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PostPosted: Sat Apr 15, 2017 2:31 pm 
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I do think "cannot attack or block" sacrifices some flavor for playability and clarity.

Making them expensive and always on is not fun. Maybe they could be like Westvale Abbey where you have to sac a bunch of clerics of the right color to turn them on.

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PostPosted: Sat Apr 15, 2017 2:41 pm 
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Come to think of it, making an offering to the god of something they'd want (Via "Additional cost to cast" or restrictions on casting) would actually be pretty godly.

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PostPosted: Sat Apr 15, 2017 3:23 pm 
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I mean, offering is already a mechanic and one I'm on board with coming back.

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PostPosted: Sat Apr 15, 2017 3:27 pm 
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Think you're in the minority there.

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PostPosted: Sat Apr 15, 2017 5:00 pm 
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Mown wrote:
Think you're in the minority there.

Eh, I'm used to it. I tend to like the quirkier mechanics over the "popular" ones anyways.
Same with creature types.

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PostPosted: Sun Apr 16, 2017 4:16 am 
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I don't think offering would make sense on Amonkhet. The Gods aren't particularly tied to their respective races in the flavor.

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PostPosted: Sun Apr 16, 2017 4:18 am 
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Cato wrote:
I don't think offering would make sense on Amonkhet. The Gods aren't particularly tied to their respective races in the flavor.

True, and I'm mostly just playing devil's advocate on this, but there's nothing that directly locks in what you have to offer. You could expand it to a color or just be as generic as creature.

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PostPosted: Sun Apr 16, 2017 3:18 pm 
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Barinellos wrote:
Cato wrote:
I don't think offering would make sense on Amonkhet. The Gods aren't particularly tied to their respective races in the flavor.

True, and I'm mostly just playing devil's advocate on this, but there's nothing that directly locks in what you have to offer. You could expand it to a color or just be as generic as creature.

I wouldn't say there's nothing, since the rules explicitly define it as based on subtypes, but that could be tweaked if they really wanted to.

:duel:

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PostPosted: Sun Apr 16, 2017 5:10 pm 
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razorborne wrote:
Barinellos wrote:
Cato wrote:
I don't think offering would make sense on Amonkhet. The Gods aren't particularly tied to their respective races in the flavor.

True, and I'm mostly just playing devil's advocate on this, but there's nothing that directly locks in what you have to offer. You could expand it to a color or just be as generic as creature.

I wouldn't say there's nothing, since the rules explicitly define it as based on subtypes, but that could be tweaked if they really wanted to.

:duel:

In a manner similar to champion, yes.

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PostPosted: Mon Apr 17, 2017 12:32 pm 
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razorborne wrote:
astarael7 wrote:
alright, cool. let's go through this:

Quote:
Enchantment creatures

This one was off the table. In Theros, we used enchantments to express the touch of the Gods. If enchantments don't play a major role (and we didn't want them to, as we wanted some distance from Theros), it wouldn't make any sense for the Gods to be enchantment creatures.
this is... wrong? first off it's a mythic cycle, you can just, like, do things. second of all, two of the three cycles most associated with the touch of the Gods (Trials and Cartouches) are enchantments anyway. it'd be a limited scope but still there.
I think you missed a critical paragraph at the beginning of the article where Maro explained that they also were very aware that they were effectively defining for all time what it means (mechanically) to be a God in Magic. (His whole "two points make a line" thing.) If the first two sets of Gods are both enchantment creatures, you are effectively saying "Gods just are enchantment creatures: that's how they work and that's what they do," and it will be really hard to wrench away from that established pattern in future designs when maybe that really does make no sense or actively fights against some other element of the design.

Quote:
Quote:
Only creatures conditionally

This was the quality that the majority of the design team equated with being a God. The idea that a God has influence and only under certain circumstances appears in creature form is pretty flavorful.
I agree with this. apparently they didn't.

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Only creatures conditionally

This one had the biggest tweak. Instead of being a creature conditionally, Hazoret can only attack or block conditionally. Being that attacking and blocking is a big part of what a creature can do, especially creatures as big as the Gods, it's similar in nature while being a little easier to understand.
but these are a top-down flavor cycle, so being similar mechanically isn't the same thing. like, if lightning bolt gave -3/-3 instead, that'd be similar mechanically, but it doesn't feel like the same card. (could still be flavored as a lightning bolt, though, I guess.)
Fair, but this is also the area of "God design" where I think they feel they need the most flexibility and so they tried to see if they could push this element as far away from Theros as possible. If a God is supposed to be a creature only sometimes, then the rest of the time it needs to be, well, a land, an artifact, or an enchantment and those aren't always going to fit.

