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PostPosted: Thu Apr 13, 2017 11:02 pm 
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DJ0045 wrote:
By that standard, I'm guessing red will be the best, with all the others being bad, as red is the only one that actually can do something the turn it comes into play, without a huge mana requirement. And right now, I'm thinking exile effects might be a thing next season.


Red will by far see the most play in the widest variety of decks.

Green will show up here and there in a few decks that can support it.

Black and White will get tested and likely replaced in their respective decks.

Blue probably won't even be messed with outside of the most niche decks, where it probably still isn't worth running.

I agree with the general sentiment, but I'd flip R and G. Having to be hellbent is going to keep it out of some midrange decks I think (not all because it's a great late game top deck, but being a terrible early game play in midrange will keep it out of some I think). I feel like green god is going to be like the ****ing plague. All you need is a bear to turn it on and it's creature Gideon w/ deathtouch.

I think blackgod will stick in crats. Whether people play more crats than they do now is a different story. Whitegod I think will be seen around in token and vehicle decks. Could be wrong but I agree with the general take that black and white gods will be seen much less than GR.

I think poor blue god is gonna be closest to the white hulk. Peeps will try it in decks, but it will likely disappoint. In a couple months we'll only see it in super goofy JFF decks like Frog Mill.

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PostPosted: Thu Apr 13, 2017 11:19 pm 
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DJ0045 wrote:
By that standard, I'm guessing red will be the best, with all the others being bad, as red is the only one that actually can do something the turn it comes into play, without a huge mana requirement. And right now, I'm thinking exile effects might be a thing next season.


Red will by far see the most play in the widest variety of decks.

Green will show up here and there in a few decks that can support it.

Black and White will get tested and likely replaced in their respective decks.

Blue probably won't even be messed with outside of the most niche decks, where it probably still isn't worth running.

I agree with the general sentiment, but I'd flip R and G. Having to be hellbent is going to keep it out of some midrange decks I think (not all because it's a great late game top deck, but being a terrible early game play in midrange will keep it out of some I think). Green god is going to be like the **** plague. All you need is a bear to turn it on and it's creature Gideon w/ deathtouch.

I think blackgod will stick in crats. Whether people play more crats than they do now is a different story. Whitegod I think will be seen around in token and vehicle decks. Could be wrong but I agree with the general take that black and white gods will be seen much less than GR.

I think poor blue god is gonna be closest to the white hulk. Peeps will try it in decks, but it will likely disappoint. In a couple months we'll only see it in super goofy JFF decks like Frog Mill.


That is fair. I value the :r: god a little higher for a few reasons. It is a good curve topper for lower to the ground aggro decks (which usually have no problem hitting hellbent, many of which build around it) and can potentially beat face on the turn it is played. I also feel like its activated ability has the potential to pull a lot of weight in a few different places. Facilitating Madness and burning face means it could show up in a number of decks where the creature aspect is just an added bonus and you are using it to dump stuff like Temper/Alms/Geistblast or whatever to burn face for a bunch repeatedly.

B and W may make it in into their respective decks (Crats/Tokens/Vehicles) but I feel like if they do, it will be by the skin of their teeth.

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PostPosted: Thu Apr 13, 2017 11:28 pm 
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If aggro decks are played more than midrange, then I agree we'll see red god the most. I'm def with you that RDW, hellbent aggro, and discard theme decks will run him without much thought. If midrange beatdown are played more, than green god will be most prolific. Another good thing about greengod is you can pair it with any of the other gods except white to have an indestructable green light on its participation clause.

So end the end I think we agree that if you break the gods into tiers, you'd get T1 :g::r: (could see the #1 spot falling either way), T2 :w::b:, and T3 :u:

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PostPosted: Fri Apr 14, 2017 1:56 am 
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That is fair. I value the :r: god a little higher for a few reasons. It is a good curve topper for lower to the ground aggro decks (which usually have no problem hitting hellbent, many of which build around it) and can potentially beat face on the turn it is played. I also feel like its activated ability has the potential to pull a lot of weight in a few different places. Facilitating Madness and burning face means it could show up in a number of decks where the creature aspect is just an added bonus and you are using it to dump stuff like Temper/Alms/Geistblast or whatever to burn face for a bunch repeatedly.

B and W may make it in into their respective decks (Crats/Tokens/Vehicles) but I feel like if they do, it will be by the skin of their teeth.


Yeah, I'm seeing Hazoret go into Vamps which is really a Rakdos Burn deck with vampire support. It's gonna help empty the hand when we can't find our Key to the City, and turns the lands I don't need into burn. Such a sick card. IDK about the others, except blue whihc I don't like, but I think Hazo is gonna get played a lot in RDW, Vamps, Red Burn, Red weenies and probably Vehicles if that survives all the vehicle hate coming out of this set. Probably several others.

