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 Post subject: Re: Orzhov Zombie Tribal
PostPosted: Sun May 14, 2017 4:14 pm 
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Maybe a full set of the 1/1 for 1 instead of the rare cursed minotaur could help with salvation,breaker and colossus?


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 Post subject: Re: Orzhov Zombie Tribal
PostPosted: Mon May 15, 2017 1:48 am 
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Preferred Pronoun Set: Xhir/xhim, depending on Moon phase

What's the 2 of you're running? Festering Mummy or the white removal? Think you typoed binding mummy.


Festering, sorry...edited :thumbsup:


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 Post subject: Re: Orzhov Zombie Tribal
PostPosted: Mon May 15, 2017 3:15 pm 
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Preferred Pronoun Set: Xhir/xhim, depending on Moon phase
My new fav play: ultimating little Lily with a Servant on the field...just the first activation I think I drained like 10 points of life, lol...I didn't even bother to attack for lethal next turn, having also a Binding...just passed the turn FTW


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 Post subject: Re: Orzhov Zombie Tribal
PostPosted: Tue May 16, 2017 12:26 pm 
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Still haven't played this, but this is what I would do with it :

I Cut 4 bad zombies for 2 inexplicably absent lords and 2 scrapheap scrounger. Cut the uncastable (well, not truly uncastable, but you know, a t7 gideon ain't dat gud) gideon for big Lilly, 2 cast out for AU (less mana), and rtb for dark salvation (seriously wtf), 1 plains for a swamp.
Switched the 3d cast out for graf harvest, but I'm bad and if you really really want, people, you can play a copy of never // return

I still think the deck sucks because we only have 4x of the good 1 drops instead of the 8x this deck needs (my opinion: draw cryptbreaker or sad orzhov deck inferior in every way to mid range orzhov)


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 Post subject: Re: Orzhov Zombie Tribal
PostPosted: Wed May 17, 2017 12:57 am 
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Lol at playing zombify in a deck where the biggest creature is 4 mana.


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 Post subject: Re: Orzhov Zombie Tribal
PostPosted: Wed May 17, 2017 3:28 am 
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I don't wanna zombify big boys, I wanna bring back a 1 mana boy after I made a zombie.


Last edited by Goblin Rabblemaster on Wed May 17, 2017 2:18 pm, edited 1 time in total.

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 Post subject: Re: Orzhov Zombie Tribal
PostPosted: Wed May 17, 2017 8:41 am 
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Preferred Pronoun Set: Xhir/xhim, depending on Moon phase

I Cut 4 bad zombies for 2 inexplicably absent lords and 2 scrapheap scrounger. Cut the uncastable (well, not truly uncastable, but you know, a t7 gideon ain't dat gud) gideon for big Lilly, 2 cast out for AU (less mana), and rtb for dark salvation (seriously wtf), 1 plains for a swamp.
Switched the 3d cast out for graf harvest, but I'm bad and if you really really want, people, you can play a copy of never // return

I still think the deck sucks because we only have 4x of the good 1 drops instead of the 8x this deck needs (my opinion: draw cryptbreaker or sad orzhov deck inferior in every way to mid range orzhov)


Gideon was in the testing phase...14 sources are low, I know, 16 would be the number...but the suffler has a tendency to flood you with Dulas, so that hasn't be an issue for the moment...still, I can see him out. Same as with the Cast Out/AU thing...have you read what I commented on those 2 issues in my post? Because I precisely adress all your points there...

Festering isn't spectacular, but I want a minimal amount of 1 CC zombies, and I like them better than Fan Bearers

If you think Binding Mummy is bad, you indeed haven't played the deck...he is not only not bad, but one of the best of them

Diregraff is better in mono-black zombies...I also argued all the reasons why he underperforms here...btw, he isn't a Lord, and a lot of people here has come to the same conclusion as me, that he underperforms...maybe if we had 8 good 1 CC zombies, he would do better...AS ALREADY EXPLAINED IN MY POST TOO, lol

I prefer Copters over Scroungers, this brew needs to able to change between agressive and passive, imo, and Scrounger only works for the former...and 2 artifacts is the max I want in a tribal build

Big Lily is poo-poo here, as already argued...and Graf Harvest, redundant

My build is clearly more midrange than agro, as one can suspect by the absence of In the name of Oketra and because it tops at 5...I don't understand your last sentence at all.

Were you even trying while typing this post, Rabble? Not one of your most inspired, I'm afraid :V

Btw, I have a flawless record with this build, 6-0 at around rank 20...and I feel is one of the 3-4 best decks I can play right now


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 Post subject: Re: Orzhov Zombie Tribal
PostPosted: Wed May 17, 2017 2:12 pm 
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I'm out of my element here since I usually never comment or tune decks that I have not played extensively.
Everything that follows is theorycraft, besides the following statement : It was not my intention to rain on your parade, of disregard your work, I have not read every post in this thread, I' m sorry if you feel that makes me unable to comment on the discussion, because that is precisely what I' m gonna do.

You state you view this deck as a mid-ranger. Investment states that I think the Duels pool lacks the cards to make the archetype tier 1, regardless of approach. I tried, with my changes, to fix some errors I sqsaw in the latest list presented, which happened to be yours, in order to spike things up, since I guess many people want to play this deck.

I'm on the phone, so I will defend these changes later. I'm very sorry I ruffled your feathers.


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 Post subject: Re: Orzhov Zombie Tribal
PostPosted: Thu May 18, 2017 10:02 am 
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I don't wanna zombify big boys, I wanna bring back a 1 mana boy after I made a zombie.

You could try cimitery recruitment, worse with kalitas, but it is probably less clunky.


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 Post subject: Re: Orzhov Zombie Tribal
PostPosted: Thu May 18, 2017 11:06 am 
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Maybe sometimes.

You save 2 mana if you go for a 1 drop and you are mana-equal if you do a 3 drop. You don't get a token generator with it though, just a random card. And it's not like the deck is playing such a light landcount that it can't afford another 5 drop.


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 Post subject: Re: Orzhov Zombie Tribal
PostPosted: Mon May 22, 2017 1:10 pm 
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The biggest issue I find with these deck is that I am constantly top decking. I added midnight oil for card draw and it's been working pretty good.


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