It is currently Thu Nov 28, 2024 6:42 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 8 posts ] 
Author Message
PostPosted: Sat May 06, 2017 12:51 pm 
Offline
Member
User avatar

Joined: Nov 20, 2015
Posts: 240
Sorry about the name, I couldn't resist.

1 x Kytheon, Hero of Akros
2 x Hanweir Militia Captain
2 x Wharf Infiltrator
2 x Labyrinth Guardian
2 x Selfless Spirit
1 x Temmet, Vizier of Naktamun
4 x Eldrazi Sky Spawner
2 x Bygone Bishop
2 x Oketra's Monument
1 x Invocation of Saint Traft
1 x Collective Effort
1 x Oketra the True
1 x Aven Wind Guide
3 x Cast Out
2 x Anointed Procession
1 x Valor in Akros
1 x Sram's Expertise
1 x Gideon, Ally of Zendikar
1 x Angel of Invention
2 x Dusk // Dawn
2 x Regal Caracal
1 x Drowner of Hopes

8 x Plains
5 x Island
2 x Prairie Stream
1 x Westvale Abbey
2 x Glacial Fortress
2 x Meandering River
4 x Evolving Wilds


Hanweir Militia Captain - Obviously this goes in any go wide deck with white. The nice thing here is despite being a removal magnet they are likely to recur late in the game with Dawn, when your opponent may be running low on removal.

Wharf Infiltrator - flex spot, here mainly for card draw, but tokens could be relevant and it recurs with Dawn and triggers Bishop. Also, any creatures you discard can be recurred with Dawn.

Labyrinth Guardian - early D, resilience, makes tokens

Selfless Spirit - maybe a flex spot

Temmet, Vizier of Naktamun - also flex, he hasn't done much yet

Eldrazi Sky Spawner - always nice to have, evasion, tokens, and ramp all in one. Also comes back with Dawn.

Bygone Bishop - I added these cause I felt I needed more card draw in creature form.

Oketra's Monument - definitely one of the more important cards in the deck, this will produce a lot of tokens in the long drawn-out games this deck tends to produce. Just don't play more than one at a time; I've made this mistake more times than I'd care to admit.

Invocation of Saint Traft - oh, this is a juicy one. If you're lucky enough to pull it with an Anointed Procession in play, that's 8 evasive damage out of nowhere, assuming no 2 for 1, of course. And if you have a Valor in Akros as well like I did that one time, that's +2/+2 to the board as well...

Oketra the True - tends to just win games. I don't think I've played her and not been able to use her as a creature yet. I haven't even needed to use her token-producing ability.

Aven Wind Guide - the flying and vigilance is very nice to have, but hardly necessary. I suppose this could be a flex spot, but I'm keeping it until I get tired of it.

Cast Out - absolutely essential, this card has singlehandedly brought so much versatility to Duels.

Anointed Procession - the reason to play this deck in the first place. Once you get this out, so many good things can happen.

Valor in Akros - wish I could find room for more than one, as it tends to win games. But discretion is the better part of...

Sram's Expertise - another one I want more of, but we're​ already heavy on four-drops. Here's a typical play: Expertise into Skyspawner with Oketra's Monument in play. That's 7 creatures off of four mana. And we're not even taking our "do-nothing" enchantments into account.

Gideon, Ally of Zendikar - I wish I could not run him, but it's a white deck. And he has synergy besides.

Angel of Invention - another card I'm not wild about, but tokens and the buff is very useful.

Dusk // Dawn - this is the big one. First, it's a one-sided sweeper, which is exactly what you need at the midpoint of the game when the mid-range creatures are starting to outclass you. Second, most of your creatures are probably in the graveyard at this point, having been removed or used for chump blocking. Third, you are likely to have a monument or Anointed Procession by the time you cast Dawn, which means not only do you get massive card advantage, but you​ get all the incidental tokens as well. This is the deck this card was made for.

Regal Caracal - a solid card on its own, it gets quite busted with the enchantments, and the lifelink is very relevant, as you'll often be in burn range by the time you stabilize against aggro.

Drowner of Hopes - haven't actually pulled it yet, but in theory it should be solid.

Westvale Abbey - this one will win you a lot of games. Many decks have no answer for Ormendahl, and flipping him is nothing for this deck. Too bad the mana base will only support one, unless you want to cut a card and add a 25th land. Probably worth it.

To sum up, for a theme deck this has proven surprisingly viable - in fact, I'm starting to get used to winning games that I thought were lost for sure. I wouldn't put it in the top tier by any means, but I've been consistently stealing games from Vehicles, which is much better than I expected. There is so much synergy that you will find yourself in MCL more often than you would think, and I tried to ensure that every creature is strong on its own (no Anointer Priests, for example), to make room for the Monuments and enchantments. I have to say I'm thrilled that with the addition of Amonkhet this kind of janky deck is truly viable for the first time. Probably mostly because of Cast Out, lol.


Last edited by cyrus386 on Sun May 07, 2017 5:24 pm, edited 1 time in total.

Like this post
Top
 Profile  
 
PostPosted: Sat May 06, 2017 9:12 pm 
Offline
Member
User avatar

Joined: Nov 20, 2015
Posts: 240
Finally landed a Drowner of Hopes, with Anointed Procession and Oketra's Monument out for four spawn and two warriors. The next turn I played Oketra herself and flipped Ormendahl. My poor opponent was playing some kind of cute Rakdos deck with Hijack and Fling. This deck is just silly.


Like this post
Top
 Profile  
 
PostPosted: Sat May 06, 2017 9:29 pm 
Offline
Member
User avatar

Joined: Jan 07, 2016
Posts: 301
Meow wait a minute, I don't think this deck has enough cat tribalism be throwing around cat puns. Be serious meow.

+4 Sacred Cat - Meow that we have Anointed Procession, when you embalm it you'll get two kitties.

_________________
"Minions, servants, soldiers of the cold dark! Obey the call... of Kel'Thuzad!"

Image


Like this post
Top
 Profile  
 
PostPosted: Sat May 06, 2017 10:59 pm 
Offline
Member
User avatar

Joined: Nov 20, 2015
Posts: 240
You know, if there were more cats in Duels I might be tempted, but as it is I think we'll have to wait at least for Hour of Devastation for the full-on kitty parade.


Like this post
Top
 Profile  
 
PostPosted: Sun May 07, 2017 3:11 am 
Offline
Member
User avatar

Joined: Dec 17, 2014
Posts: 1700
You deserve only the very best, you deserve........fancy feast!

_________________
My new Twitch channel: https://www.twitch.tv/paradigmenigmata

Xbox Gamertag: LingeringEnigma


Like this post
Top
 Profile  
 
PostPosted: Sun May 07, 2017 8:23 am 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 17748
Location: Montreal, Quebec, Canada
I know it says in scripture, "judge not lest ye be judged" but I'm just going to come right out and say it: Fancy Feast tastes terrible.


Like this post
Top
 Profile  
 
PostPosted: Sun May 07, 2017 8:35 am 
Offline
Member
User avatar

Joined: Nov 20, 2015
Posts: 240
Well, it looks like I sure chose the right name to get people to take this deck seriously! :D


Like this post
Top
 Profile  
 
PostPosted: Sun May 07, 2017 5:20 pm 
Offline
Member
User avatar

Joined: Nov 20, 2015
Posts: 240
I think this may be my favorite Duels deck ever. It's really carrying me up the ladder, too. A couple screenshots:

Kitty cat parade:
Image

Vs BW Zombies:
Image

Vs Vehicles:
Image


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group