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PostPosted: Fri Apr 14, 2017 2:01 am 
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Does Bontu make RB Steal and Sac better? There seem to be a few Act of Treason type cards in this set. More Crats stuff too. Bontu doesn't make the deck come together by himself (1-of) but he does give you an indestructible sac outlet for value. I know this deck suffers due to most of it's stuff being sorcery speed, but I could see the artifact hate in this set helping. It's one of my fav archetypes, it's just really slow. I don't see it becoming T1 but I'll definitely test some stuff out.

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PostPosted: Fri Apr 14, 2017 8:27 am 
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I think Gods are kind of different to the Gearhulks and all on a similar template and not actually got big splashy abilities to argue about, instead it's down to their stats and playability.
It might be the opposite this time where people dissing black and blue in particular (instead of hyping white) but it might turn out the deck they fit in ends up on top (white gearhulk ended up on bottom), though it's difficult to see how that will be true.

Maybe green God could go in same vein as white gearhulk, at least in duels, like it has the pushed stats to be amazing but the decks might not come together in duels.

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PostPosted: Fri Apr 14, 2017 9:20 am 
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Well we can analyze them that way if you want:

Green God: pretty much auto-include in any deck that wants to run green creatures and isn't stupidly built (i.e.: every creature has two power or more). You'll be able to run it without any thought whatsoever, it's even cheap in terms of mana. I mean seriously, what green creature deck would choose not to run this? It's just too easy to include - like tireless tracker (not every single deck ever made in green, but most), for example.

Red God: only good in fast red decks - oh wait, that's most decks that run red. Excellently suited for decks that have madness cards, or like to discard - which again is a good fit for red (and although it's expensive, it fits right in, and can even trigger madness in a pinch) - but now we can add either blue or black to the deck (possibly both). Many options for the fit, but it's good enough to run in many aggressive decks, even without worrying too much about synergies.

Blue God: wants a control home, or possibly a landfall deck (odd choice here). I don't think the viable landfall deck exists, and the control players are telling me that it's no good for control as they have better win cons (so they claim), and getting 7 cards in hand basically already means they won, so this card doesn't add much. They may be right.

Black God: looks decent, but again lacks for a solid home. People keep saying crats, and I kind of see it, but the obvious crats deck doesn't exist and the less obvious UB zombies deck - where it would fit - may be irrelevant if WB zombies is the new home. Other than that - i.e.: a deck that has both crats AND GY synergies - I don't see why we'd run the black god, when we could - for example - just run nantuko husk which is just efficient, and easy to build around (might be husk #4 in those deck, but seriously 2 mana to activate is a real problem, and that's not a good starting point "I guess I'll add the god, so that I can have husk number 4 or 5").

White God: looks okay in tokens - but it has no token synergies whatsoever (only to activate itself). It would be decent in a Valor Deck I guess, or possibly a doubling season deck, but would you rather that card, or would you rather weaponcraft enthusiast (example only) which does more, has more synergy, and costs less. In the case of white, it's home exists, but it's a mythic which requires support and is already getting crowded out by cheaper cards, which require less or no support. (bad sign).


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PostPosted: Fri Apr 14, 2017 11:53 am 
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DJ0045 wrote:
Black God: looks decent, but again lacks for a solid home. People keep saying crats, and I kind of see it, but the obvious crats deck doesn't exist and the less obvious UB zombies deck - where it would fit - may be irrelevant if WB zombies is the new home. Other than that - i.e.: a deck that has both crats AND GY synergies - I don't see why we'd run the black god, when we could - for example - just run nantuko husk which is just efficient, and easy to build around (might be husk #4 in those deck, but seriously 2 mana to activate is a real problem, and that's not a good starting point "I guess I'll add the god, so that I can have husk number 4 or 5").


Do we have any idea how UB zombies will look for duels? MaRo has said that the embalm mechanic will be focused in white and blue.


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PostPosted: Fri Apr 14, 2017 11:56 am 
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Shard wrote:
DJ0045 wrote:
Black God: looks decent, but again lacks for a solid home. People keep saying crats, and I kind of see it, but the obvious crats deck doesn't exist and the less obvious UB zombies deck - where it would fit - may be irrelevant if WB zombies is the new home. Other than that - i.e.: a deck that has both crats AND GY synergies - I don't see why we'd run the black god, when we could - for example - just run nantuko husk which is just efficient, and easy to build around (might be husk #4 in those deck, but seriously 2 mana to activate is a real problem, and that's not a good starting point "I guess I'll add the god, so that I can have husk number 4 or 5").


Do we have any idea how UB zombies will look for duels? MaRo has said that the embalm mechanic will be focused in white and blue.


Yeah, the whole set has been spoiled now... blue didn't get much to help with Zombies, unfortunately. The better color now will be white, for Zombies decks.


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PostPosted: Fri Apr 14, 2017 2:19 pm 
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Kefnet will be a better resource if we get Pull from Tomorrow too.

