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 Post subject: No Community Quest Reset
PostPosted: Tue Apr 25, 2017 6:42 am 
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I play on iOS. Wondering if anyone else is experiencing the same issue. My Battle of Ghirapur community quest hasn't reset. It just says 0d 0h 0m 0s remaining. I gave it a day but still stuck. What do?


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PostPosted: Tue Apr 25, 2017 6:46 am 
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the game will be updated this week. this happened last time as well. just can't do anything until afterwards


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PostPosted: Tue Apr 25, 2017 7:11 am 
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Yeah, they still couldn't solve the issue with New set release wiping out Community quest data.
So their solution has been to release a shortened Community quest, and not renewing it until the new set is released.

Either way, if we had a new quest we couldn't get any reward from it anyways, due to the existing bug.


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PostPosted: Tue Apr 25, 2017 7:21 am 
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I'm fine with this if they are putting all their efforts into making sure the expansion release goes off without a hitch


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PostPosted: Tue Apr 25, 2017 7:24 am 
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I'm fine with this if they are putting all their efforts into making sure the expansion release goes off without a hitch


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PostPosted: Tue Apr 25, 2017 7:43 am 
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So what's gonna **** up this time? Right clicks already gone, maybe we'll lose the pause timer, or be unable to choose how to tap our lands, the possibilities are endless!

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PostPosted: Tue Apr 25, 2017 7:51 am 
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Well, this is already in the known issues list:
Quote:
While browsing through a graveyard as a part of an effect, some cards in the graveyard may appear darker than intended.

Maybe they're too embarassed to say that some cards will be completely blacked out


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PostPosted: Tue Apr 25, 2017 7:55 am 
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"We've implemented a feature to make the game literally unplayable, thus fixing all bugs at once".

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PostPosted: Tue Apr 25, 2017 8:15 am 
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So what's gonna **** up this time? Right clicks already gone, maybe we'll lose the pause timer, or be unable to choose how to tap our lands, the possibilities are endless!



Watch there be no main phase.

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PostPosted: Tue Apr 25, 2017 8:24 am 
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Just no pre-combat mainphase, it'll be the next attempt at something like the no priority feature as a way to get newbies using instants properly or whatever.
**** over vehicles or any other deck that wants to play dude pre-combat.

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PostPosted: Tue Apr 25, 2017 8:35 am 
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Building your deck because of the density of the card pool will crash the game.

It's gotten noticeable slower since Origins season and I doubt they have a fix for it.

Calling it.


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PostPosted: Tue Apr 25, 2017 8:45 am 
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Using -3 on Flip Jace to cast a split card will be bugged probably, cause at that point, you could technically choose both effects, even though choosing the aftermath side would just be a waste of 3 loyalty..


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PostPosted: Tue Apr 25, 2017 8:48 am 
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Ooohh... I bet that's what the bug is. Cards in your graveyard no longer glowing orange so you dunno if you can cast them so you forget your aftermaths and scraps.

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PostPosted: Tue Apr 25, 2017 8:50 am 
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For sure those Aftermath cards will have some messed up interactions.

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PostPosted: Tue Apr 25, 2017 8:50 am 
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Calling it.


Already a feature.
To move through the pile of cards it sometimes freezes on filter pop-ups. Then exit without saving and loses everything.

Not a crash, but it's painful nonetheless.

I can't fathom they still have no intention of delivering a text based search.


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PostPosted: Tue Apr 25, 2017 9:58 am 
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Just no pre-combat mainphase, it'll be the next attempt at something like the no priority feature as a way to get newbies using instants properly or whatever.
**** over vehicles or any other deck that wants to play dude pre-combat.

Is there a decent Exalted deck brew this year?
I hate playing dudes first main phase but that's a valid reason.

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PostPosted: Tue Apr 25, 2017 5:27 pm 
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You remember when it skipped to next phase unless you had Sorcery speed stuff? You couldn't even use Disciple


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PostPosted: Tue Apr 25, 2017 9:08 pm 
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Not breakage per se, but I will miss the uber-cool black table, best we've had so far. It looks like it'll be some crappy orange-ish table next season :/


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PostPosted: Tue Apr 25, 2017 9:31 pm 
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be unable to choose how to tap our lands


That's so stainless I could see it happening. They'll pass it off like they did it on purpose to speed up the game and teach new magic players how to tap mana.

Have fun watching the game tap that color you needed while leaving up all the colors that don't match spells in your hand!

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PostPosted: Tue Apr 25, 2017 9:46 pm 
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be unable to choose how to tap our lands


That's so stainless I could see it happening. They'll pass it off like they did it on purpose to speed up the game and teach new magic players how to tap mana.

Have fun watching the game tap that color you needed while leaving up all the colors that don't match spells in your hand!

Or something more subtle, like it defaults to always using your Aether Hub's energy for mana before anything else

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