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 Post subject: and now the wait.....
PostPosted: Wed Apr 26, 2017 8:10 am 
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Like a little kid at Christmas, I always find this the most difficult part. We've spent time discussing spoilers, building decks we can't play and watching MtGO/paper enjoy the set for the past several days. Now it's our turn and we still have to wait for the updates/patch. Ugh hurry up already!



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PostPosted: Wed Apr 26, 2017 8:11 am 
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I've got one brand new deck to build, and one good deck to tweak. I'm mostly excited about story mode, as usual. Oh, and I guess new card sleeves. I would REALLY like a new background, but right now i'm rocking a Chandra avatar on a volcanic background and it's perfect.

7pm ET you think the update will be ready?


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PostPosted: Wed Apr 26, 2017 8:29 am 
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I've got one brand new deck to build, and one good deck to tweak. I'm mostly excited about story mode, as usual. Oh, and I guess new card sleeves. I would REALLY like a new background, but right now i'm rocking a Chandra avatar on a volcanic background and it's perfect.

7pm ET you think the update will be ready?

I always enjoy the story mode too. It's always the first thing I do (and it's always over way too quick).

Card Sleeves etc are something I still haven't bothered with. I've got 32 or 33k currently but I want to stay well ahead of the sets just so I never have to farm again. I can just play leisurely/casually and regardless of play variance, I will always maintain a buffer/float/balance. If I ever get way out in front, then I'll probably grab the stuff but like I mentioned in another thread, all my decks are the default Jace/background and I just let it auto assign my deck name. I'm only ever working on a small number of decks at the start of a season and by the end of the season (and my list is full of jank) it's fun to spin your deck list and play random decks you're not sure of. Adds some interest/variety when you're looking for reasons to play and a humorous level of 'what was I thinking?".

How consistent have they been in the past with their start times? I don't remember now but it feels like it wasn't too far off in the +/- overall? Regardless, I gotta be Dad first so I never actually see the set drop. Sometime tonight though, it's ON!


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PostPosted: Wed Apr 26, 2017 8:40 am 
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i think i remember last time it didn't come out until like 10pm, maybe 10:30pm ET. I was scrambling to play a bit before bed.


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PostPosted: Wed Apr 26, 2017 8:43 am 
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I always play a bit before bed :smirk:. Oh you meant magic duels don't mind me :blush:.

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PostPosted: Wed Apr 26, 2017 8:50 am 
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Can't wait to test out my Mardu vehicles brew


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PostPosted: Wed Apr 26, 2017 8:51 am 
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binderato wrote:
I always play a bit before bed :smirk:. Oh you meant magic duels don't mind me :blush:.


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PostPosted: Wed Apr 26, 2017 9:07 am 
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Just hoping for a smooth release unlike last time, I can't focus on sandwurms if there's another infinite mana bug floating around haha

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PostPosted: Wed Apr 26, 2017 9:09 am 
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It's not a bug it's called a combo with Procession and flickerdrazis. :V

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PostPosted: Wed Apr 26, 2017 9:16 am 
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Realistically it will be Thursday before we get it in UK. Not sure if I am up for a red-eye launch this time out. We should also set a challenge for the first recorded game of the inifinte combo.

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PostPosted: Wed Apr 26, 2017 9:23 am 
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Eh, usually about midnight and I'm up then anyway so get a couple hours to do campaign before going to bed.

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PostPosted: Wed Apr 26, 2017 9:31 am 
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Just hoping for a smooth release unlike last time, I can't focus on sandwurms if there's another infinite mana bug floating around haha
Joly wrote:
Can't wait to test out my Mardu vehicles brew


Did you two post your brews you're trying?

I guess we're waiting on patch notes?


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PostPosted: Wed Apr 26, 2017 9:33 am 
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We already have patch notes but there's nothing really to them.

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PostPosted: Wed Apr 26, 2017 9:41 am 
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Patch notes: http://edit.magic.wizards.com/en/produc ... atch-notes

They didn't really say anything though tbh, just the usual "here's some minor fixes (but not everything as we forgot to put mechanised production fix on for some reason")
and some minor bugs - we all know the major bugs are found out after release haha

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PostPosted: Wed Apr 26, 2017 9:42 am 
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Last chance to guess the big bug for this patch? Hopefully it isn't hotfix worthy again.

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PostPosted: Wed Apr 26, 2017 9:42 am 
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We already have patch notes but there's nothing really to them.

They called them patch notes but like you said, there was nothing to them. I just was assuming; since it was so vague/limited, that they'd release something more detailed like they do just before the update drops. Kinda of, this is how far we got this time. Knowing Stainless though, that's probably all they did and none of the known bugs/problems will have been addressed.


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PostPosted: Wed Apr 26, 2017 9:44 am 
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Last chance to guess the big bug for this patch? Hopefully it isn't hotfix worthy again.

More phases removed and the auto-advance reinstated.


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PostPosted: Wed Apr 26, 2017 9:50 am 
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No phases, just play as fast as you can against the clock. :V

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PostPosted: Wed Apr 26, 2017 9:59 am 
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Let's hope any major bug (likely maybe) is limited to a card or cards rather than one of the new mechanics. This way some potential decks may end up being nerfed but not just wreck a potential new meta.

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PostPosted: Wed Apr 26, 2017 10:08 am 
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I've got one brand new deck to build

Wha-wha-whaaaat?? You build!?! I gotta see this list!

I'm so pumped to play with new stuff I spent last night pre-building 6 new decks. Got all the existing cards, avatars, and sleeves locked and loaded - so I can just drop in the new cards to bring em to 60 and roll.

Like a kid on Christmas Eve, indeed.

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