I like to try make/update the strongest possible mono green list with each expansion. I know a few others like to do the same, but I haven't seen anyone else post one yet, so I'll get the ball rolling..
I don't think we got much this time around but there are a few nice auto-includes;
Prowling Serpopard and
Rhonas the Indomitable.
My approach is that every creature enters as 3 or 4 power to trigger
Elemental Bond and also activate Rhonas - Then also give a card draw from
Mouth // Feed. So it's a pretty simple beatdown deck with a focus on keeping our hand fuelled.
Creatures (22):2x
Sylvan Advocate (Potential exception to the 3-4 power rule.. Could be better off as
Deathcap Cultivator?)
4x
Druid of the Cowl (You know the drill)
1x
Nissa, Vastwood Seer1x
Rhonas the Indomitable 2x
Tireless Tracker (Card draw.. Triggers Bond - and Rhonas after 1 pump)
2x
Prowling Serpopard (Great stats for 3cmc, gives everything Gaea's f*ck-you-blue ability, triggers Bond/Rhonas/Feed)
2x
Bristling Hydra (Protects itself, triggers Bond/Rhonas/Feed)
1x
Verdurous Gearhulk2x
Conclave Naturalists (Here as an alternative to Rec Sage, as they trigger Bond/Rhonas/Feed. Can be cast from Rishkar's)
1x
Ulvenwald Hydra (Ramps us to 7 to guarantee we can cast Gaea/Crusher, also fetches Passage for an evasion wincon).
2x
Gaea's Revenge2x
Plated CrusherInstant/Sorcery (12):3x
Primal Bellow2x
Mouth // Feed(3/3 for 3 mana is alright and triggers Bond. Feed for obvious card draw from almost every creature)
4x
Explosive Vegetation (with Druids this should be all the ramp we need, as we're not going for anything huge like Ulamog)
1x
Monstrous Onslaught (Sweeper, works with Rishkar's)
2x
Rishkar's ExpertiseEnchantments (2):2x
Elemental Bond (Card draw from everything except Druids)
Lands (24):20x Forest
2x
Rogue's Passage2x
Foundry of the ConsulsI'm aware it may be far from optimal. That's what we're here to nut out. So I'm open to constructive criticism.
I guess one argument will be (quite reasonably) that we'll never cast Bond on t3-4, as we want to be casting veggies.. Although we won't always get that ideal hand, and in those instances, taking an extra turn to set up isn't the end of the world here, imo.