This is probably total jank, but I love Sigil decks! I've been playing around with it vs the AI and it seems like it has some potential. I'm traveling in Asia, atm, so I've had poor luck connecting to try it online, but here it is:
Deck: ENCHANTED DEATH
Enchantments(24)
4x
Dead Weight3x
Trial of Ambition - 5 sacrifice effects - great if you can keep the board clear
3x
Thopter Arrest - Remove artifacts/creatures
2x
Oath of Jace - Card draw
2x
Imprisoned in the Moon - Remove creatures/planeswalkers
2x
Oath of Liliana - In addition to sac, the zombie token is nice after our own walkers
3x
Cast Out - Get rid of anything troublesome, including opponent enchantments/walkers/indestructibles
2x
Trial of Knowledge - Card draw
2x
Sigil of the Empty Throne - Win condition
1x
Cruel Reality - Win condition
Sorcery(6)
2x
Declaration in Stone - primarily for pesky tokens
2x
Languish - sweeper
2x
Diabolic TutorPlaneswalkers(5)
1x
Liliana, the Last Hope1x
Gideon, Ally of Zendikar1x
Jace, Unraveler of Secrets1x
Ob Nixilis Reignited1x
Sorin, Grim NemesisMana (25)
4x
Plains1x
Island5x
Swamp2x
Shambling Vent2x
Sunken Hollow2x
Prairie Stream2x
Drowned Catacomb2x
Isolated Chapel2x
Glacial Fortress3x
Evolving WildsGetting
Sigil of the Empty Throne or
Cruel Reality out is almost always GG. PWs are another way, as most of their Ultis will win. Strategy is pretty simple, do your best to keep the board clear until you can land a wincon. Getting your land drops is pretty critical, hence the 25 lands, should I go to 26? The mana curve is too high - would it be better to drop some of the 4cmc enchantment removal for faster 2-3 CMC Instants? You would lose Sigil synergy, later, but it could help survive to that point.
I have a BW version that replaces
Imprisoned in the Moon and
Trial of Knowledge with
Anguished Unmaking and
Read the Bones. Obviously, 2 color is more consistent, but the life loss hurts, as well as losing enchantment synergy in late game. I've considered replacing some of the removal enchants in the Esper version with a few
Anguished Unmaking and blue card draw. It's probably the next thing I'll test. Card draw is nice, but it's sometimes hard to fit in while keeping the opponents board cleared. With enough card draw, I might be able to drop the Tutors.
I like to put together a Sigil deck with every release. I tried the creature based version, but seemed to have better luck with this more control oriented setup. Thoughts and suggestions are always welcome - even the expected "It's crap, move on."...