So I decided to try a variation of this hellbent....
It's already becoming one of my favorites. Mainly due to the pacing. It's FERVENT. Like, consistent stream of attacks or hijinks.
With this build, I went 10-2 last night/this morning.
Hellbent-y Deluxe Creature (25) CMC1 -9
2x
Bomat Courier 2x
Dread Wanderer 3x
Flameblade Adept 2x
Insolent NeonateCMC2 -11
1x
Kari Zev, Skyship Raider2x
Scrapheap Scrounger 2x
Lupine Prototype3x
Olivia's Dragoon 3x
Bloodrage Brawler CMC3 -1
1x
Olivia, Mobilized for War CMC4 -4
1x
Hazoret the Fervent2x
Bloodhall Priest 1x
Heart-Piercer Manticore Instant/Sorcery (9) 4x
Fiery Temper 3x
Unlicensed Disintegration 1x
Alms of the Vein1x
Insult // Injury Artifact(5) 2x
Smuggler's Copter 1x
Heart of Kiran 2x
Key to the City Land(21) 2x
Smoldering Marsh 8x
Swamp 8x
Mountain 2x
Dragonskull Summit 1x
Geier Reach Sanitarium ---------------
At any rate, here are some reasons:
*let's assume that you are trying to empty your hand by T4.
Signature Pieces:Flameblade Adept is a great turn 1, but the most important pieces here:
1) He's cheap, you don't mind dumping him.
2) He has barely enough toughness to survive a -1/-1
3) You will be discarding cards... so inevitably, he will grow
at 1 mana,
Bomat Courier and
Insolent Neonate have provided decent card draw if you run out of options. Bomat Courier as a decoy OR as a chumpblocker.
Dread Wanderer and
Scrounger are great discard targets and pilots. People love to remove them, but they just keep coming back.
Olivia's Dragoon --- dump your hand all at once, or simply evade your way to victory. I have seen people purposefully avoid removing him in favor of targeting Brawler or Neonate, probably because he's so underwhelming, but 2 deals dmg consistently.
Bloodrage Brawler --- the 4/3 beater for 2 AND he discards... so good.
Hazoret the Fervent--- kind of a given, discard outlet and a beater.
Bloodhall Priest--- a 4/4 for 4, benefits from madness, and deals dmg EtB. Total winner.
Smuggler's Copter--- a powerhouse, damage and discard.
Lupine Prototype ---- a 5/5 for 2.... that's value economics.
The removals...
Unlicensed Disintegration and
Fiery Temper Work well, with the latter utilizing madness
I probably drew
Alms of the Vein three out of 10 games, and every time, it was excellent. Plenty of discard outlets get it for cheap, and +/-3 life is basically "insult-to-injury" (not to be confused with the card.)
Running only 21 lands doesn't seem to hurt at all. The sweet spot here is around 4 mana, and *knock on wood*, haven't had any issues getting mana to go.
Optional Flavour/
Potential trade-outs..Heart of Kiran - a good beater and removal decoy.
Kari Zev, Skyship Raider - soley here for aggro/pilot... I'm not married to her, but the monkey is kind of cool, as is First Strike/Menace, it's basically free damage.
Olivia, Mobilized for War ---- I WANT to like her.
She flies, She is a discard outlet, She makes creatures EtB hasty +1/+1...
Decent body (*whistles*).... a 3/3 for 3...
my issues with her:
at 3CMC, she is on the heavy end of the manacurve, and I find it hard to play her and another creature on the same turn; and because of that, she plays the primary role of removal bait.
Insult // Injury --- Like olivia, I want to like this card... but how much does the double damage and/or aftermath burn help? Out of 10 games, I maybe pulled it 3 times, and every time, I ended up dumping it.
Key to the City -- it works in like 50% of situations where you want to discard/draw, but I have found it completely underwhelming. mostly because of the activation cost during untap.... My curve is 3-4, and this takes up all of it.
Heart-Piercer Manticore --- does this guy even work? at the top of my curve, he's just a little too bulky.
maybeboard?
+
Lightning Axe --- I wish this would hit to the face.
+1
Alms of the Vein.... another?
+2
Lathnu Hellion --- the quintessential aggro guy and removal bait.
+
Heir of Falkenrath---- how did I miss this little ray of sunshine!?