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PostPosted: Fri Apr 14, 2017 2:31 pm 
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zzmorg82 wrote:
Kefnet will be a better resource if we get Pull from Tomorrow too.


I still don't see it.

In a more traditional control deck, I would much rather be playing instant speed draw like Glimmer and such, and as a finisher I would much rather be playing the new Sphinx's should we get them, or stick with the Dynavolt plan.

Even if we get Pull and the ability to draw for a million, It is just too slow in both its capacity as a finisher and as a source of drawing cards to be worth running IMO.

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PostPosted: Tue Apr 18, 2017 3:55 am 
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PostPosted: Tue Apr 18, 2017 3:58 am 
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Well we got Pull and Commit///Memory. That's 4 chances of giving bird-boy his full hand pretty consistently.

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PostPosted: Tue Apr 18, 2017 4:11 am 
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Still though Memory is a 6cmc cost sorcery from the gy. I think a big pull play means you are going to win with whatever your wincons are and is probably only worth it turn 5+. Pull wins you the game more than Kefy does.

I think birdman will be very strong in a control mirror, so long as your opponent doesn't have edict or exile ready to play. Dead card until turn 6+ vs aggressive matches. Is it better than dynavolt? Better than gearhulks? Better than Disciple? Better than Aethertide whale? Ok maybe it's better than the whale, but it can't escape edict/exile like the whale can... It will be interesting to find out. I'm a doubter but I wouldn't hate on him if blue decks can just stay card stocked and beat down. I don't think our format will allow it.

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PostPosted: Tue Apr 18, 2017 4:29 am 
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This is why I'm bigger on Glyph Keeper than Kefy. If you're against lets say Gruul Energy, they're chucking 2 copies out of their 3 Harnessed Lightning to deal with 1 instance of him. Kefy might ignore that altogether, but you're then leaving your opponent plenty of time building up to 7 cards where they can alpha strike you (at which point, spend a card if you have one to deal with it, thus not being able to swing with Kefnet). Same with exile/edict effects. He'll need to eat 2 in the first instance, or you can pay 7 mana later on if he eats an edict to embalm him for guaranteed 5 power in the air each turn.

Kefy is a high-maintenance guy.

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PostPosted: Tue Apr 18, 2017 4:51 am 
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This is why I'm bigger on Glyph Keeper than Kefy.

I feel like such a hater bringing up the down sides but...

GK doesn't dodge an edict either unless of course you have other creatures out. I think vs control it will be very hard to keep the keeper on the board but vs midrange you have a chance that they can't take him down the turn he is played after you embalm him. Same argument applies, is the keeper better than the whale as a finisher? Whale needs energy support so plays well with towers or other energy producers. I'm not even a "big whale is the best finisher in blue" player either. Just seems the most comparable to me.

I hate that GK dies to pretty much every board wipe. I do want to play a game that I get to land a Captured by the Consulate on an opposing Glyph keeper, i dream big.

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PostPosted: Tue Apr 18, 2017 5:06 am 
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Lets get real hypothetical up in here...

Lets say you whack this down T5 on the play vs Esper Control. What's the likelihood of them having 2x Grasp/1x Grasp + 1x Murder/1xGrasp + 1x Dec in Stone/2x Dec in Stone/1x Dec in Stone + 1x Murder and all the correct mana to use them before you untap the next turn? And if they do, you get to dodge counterspells by embalming him late game anyway. He's actually much better than the Whale against both Control and Midrange. Dying to Languish is about the only thing in that deck that would be bad for card advantage.

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PostPosted: Tue Apr 18, 2017 5:08 am 
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Thing is, Esper whacks this with Spell Shrivel.

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PostPosted: Tue Apr 18, 2017 5:10 am 
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Modulo wrote:
Thing is, Esper whacks this with Spell Shrivel.


We'll see if that still makes it into the 60 with other options coming in.

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PostPosted: Tue Apr 18, 2017 5:29 am 
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Lets get real hypothetical up in here...

Lets say you whack this down T5 on the play vs Esper Control. What's the likelihood of them having 2x Grasp/1x Grasp + 1x Murder/1xGrasp + 1x Dec in Stone/2x Dec in Stone/1x Dec in Stone + 1x Murder and all the correct mana to use them before you untap the next turn? And if they do, you get to dodge counterspells by embalming him late game anyway. He's actually much better than the Whale against both Control and Midrange. Dying to Languish is about the only thing in that deck that would be bad for card advantage.

If you haven't played a creature yet and Keeper is the first thing you slam the chances are high Esper control is sitting pretty with 2 removal in hand. Counters of course are a thing and I can see where Keeper has an advantage if it's not spell shrivel being played. I still think most control decks on the ladder that run very few creatures will be slanted toward handling aggro and stocked with creature answers aka removal. Kefnet has the advantage in a blue/esper vs esper match that you cited imho.

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