I'll try the most recent one where I lost to Injury. From memory it was only 4 turns I'd stabilised from, not 6. I was running U/B Control on the draw. Opening hand: Evolving Wilds, Aether Hub, Swamp, Drowned Catacomb, Grasp of Darkness, Pull from Tomorrow, Censor.
T1: R/G Dual land. I played Evolving Wilds for a 2nd Swamp and pass.
T2: Mountain, Bloodrage Brawler discarding another mountain. I play Catacomb and pass.
T3: Forest, Voltaic Brawler, I kill Bloodrage with Grasp. I play Island and pass.
T4: Lanthu Hellion and swings for 8, I cycle Censor for a 2nd Pull. I play Hub and pass (nonland cards in hand 2x Pull, Spell Shrivel)
T5: Forest, Glorybringer which I cast Shrivel on, down to 4 life. I play a swamp having drawn another Grasp and pass.
T6: Evolving Wilds, Tireless Tracker, I kill the Brawler as it swings. I play another Hub and have drawn Torrential Gearhulk.
T7: Opponent casts Glorybringer 2 and swings, I respond with Gearhulk and Grasp his dragon (opponent pauses trying to Exert it I think?), I block and kill the Tracker. I pass the turn with 2x Pull as my only nonlands.
T8: Mountain, cracks a clue, throws Fiery Temper at my face, down to 1 life. I draw Scatter to the Winds and swing with Gearhulk (I had a counter to hit hasted threats).
T9: Opponent casts Arlin, I counter it, then they cast Insult. At this point I can guess where this is going and cast Pull for 5 drawing into my remaining Grasp, 2 lands, Fatal Push and Kefnet.
T10: Opponent casts Injury and I have no counterspells and all the removal I needed many turns ago.
I'm struggling to see what I could have done to stall it further. Once Injury hit the yard that was really game
The turns that mattered most were 4 and 9. 4 because that's where the explosive damage started to happen without an answer in hand until my T6. 9 mattered because Arlin would have just created a token and flipped so she could bolt me next turn and block my Gearhulk from killing her, meaning my opponent would have had 2 ways to kill me T10. This game was a little typical of what I'm experiencing at the moment with my or others control decks, where my 9 or so early removal spells aren't coming when I need them, but I have 3 mana counters and 4cmc+ spells galore in hand. I'm honestly looking at cutting Shrivels entirely and replacing them with Essence Scatters, particularly against decks like this one.