Smoldering Marsh x2
Dragonskull Summit x2
Evolving Wilds x2
Maps turn on Disintegration damage, revolt for Pushes, extra 1 mana spells to surge Falls, and let me run fewer lands. Not really taking up spell slots due to lowered land count it allows. Also nice to fetch a land to hand for Reunions after mana is fixed and you've played out any Disintegrations you were holding.
Abbots in for card draw, and buff attack off the spell theme. Could see trading them for
Walking Ballistas for ping damage and extra source to turn on Disintegrations, but feeling the card draw more initially.
Chandra Flamecaller might be too excessive in mana cost, and could see this traded out for another Cut // Ribbons, but I have her in for utility in sweeper effect, rummaging (turning on madness spells, cycling excess lands), and elemental attackers.
Embermaw Hellions are great here. Making Shocks lightening bolts is good. Doubling damage output on Alchemists is amazing. Maybe it wants to be
Bedlam Revelers instead for more draw and madness outlet, but I've been happy with Embermaws and their 4/5 bodies plus extra lethality on Alchemists and burn spells so far.
Not sure if the quantity breakdowns on spells is exactly right, but feels like spell inclusions are pretty close to right. Might be doing some fine tuning as I get more games in with it, but it's a blast to play.