In this deck, rather than the 'control' win-con, it serves as a very nasty inevitability engine, whilst your creatures beat face. Unlike a true prowess deck, we aren't trying to combo off in one turn, but rather apply consistent pressure to the opponent, with oodles of burn and massive beaters to finish.
Further tuning might need to be done, but it should be a fun little tapout deck.
Deck's sweet if you draw haven early, kinda meh if you don't, but I think this is the tightest I can get it.
Radically minimized lands to solve the flooding, and switching to a plethora of 1 mana plays, and even playing some telling time to try and see the third land on time. Radically minimized the permanents to make the 8 main threats better.
Basically a bit teched out to sneak the possibility of 1 extra manland, nahiri and 3 colors for radiant flames in; without taxing the manabase too much. Works fine since Zombs is so popular right now, and you got 2 sweeps for em + a fistful of mana efficient removal.
I could probably consider playing Towers over some of the other wincons, but as general answers to resolved cards improve and are played, I prefer my threats to be very hard to deal with. I think this build is pretty good for the meta right now, at least on steam aggro is running rampant. Should people start jamming more midrange walker decks again, going U/W might be a bit more consistent than esper, although anguished unmaking stays superior to cast out in duels I think.
Try out Matter Reshape and 2 gaeas, and take out the Ranger + Nissa Planeswalker. You might also want to modify your mana-base to go heavy on Forest/Wastes so you can play that T2 Ruin in their Wake.
Joined: Nov 10, 2013 Posts: 17753 Location: Montreal, Quebec, Canada
Rabble, I finally got around to trying your Demonic Flash 1.1. It's an absolute monster. I've never felt this is control of matches in my life. And this is coming from someone who HATES playing control. i just love it. i wish i was playing it in the Fight Club I think. It does so many things so well. Great deck.
Updated for Amonkhet with builds I consider more or less finished; will include some other archetypes when I get around to it and am happy with the final product.
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