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 Post subject: Fling a rakdos aproach
PostPosted: Fri May 05, 2017 8:14 am 
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Location: Cucho Lambreta#13992
So I take the Super Lad Man deck and try to build a Rakdos version, adding more fling material to enable the combo.
Any suggestion comment or even criticism is very welcomed.

Fling a Rakdos approach

Creature(16)
2 x Scrapheap Scrounger
2 x Syndicate Trafficker
3 x Ravenous Intruder
3 x Foundry Inspector
3 x Nantuko Husk
3 x Weaponcraft Enthusiast

Instant(7)
3 x Fatal Push
4 x Fling

Sorcery(2)
2 x Battle at the Bridge

Split(3)
1 x Never
2 x Insult

Enchantment(2)
2 x Pia's Revolution

Artifact(13)
4 x Implement of Combustion
4 x Renegade Map
3 x Servo Schematic
2 x Key to the City

Land(17)
2 x Smoldering Marsh
7 x Swamp
6 x Mountain
2 x Dragonskull Summit


To view this deck go to: https://www.magicduelshelper.com/deckli ... d686b449ca

Created using Magic Duels Helper: http://www.magicduelshelper.com

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Last edited by Cucho Lambreta on Sat May 06, 2017 3:39 pm, edited 1 time in total.

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PostPosted: Fri May 05, 2017 1:25 pm 
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I'm no expert at the archetype, but here are my thoughts :
It needs more mana sources. Your only cantrips are the implements of combustion, and your main wincon needs 4 mana on the same turn. I goldfished this type of deck even previous season vs AI, and the Idea of having 10 artifacts on the field + 4 mana + intruder + fling, is just not going to hold up in our removal heavy format online. I think you can play this deck vs the AI, but there are too many tools missing (strong manarocks, cantrips, GOOD EGGS basically) and too many cards that 'seem' to fit (husks, insult) but are just too mana heavy for what the deck tries to do for it to be playable. It's fun to kill the AI with, but I don't think it's viable online.

Also, if you type [ deck ] then the card names, then finish the code by [ /deck ] (without spaces) all the cards get hotlinked

Cheatyface


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PostPosted: Fri May 05, 2017 7:41 pm 
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Your gonna want Ballista and Scrap Trawler in your list.

If you add Hazoret's Favor (good with a revolution out) you can add steal spells like kari's expertise and hijack for some extra fun. You have enough sac outlets...
Also try out Supernatural Stamina (I keep going on about this card... But it is so good...)

Edit: How about flinging a colossus? That could be a deck in itself...

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PostPosted: Sat May 06, 2017 5:15 am 
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So I got to brewing the colossus fling deck and this is more or less what I'd go with:

The Amazing flying Colossus
Creature(13)
2 x Walking Ballista
1 x Syndicate Trafficker
4 x Reckless Fireweaver
1 x Ravenous Intruder
2 x Scrap Trawler
2 x Pia and Kiran Nalaar
1 x Metalwork Colossus

Instant(11)
3 x Fatal Push
2 x Supernatural Stamina
2 x Fling
3 x Unlicensed Disintegration
1 x Incendiary Sabotage

Enchantment(2)
2 x Pia's Revolution

Artifact(14)
2 x Renegade Map
2 x Implement of Combustion
2 x Smuggler's Copter
2 x Key to the City
1 x Servo Schematic
3 x Alchemist's Vial
2 x Aethersphere Harvester

Land(20)
4 x Swamp
2 x Smoldering Marsh
6 x Mountain
2 x Cinder Barrens
2 x Dragonskull Summit
2 x Inventors' Fair
2 x Aether Hub


To view this deck go to: https://www.magicduelshelper.com/deckli ... a5bd673c9f

Created using Magic Duels Helper: http://www.magicduelshelper.com

I basically adapted my rakvolutions deck from Last season that already had a ton of grindy recursion, added some new stuff and made it fling-friendly.
Don't think Supernatural Stamina works too well with pia's revolution though...

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PostPosted: Sat May 06, 2017 3:48 pm 
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Location: Cucho Lambreta#13992
I'm no expert at the archetype, but here are my thoughts :
It needs more mana sources. Your only cantrips are the implements of combustion, and your main wincon needs 4 mana on the same turn. I goldfished this type of deck even previous season vs AI, and the Idea of having 10 artifacts on the field + 4 mana + intruder + fling, is just not going to hold up in our removal heavy format online. I think you can play this deck vs the AI, but there are too many tools missing (strong manarocks, cantrips, GOOD EGGS basically) and too many cards that 'seem' to fit (husks, insult) but are just too mana heavy for what the deck tries to do for it to be playable. It's fun to kill the AI with, but I don't think it's viable online.

Also, if you type [ deck ] then the card names, then finish the code by [ /deck ] (without spaces) all the cards get hotlinked

Cheatyface


I agree completely this is a rank 15 deck at the most, the thing is that when fling got spoiled I though that would be cool on an Aggro deck... the reality is that this deck needs to buy quite some time before it goes lethal.

The "seem to fit" cards synergies well enough, but on the long run they just aren´t powerful enough and if you sac your pump outlets before lethal damage is online you can basically just concede the game.

I also try a GR agrro energy with Pummeler, but I´m quite convinced that aggro is not the strategy for fling with our card pool.

I think maybe mid range is the way to go with fling, hold the board while you set the pieces of the combo.
what do you guys think?

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PostPosted: Sat May 06, 2017 10:44 pm 
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Ive been wondering if mono green stompy, with a flash of red for fling, is the best spot for it. It seems to offer consistency with cards like blossoming defense, primal below, brystling hydra, plated crusher, rhonas. Throw in an energy combo with pummeler, and multiform wonder and it could be competative.


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