Finally at my PC, lol!
This is where I'm at:
2 x
Ruthless Sniper3 x
Fatal Push2 x
Cryptbreaker3 x
Censor2 x
Glint-Sleeve Siphoner1 x
Jace2 x
Smuggler's Copter3 x
Grasp of Darkness1 x
Pull from Tomorrow2 x
Telling Time2 x
Drake Haven1 x
Never // Return1 x
Liliana, the Last Hope2 x
Curator of Mysteries4 x
Hieroglyphic illumination1 x
Glyph Keeper2 x
Archfiend of Ifnir3 x
Horror of the Broken Lands6 x
Island8 x
Swamp2 x
Sunken Hollow2 x
Drowned Catacomb4 x
Dimir Guildgate1 x
Westvale AbbeyPlaytesting has shown that cycling is clearly the way to go, to make both Ifnir and havens work consistently...and also draw and selection, because you really need to hit a handful of cards, and then you need to have
something to cycle
So I like to play with Sleeves, who look a bit out of place, and a Pull and a couple T.Times...I have found that that's way more important than say, Scroungers...this isn't an agressive build, but grindy. That's the reason I don't play with keys, that are pure card disadvantage
Of course, 90% of the time we are gonna cycle our Horrors (tho they are surprisingly good when casted) or Iluminations...even the Censors, no problem. Curators are probably the only cycling card that gets more casted than trown away.
Just 2 Snipers, 3 tends to be weak and too mana intensive, and I much prefer expending it on Havens and cycling
Lily brings back our Ifnirs and Sphynx, besides the usual
20 cards that discard/cycle...and 8 cards/engines that benefit from it
23 lands, 2 less than what I'd play in grindimir, but uber-cycling let's me have that few