Quote:
Quote:
Activated ability

We liked the idea that the God has influence even if they haven't met their condition yet. We felt that it could be either static or activated and chose activated because it worked better for this set.
having both gave the Theros gods a feel of broad dominion. they were sort of in the same vein but functionally very different, so it felt like the God could actually do a lot of things, you know, like a God can. I don't think this part was strictly necessary, but I think Mark has misidentified the characteristic here. they didn't have "an activated ability" and "a static ability", they had "an activated ability and a static ability". if they were going to abandon that, I think they needed to replace it with something else and, again, they didn't. (well, they replaced it with a creature keyword, but that's a completely different thing, feel-wise.)
The Theros gods had both because they were enchantment creatures and Design/Development were very careful to always (try to) justify both cards types on every card in that block. Absent that critical element, there's no reason for these to do the same thing. Other than "well Gods should just do that because" which is a very bad reason.

Quote:
anyway, this seems to confirm that MaRo doesn't understand what the Theros Gods were, and that the whole design process was sloppy.
What were they then? He laid out a fairly detailed mechanical analysis of what the Theros Gods had and they tried rejiggering them for this to see what they can change and what they can't. That's, like, the exact opposite of sloppy.

Quote:
I think, if this was the best they felt they could do by exploring this direction, they should've just pulled hard in some other direction and made something completely different that still felt God-like. at least that wouldn't have tied them down as much next time.
I don't know if this the best they think they can do, but it was definitely something very different which is exactly what they should have tried. We'll play with them and decide if they feel successful and then future God designs will take that into account.

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PostPosted: Mon Apr 17, 2017 1:32 pm 
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astarael7 wrote:
I don't know if this the best they think they can do, but it was definitely something very different which is exactly what they should have tried.

I'm gonna skip the rest because I think this is the crux of the argument. are they very different? like, really, in the grand scheme of things, with all the possible designs that could capture the flavor of a God, are the Amonkhet ones really more more than a stone's throw from the Theros ones?

:duel:

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PostPosted: Tue Apr 18, 2017 7:15 am 
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I think the statement you quoted is in agreement with you that they aren't, what with the "should have tried."

That aside, I feel like the Pyramids are sort of a dud. It feels like a flavor miss that you build them by doing beneficial actions (in the context of the game, they are weak and potentially sub-optimal plays, but you're still using them for "good" things.)

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PostPosted: Tue Apr 18, 2017 2:49 pm 
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Mown wrote:
I think the statement you quoted is in agreement with you that they aren't, what with the "should have tried."
No, razorbone had the right of it. I do think that the Amonkhet Gods are significantly different from the Theros Gods. The lack of an additional card type is a hugely significant mechanical difference precisely because of the implications for interactions. Maybe they aren't as different as they should be, but different enough that I think they will play differently, which is the only difference that matters.

I'm not at all sure that I like them, though. Boy was that star-studded frame and Nyx-field effect gorgeous.

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PostPosted: Tue Apr 18, 2017 3:19 pm 
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Can I say that the discussion of the mechanic makes me want to see something like "Artifact Offering"

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PostPosted: Tue Apr 18, 2017 3:25 pm 
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Can I say that the discussion of the mechanic makes me want to see something like "Artifact Offering"

then oh boy do I have a forum recommendation for you

:duel:

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PostPosted: Mon May 01, 2017 8:16 am 
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For those keeping track of the Vanilla Mythic:

Quote:
ace-hobo asked:
While we're on the subject of vanillas, how's the vanilla mythic doing?

markrosewater said:
You should all see it this year.

That would most likely make it in Ixalan in the fall because we were still doing a "file watch" on it all the way through when that set went to print.

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PostPosted: Wed May 03, 2017 10:31 pm 
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Sometime in the next 3-4 years, we will see another Lorwyn-Shadowmoor type year, with 4 consecutive sets set on the same plane, and a major mechanical shift between the 2nd and 3rd set.

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PostPosted: Thu May 04, 2017 2:33 pm 
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I'm hoping you're right and that it's a Return to Dominaria after Ixalan, for the 30th.

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PostPosted: Tue May 16, 2017 9:25 am 
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I'm hoping you're right and that it's a Return to Dominaria after Ixalan, for the 30th.

25th?

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PostPosted: Tue May 16, 2017 2:39 pm 
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I'm hoping you're right and that it's a Return to Dominaria after Ixalan, for the 30th.

25th?

Some times I can't count.

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