I've had some good feedback from a real life friend, he has been working with my Crazy Big deck and modifying it with the cards he has available. He has been enjoying the deck so far, so I'm feeling pretty good about it. Today I have a new deck for you, an aggressive build that is somewhat tailored to the Aether Revolt metagame. Say hello to...
Rage Against the MachineCreatures:3 x
Expedition Envoy3 x
Sunblade Elf3 x
Dauntless River Marshal4 x
Countless Gears Renegade3 x
Deadeye Harpooner1 x
Heliod's Pilgrim3 x
Reclamation Sage3 x
Renegade RallierNoncreatures:4 x
Renegade Map4 x
Unbridled Growth1 x
Nimbus Wings1 x
Reprisal4 x
Solemn Offering3 x
Suppression BondsLands:4 x
Plains2 x
Island2 x
Forest2 x
Hinterland Harbor2 x
Glacial Fortress2 x
Sunpetal Grove1 x
Woodland Stream1 x
Meandering River4 x
Tranquil ExpanseIt's a revolt aggro deck! So what's special about this one? Well, we have 7 cards to blow up artifacts and enchantments (
Reclamation Sage and
Solemn Offering), some
Suppression Bonds to deal with whatever comes up (and one
Heliod's Pilgrim to fetch it on curve when you need it, along with either
Nimbus Wings or
Unbridled Growth), and a
Reprisal just for good measure. The deck plays hard into the revolt cards
Countless Gears Renegade,
Renegade Rallier and
Deadeye Harpooner to give you some extra advantages, and we have efficient aggro drops with on-board tricks in the form of
Sunblade Elf and
Dauntless River Marshal. In testing, I beat the AI about 4 out of 5 times (make sure you keep a decent opening hand), though I will be the first to admit that the land count is low for a two-color deck splashing a third. It's a good deck for the AI metagame of Aether Revolt, and it should give you options to blow up other player's artifacts and enchantments if you want to risk games on the ladder.
As for ways to modify this deck: in the D cards, you could push the mana curve (and land count) higher and go for
Lifecraft Cavalry. Down this midrange path, you could even experiment with
Thriving Rhino and
Wildsize. If
Deadeye Harpooner isn't pulling her weight (and I'm not convinced about the card yet), swap her out for more
Reprisal or possibly one extra
Heliod's Pilgrim and more auras. You could make the blue splash a little deeper and test out
Telling Time. In artifacts,
Mobile Garrison might work, and towards midrange you could use
Juggernaut and
Irontread Crusher. As for other sets...
Origins: The suite of white aggro cards is great here:
Kytheon, Hero of Akros,
Knight of the White Orchid,
Consul's Lieutenant and
Topan Freeblade are all stellar, and
Angelic Destiny and
Kytheon's Irregulars are good curve-toppers. Don't forget about
Citadel Castellan, this card is great for you; you can also test out
Bounding Krasis.
Evolving Wilds is another way to trigger revolt and fix your mana, so make room for some if you can (perhaps removing some common dual taplands like
Woodland Stream).
Jhessian Thief could be good, and if you can manage the double-Blue mana then
Whirler Rogue is another good curve-topper.
Might of the Masses,
Undercity Troll and
Titanic Growth could find homes here, and if you really enjoy the Aristocrats-like feel of revolt then you could test out
Evolutionary Leap (try just one copy, so you don't clog up drawing two).
Dwynen, Gilt-Leaf Daen (also at one copy) could be a good curve-topper here: I know she is an elf deck card, but you have a few elves and she provides a solid body for combat, including reach. If you want to push midrange, add
Conclave Naturalists and
Woodland Bellower and you will have tons of ways to decimate artifacts and enchantments.
Battle for Zendikar: Felidar Cub is solid and on-theme with your enchantment removal, and could also trigger revolt. A copy of
Lantern Scout makes for some surprise lifegain,
Gideon's Reproach is solid removal for you, and then there's
Gideon, Ally of Zendikar himself as a fantastic curve-topper.
Veteran Warleader is solid, and gets better with more allies.
Eldrazi Skyspawner is a nice aggressive creature.
Blisterpod is a throwaway attacker who can help to trigger revolt twice, and
Scythe Leopard could push you towards a blisteringly fast mana curve dense with threats.
Tajuru Stalwart and
Skyrider Elf look great for this deck, and
Woodland Wanderer or
Eyeless Watcher could fit in as curve-toppers. Speaking of multiple mana types, consider your new land options such as
Lumbering Falls,
Canopy Vista or
Prairie Stream. If you go more midrange, don't forget
Drowner of Hope and
Greenwarden of Murasa.
