So in another topic Joly admitted he is contemplating running our old friend Mardu Vehicles in the Steam Showdown. And I have to confess I've given it serious thought myself. We didn't get any of the hate cards from Amonkhet, which means it's still a powerhouse and something you should probably expect to see in the Showdown and Fight Club in some iteration or another.
So, what does Mardu vehicles look like now? My previous build was quite low on the curve and it worked, but I've since transitioned into more mid-range build. It can be hard to get in underneath some of the decks on the ladder at the minute and trying to out aggro Hellbent is an exercise in frustration a lot of the time. So we go over them instead. That isn't to say you can't build for speed, but you're better off going Rakdos in that case (DJ has an excellent list you can look up if you're interested).
Anyway, here is how I see the deck at the minute (it has been running like a dream BTW);
Much Mardu About Nothing Creature 2x
Walking Ballista 2x
Toolcraft Exemplar 2x
Scrapheap Scrounger 2x
Selfless Spirit 3x
Veteran Motorist 1x
Pia Nalaar 2x
Thalia, Heretic Cathar 1x
Pia and Kiran Nalaar 1x
Glorybringer 1x
Archangel Avacyn Instant 3x
Fatal Push 2x
Harnessed Lightning 3x
Unlicensed DisintegrationSorcery1x
Cut // Ribbons Planeswalker 1x
Gideon, Ally of Zendikar 1x
Chandra, Torch of Defiance 1x
Nahiri, the Harbinger Artifact 2x
Smuggler's Copter 1x
Heart of Kiran 2x
Cultivator's Caravan 1x
Skysovereign, Consul FlagshipI've only found room for 2 cards from Amonkhet;
Cut // Ribbons which is mandatory as far as I'm concerned; sorcery speed isn't great but the inevitability Ribbons provides is invaluable.
Glorybringer also makes the cut because it offers insane value and can close out games all on its own.
Otherwise we've cut early drops in the likes of
Inventor's Apprentice to make room for more fat and diverse win cons.
My mana is a work in progress, hence its absence from the list. I think you can get away without running Evolving Wilds (testing in progress) but I'm also considering whether to run all four copies of the man lands etc.
Is anyone else considering giving vehicles another run? Are they on your radar when considering how you tune your deck? Does Amonkhet bring anything to other deck types that make them more resilient against vehicles? Does the addition of Censor mean it can take on the bogeyman?