Oath of the Gatewatch: One copy of
Make a Stand is a nasty surprise for the opponent.
Sylvan Advocate is great even if you never reach six lands, and
Reflector Mage may be even better.
Nissa, Voice of Zendikar is great, but the GG cost is tricky.
Scion Summoner and
Seed Guardian are both solid here. You can put in one copy of
Joraga Auxiliary if you wish, but you will end up with better cards for the 3-mana slot pretty soon (the game isn't going too well if you reach 6 mana and activating her is the best move you can make).
Shadows over Innistrad: Hanweir Militia Captain,
Bygone Bishop,
Declaration in Stone and
Always Watching are amazing for you, as is
Duskwatch Recruiter. If you push the human creature theme a little harder,
Thalia's Lieutenant can also be amazing.
Tireless Tracker works better with more land than what you use, but it could still be a good card for the deck.
Inspiring Captain and
Archangel Avacyn are up to you; the former can work as a curve-topper if you wish, the latter is incredibly powerful but has the potential to wipe your own board of creatures when she transforms.
Essence Flux is a pretty cool combat trick that works well with revolt,
Stitched Mangler is a solid 3-drop, and if you can handle the mana
Jace, Unraveler of Secrets is potent.
Lambholt Pacifist is up to you,
Rabid Bite is pretty solid removal. One copy of
Ulvenwald Mysteries could help you recuperate from a big alpha strike by casting it before the big attack, and having clues and tokens around would make triggering revolt easier. If you go more midrange,
Sage of Ancient Lore and
Ulvenwald Hydra could be decent options.
Invocation of Saint Traft would be something to test (it might be better suited to a more evasive deck).
Altered Ego is a great curve topper, even if you can't pay anything into the X cost.
Warped Landscape could be useful to fix your mana or trigger revolt if you don't have
Evolving Wilds from Origins, try it out and see.
Eldritch Moon: White has some great options at rare and above:
Selfless Spirit can both protect your team and trigger revolt,
Thalia, Heretic Cathar is almost too good,
Gisela, the Broken Blade is right there with her, and
Collective Effort is a very useful and flexible spell.
Wharf Infiltrator could be quite good if he can keep getting past all the 1/1 servos and thopters,
Imprisoned in the Moon is great removal,
Niblis of Frost could make for a curve-topper, but the real story here is
Displace. My oh my, but the revolt you can trigger and the attacking/blocking shenanigans with
Displace.
Kessig Prowler is an option if you want to carve your mana curve down to razor-thin aggro.
Emrakul's Evangel could make you come out on top during an alpha strike or a chump block by turning the dying creatures into 3/2s. On to the grand finale in multicolor: it just so happens that your deck can support the 3 colors of
Tamiyo, Field Researcher, and she will be great in the deck!
Spell Queller could be a pretty great option, and if you push humans a little then
Heron's Grace Champion could make a good curve-topper.
Kaladesh: Fragmentize is on-theme and the price is right, you might replace some
Solemn Offering with this.
Aviary Mechanic could help trigger revolt, but it may work better if you are commonly hitting 4 to 5 mana so you can play one of the revolt creatures on the same turn.
Smuggler's Copter is a fantastic 2-drop,
Glint-Sleeve Mechanic and
Master Trinketeer are both good 3-drops, while
Aetherstorm Roc,
Visionary Augmenter and
Angel of Invention all make for good curve-toppers.
Oviya Pashiri, Sage Lifecrafter could be good as a singleton copy.
Blossoming Defense is a great combat trick and counter to a removal spell.
Longtusk Cub and
Terrain Elemental are both good aggressive creatures,
Nature's Way is solid removal, and
Verdurous Gearhulk and
Nissa, Vital Force both make for good curve-toppers.
Fleetwheel Cruiser and
Skysovereign, Consul Flagship also fall into the category of good curve-toppers.
Aether Revolt: Solemn Recruit and
Sram's Expertise are both great for you;
Sram, Senior Edificer might be good depending on how much you alter the deck.
Baral's Expertise could make a good curve-topper if you can handle the mana. As it turn out, Green is the big winner here for altering the deck:
Greenbelt Rampager,
Narnam Renegade,
Greenwheel Liberator and
Silkweaver Elite may all play greater or lesser roles in your deck to push the revolt theme, and
Ridgescale Tusker makes a compelling curve-topper.
Heart of Kiran and
Aethersphere Harvester should both be good for you. You can try out
Daredevil Dragster,
Treasure Keeper or
Untethered Express and see if any of them work for you while you're filling out the deck.